
A marvellous romance with a hint of murder, where every playthrough is different! Seek love, friendship, or more... intimate encounters. Help a murdered man find justice. And watch out for the bats.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 402reviews | 76% | — | $145.2K |
| $7.99−60% | 26ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a narrative exploration game that you need to start over and over. It is interesting, but the amount of reading and the lack of voice acting make me uninterested in finishing it. It is not my type of game, but it is one of the better visual novels that I have played so far.
打了三小时也没搞懂游戏目标到底是什么,侦探部分做得莫名其妙,恋爱元素更是一坨。
[h1]非常无聊的侦探游戏 ,本质还是在以可攻略对象和恋爱内容的部分为卖点[/h1] 如标题,懒得一一分析吐槽了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
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| $19.99 | — | 74%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I ended up really liking Mask of the Rose. I think there are caveats, and for someone who doesn't know any of failbetter's other games, it might not be for you. But I really liked it! It grew on me kind of suddenly, and got me back into the browser game. I wanted to write this review after digging around the community and looking at general impressions and complaints that came about from the early onset of the game. I doubt there will be a lot of readers and I'm not sure I'm going to convince anyone this far out from release lmao but. Failbetter is also releasing some new game information soon so I wanted to get back into their stuff and share my experience. I think there are still some problems that people disliked in the beginning: mainly the saving system. I had to dig around for how to copy and return saves on the forums. This is pretty easy to do, but I think it would be better if it was in the game naturally. The romance can be a little jarring with the regular requests to update your relationship with someone, but I think there are some good experiences to be had. I came to enjoy trying different options and matchmaking some of the characters together. I love the characters and the stories around them. I love the art style, the writing, and the music. The romance is nice, though I used the wiki extensively to get the options I wanted ngl. Storycrafting can be a little confusing but it's something I think you get used to eventually. Overall, if you've played failbetter games before (especially Fallen London,) I think there's probably something to enjoy in it for you. It's worth giving a shot, in my opinion. This last bit is kind of unnecessary but like. Idk if the devs would still read the reviews at this point. but I wanted to say thank you, cause I'm sure you worked hard on this game, regardless of how it was ultimately received. I like it. And thank you, specifically, for Milton. I know I am some nerd on the internet you will never meet, but you made him just for me
This is an incredible visual novel and as you can see I liked it enough to painstakingly get every rare achievement. The characters are really interesting and diverse and you, the main character, are very different depending on choices you make and dialogue options you select. I cannot even imagine the amount of text and branching behind this game because the variety in each playthrough was nothing short of astonishing. It's the perfect mix of romantic, unnerving and fascinating.
Imo this game is pretty much a dating sim, but a mild one at that. If you expect a sunless sea style experience of lore rich storytelling, expect to be disappointed.
Maybe it isn't for everyone, but it DAMN sure is for me
This review is a "yes, BUT." Read the other reviews; people have been thoughtful in them and I agree with much of what they have to say here. This is long, sorry; I'm invested... I've played about 15 hours of this game now, which amounts to about two and a half playthroughs. My first one was awful. I understood nothing. I got nothing done. I semi-accidentally [spoiler] stumbled into the Drowned Parliament ending very early on while trying to pursue Griz's friendship, [/spoiler] which got me a conclusion to solving the mystery without me fully realizing it'd done so. Then, not knowing I'd found a solution, I faffed around for several hours trying to discuss the mystery with the characters and not really getting the opportunity to. I think I misunderstood something about the story-building mechanics. My second playthrough, having already failed to make much headway in the first play, I ended up solving the mystery and getting what I would consider to be a very well-written and interesting conclusion. It was a good time, but I felt a bit like I was fighting against the game to get there. The good: Very rarely do I find visual-novel-style games where I am genuinely this interested in learning more about most of the players involved. I'd be interested in developing relationships with almost any of them, just to see how things played out. More to that point, if you like Fallen London / Failbetter already, you'll like this. The writing quality and tone is exactly the same as it is in the browser game; if that style is something you enjoy, great; you'll enjoy the work they've done here too. For folks who are already fans of the universe, there's interesting lore here, and it's fun to poke at the edges of that and see where it leads. The bad: This game expects you to fail, as most other FL installments do, and to play again. I imagine my two playthroughs I outlined above might be considered a success of the mechanics in some ways, on paper. With that said, despite being genuinely curious about the other characters in the story, I don't think I will be doing any additional playthroughs because getting anywhere in this piece feels like trying to run a machine that keeps repeatedly stalling. The game is full of loading screens, intermediary steps, and breaks to the pace. Huge amounts of progress can be lost in a single wrong statement that are not always clear. Every character interaction requires clicking through several UI dialogues, with the interaction sandwiched between them. Text repeats. Autosaves happen regularly, but manual saving isn't offered. Something about the design has distorted the pacing of the story in a very strange way, so there seems to be both never enough time to do anything but also every action you make takes forever. Somewhere under the belly of Mask of the Rose is a very interesting snappy FL mystery that has been all but smothered by its mechanical design choices, and I don't think I would recommend the game to anybody without this huge caveat in mind. Can I say that I didn't like it? Not really. (Steam, why won't you let me give mixed reviews!) I enjoyed going through it and I'm glad I paid for it. But even after all the patches were done to it, Mask of the Rose still feels somehow unfinished. If you know the setting, you know it's one that asks you to grind in order to reach interesting content on the other side-- do a lot of repetitive clicking, watch a lot of progress bars creep up. I bought this title because I'd hoped to engage with a Fallen London that felt less like a narrative compromised by its own gameplay. I'm sorry to say that this is more of the same pace in a different shape. If you're all right with that, play it and you'll most likely enjoy; if not, you can probably find a summary of all of the cool new lore on a wiki somewhere.
I wasn't terribly keen to play this at first because the store page and the game description made it sound like it would be a fairly 'simple' visual novel game with 2-3 romance options. I should have known better, given the quality of the rest of the games from Failbetter. There are a ton of romance options and a lot of ways to craft your own character, so you don't feel like you're moving on rails through predetermined events, which is how a lot of less well crafted visual novels feel. I've played Fallen London online since 2012, so a game that shows what it was like for Londoners close to the fall, rather than 4 decades later, is really fascinating. I'm glad I finally gave this game a shot.
ok so this game is hard, like in the dating sim aspect and in the detective aspect, so take that in mind that you can just fail on your investigation and in your romance, and probably will in the first run.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.3K | 38 | 95% | $2.99 | |
| $95.6K | 139 | 94% | $27.99 | |
| $2.1K | 6 | 83% | $19.99 | |
| $1.3K | 5 | 80% | $13.99 | |
| $256 | 0 | — | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $145.2K | 950 | 94% | $6.50 | |
| $145.2K | 576 | 66% | $14.99 | |
| $145.2K | 316 | 70% | $19.99 | |
| $145.3K | 612 | 82% | $14.99 | |
| $145.3K | 408 | 87% | $14.99 | |
| $145.2K | 325 | 74% | $29.99 |