
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 14 → 15.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun little incremental romp. Took around 6 hours to 100%.
heal
Świetnie się grało, pokonałam oba poziomy trudności i odblokowałam wszystkie osiągnięcia. Świetna gierka na chłodniejsze wieczory przy herbatce.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun little game :)
Comfy, casual game for about 5 hours. Very enjoyable.
short n good
It's fun, lots of interesting abilities, and the progression is ok, but I do have a few nitpicks: 1. The developer needs to balance the party skill tree out a bit better, by the end game one of the characters is pretty much useless - even after unlocking the entire skill tree 2. There should be a way to respec skills individually, or at least be able to preview a whole branch before spending a ruby on a new skill - it was pretty annoying to have to respec the entire tree 70% through when I found out one of my characters had fallen behind in damage a LOT, and it's easy to mess up the respec and have to restart the process again half way though because you forgot exactly which skill was a dead-end or a waste 3. There could be more content, though for the price I'd say 11 hours of play is not bad
Gutes Game für kleines Geld. Für einen Solo Dev super Leistung, spielt sich sehr clean.
Geiles kurzweiliges Game - schade nur dass es nach 4-8 Std schon durch ist :9
I love it. I wish there were more games like this. 9/10. Few annoying bugs thats gonna get ironed out, then 10/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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