
Mask of Soul is a 2D metroidvania action-adventure where you play as Cheong-oh Chasa, gatekeeper of the Underworld, tracking spirits beneath the Red Moon. Use parry combat and mask abilities to explore an oriental dark fantasy world inspired by Korean mythology.
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About
Mask of Soul is a 2D metroidvania action-adventure in which Cheong-oh Chasa, a gatekeeper of the Underworld, pursues escaped spirits amid the chaos of the collapsing boundary between the Underworld and the Living World and restores the balance of the world.
Explore twisted regions and awakened demons beneath the Red Moon, and experience precise parry combat, unique skills based on mask switching, and an oriental dark fantasy world inspired by traditional Korean mythology.
Parry combat where you read enemy attacks and counter with precise timing
Bosses demand different patterns, speeds, and timing
A successful parry allows a powerful counterattack and can temporarily break the enemy’s Vigor
Various spirit masks obtained while exploring regions
Each mask provides unique skills, stats, and action motions
Strategic gameplay focused on finding mask combinations suited for specific bosses or mechanics
Modern reinterpretation of traditional Korean fantasy elements such as the Underworld, Yacha, spirits, and seals
Story following the Red Moon and the secrets of an ancient war
Backgrounds and character designs with a chilling yet mysterious atmosphere

Unique regional gimmicks and environmental puzzles
Exploration areas expand as new masks and abilities are acquired
Paths and hidden secrets unlocked after defeating bosses
Bosses designed with a unique world view… Mid-bosses and main bosses appear across four regions
Demon forms awakened by the Red Moon
Classic boss design requiring pattern learning and parrying
Reinterpreting traditional patterns, the Underworld, narratives, and mythical beings with a modern sensibility
Dreamlike yet rooted in ancient Korean oriental dark fantasy aesthetics



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, French, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
特意用小号再买了一次这个游戏来打差评。 首先游戏操作手感很差,冲刺总是卡顿,然后主打格挡的游戏格挡没有收益。接着是不明所以的地图以及中后期每个boss血厚的离谱,配合上主角拉稀的手感导致游玩过程十分难受。 最终boss三个阶段,13阶段的血厚的令人发指,boss的招式又很单一(甚至经常有单方面攻击你的招数),非常拖延时间,能够感受到制作组在游戏里塞的恶意,银河恶魔城有这种元素可以理解,问题是人家丝之歌有舒适的手感,合适的音乐,以及精美的画面,你有什么呢?什么都没有就把恶意塞进来恶心玩家,只能让玩家在通篇的游玩过程中感到恶心!
画面一般,机动性很一般,一个闪避没有无敌时间且需要格挡的游戏居然能做出来碰撞伤害,无语
マップがそんなに広くない割にボス戦が多い セーブポイント間のファストトラベルが最初から使えて便利 ボリュームは値段相応
还行吧 中规中矩
As much as I dislike leaving a bad review for an indie game, I'm genuinely not having a good time playing this. First and foremost, this game is NOT, absolutely and definitely in anyway, shapes or forms qualified as a metroidvania game no matter how much you stretch the definition. So my expectation was completely screwed from the beginning. This is a boss-rush action-adventure game and boss design is sadly all it has. Game is extremely linear, offer zero exploration route. Level design is simplistic and basic. There are only 6 zone including the begining safe zone and there is no between zone travel so if you want to get to the previous area, you have the fast travel back to the begining of the are save point and go on foot backward, for every single area. So if you're deep into zone 5, you have to get back to beginning of zone 5, walk backward to the end of zone 4, fast travel to beginning of zone 4, walk backward to end of zone 3, fast travel to beginning of zone 3, walk backward to beginning of zone 2, fast travel to beginning of zone 2, walk backward to the end of zone 1 and FINALLY then fast travel to beginning of zone 1 so you can upgrade your weapon. There is only one NPC who can upgrade your stuff and he is at the very beginning of the game and you have to tranverse the ENTIRE MAP just to get to him for upgrade and then tranverse the ENTIRE MAP again to go back to playing the game. Did anyone ever test this game before releasing? How can such an obvious flaw get past the devs and testers? Look wise, it is very Hollow Knight inspired game, either it's a good or a bad thing depend your preference. Interface looks very bare-bone, with zero like modern gloss of transistion effect, like the menu of a early 2000s visual novel. Not that it's a bad thing but it caught me off guard coming off from playing many other games. Game play, the movement feels extremely heavy. like your character weight like 2 tons or something. Some game has a floaty movement and this is the complete opposite of that. Feels like when you press the button, you somehow need to press it a bit stronger to push the character off the ground and he'll fall back within half a second. No MV i've ever played feels this way and I played over 50+ MV already. Extremely limited movement abilites also and you only get them after defeating a boss so the game is just literally going from one boss to another. Boss fight is definitely the strongest suite of the game and each bosses have enough difference to force you to learn and adapt your strategy to learn and overcome them. But my major criticism is pretty much all of them are all HP sponge so it's prolonged the battle to the point of defeating a boss no longer feels satifying and more like "thank god i'm done so I can finally move on to the next boss". The normal mode, in my personal opinion, is already too high of a difficulty and should be adjusted to make the game more enjoyable. I ended up having to change to "easy mode" at the penultimate boss since I can no longer take the lengthy HP sponge boss fight anymore, and i heard that the final boss is even worse. Unfortunately the game got more things wrong then right. It has a good foundation but personally I would need more difficulty adjustment and some basic quality of life to make the game worth it
Currently my savefile stands in around 80%... Game is just serviceable.. nothing really stands out... The character feels cluncky.. the atmosphere, enemies, music are all boring and forgettable.. specially the music, it was as medicore as it gets. The level design / metroidvania aspect if there was, is just dull and non-intresting. The bosses which was supposed to be the main butter of the game is meh.. there was some good fights.. but overall not impressed. The story.. idk.. i kept spacing out so idk what it was about.. the cutscenes weren't intresting..I think the game feels 5/10.. I do not recommend it unless your the person that has to play all metroidvanias created.
Just finished the first major boss, second boss I've encountered. Haven't had this much fun with a metroidvania combat style since Hollow Knight. I only wish the controls were more Keyboard and Mouse friendly. Even with rebinding, menu navigation is a little uncomfortable. The art direction and the sound design have been top tier. I'm not sure how long the game is so far, but an hour in and I already feel like I've had my money's worth
Игра красивая, очень похожа,кстати, на найн солс,но б!! Так передушнить с платформингом это надо постараться.
属于小游戏 但是属于有点恶心难度的小游戏 首先是格挡这个是延迟啊还是怎么回事 反正马上要被攻击到按格挡肯定不行 提前按格挡就可以 这特么的纯属是鸡肋格挡 格挡在这个游戏里绝对是差评 可玩性还好 地图设计的比较简单容易 有点恶心是指这个游戏里格挡和攻击系统 真的属于· 怎么说 没有爽感 没有打击感 画面还算是比较舒服的 另外剧情可以直接跳过去也算是不爱看剧情的节省很多时间 总体来说属于可玩不推荐系列
동양풍 컨셉이 독특해 데모 플레이 후 정식 버전도 구매해 플레이 함. 키보드로 하다가 손가락 쥐나서 플레이 멈춤... 게임에 익숙해지면 패링과 전투 재미가 상당해보이나 초반에 몰입하기까지 쉽지 않음. 게임의 전체적인 완성도는 할로우나이트 오리, 나인솔즈 같은 게임들이 이미 고점을 찍은 상태이나 국내 소규모 개발팀에서 이런게임을 제작하는 시도만큼은 칭찬해 줄만함 가챠게임 보다 이런게임이 돈 아깝지 않다
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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