
Marvellous Inc. is a programming puzzle game, where you program robots to solve tasks.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
If you look past the puerile storyline littered with profanity and drug references, [strike]the annoying way it deletes part of your solution whenever you make an error[/strike] (edit: fixed now), the frustrating way you can't debug your programs without endless stepping, and the bizarrely inconsistent difficulty curve of the levels, you'll find an assembly language emulator masquerading as a game. There are much better programming games out there.
It's just simplified assembly programming in an attractive package. ★★★★★★★★☆☆
This game is heavily influenced by TIS-100 and Human Resource Machine. The player is a new hire at a company being trained to program robots. The language is similar to assembly (as in TIS-100) with the consoles reminiscent of HRM's conveyor belts. The game itself is open source, which pleases me greatly. There are a number of minor issues, many of which are currently being addressed by the developers. I definitely got my money's worth, and I look forward to seeing how the game develops over time.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 29 reviews with recorded playtime.
I really do like this game. If you're into computer programming you'll like it. Some people have complained about the syntax in the code. Well, that's what assembly looks like, sorry. Yes, having to remember when to use [] and when not to is annoying. Assembly is like that. It seems actually pretty consistent to me. This game probably gets the same critique as all the other programming games: if you aren't already an assembly developer or at least somewhat accomplished in programming then the learning curve is sky high. I actually am a professional developer so I could easily breeze through the first several tasks. The syntax is no problem and now I'm into the game far enough that it's pretty challenging and I have to stop and think of how I would solve the task. It's fun and I wouldn't say too hard but some tasks are a bit of a hit or miss learning curve where you'll end up killing some robots just because you didn't really fully understand what you were doing at first. Poor robots, I've killed a lot. I actually kind of like this game better than any of the actual Zachtronics games. Those are cool but I feel like Zach tries too hard to railroad you into a solution that is super creative and/or how he wanted you to solve it. I don't always want to come up with a really sneaky solution, sometimes I just want to solve the puzzle. This game lets you do that and rarely would you run into the line limit. Rarely will you run out of registers. I really like that. I can create efficient solutions if I want but I don't HAVE to like you often do in Zachtronics games. But, I do miss some of the competition aspects of those games. I would like to see how my solution stacks up with other people. If someone solved a puzzle in 10 instructions and I used 25 then I want to eventually go back and see if I can do better. Also, someone mentioned the language in this game. They're right, there's really an excessive use of profanity in game. It doesn't make a lot of sense really. I don't mind so much for myself but if I were trying to introduce a child to programming games I certainly wouldn't pick this one. It seems to be using drugs and profanity to look "cool" but really it just seems like a kind of childish attempt to look edgy and hip. Yes, some offices do have this level of profanity within them. But, it would be perhaps a little more professional for the game developer to either get rid of all the edgy stuff or have an option so parents can turn that stuff off. All in all, I believe I'd have to say that this is my favorite programming game (and I've bought a lot). And, it's very reasonably priced.
I just bought this game because it seemed like a neat little introductory game to programming and coding. I have little understanding of coding but would like to get into it. At first glance of this game i am currently just finished the introductory puzzles. it is fun and uses alot of logic that gives you a nice little challenge to the brain, and you feel accomplished after finding the solution. Or even more so when you get it first try :) my only complaint so far is that the instructions are a little hard to understand sometimes. sometimes the wording or the way the instructions are written dosent quite flow easily. Im not really sure how to explain this. but with after reading multiple times it helps. Also in the instructions it gets very confusing when you are using so much symbols like '-' and '#' within the examples that you give for the code. As someone who is unfamiliar with programming, i got stuck few times where i entered some symbols in the code which you had in the examples that were not part of it. I can show you where i mean by this if you ask. but its hard to explain it here. fun game tho i think thank you I did not get this game for free :) but maybe in the future you guys can send me your new game to review for you :):) hehe thank you again
Análise feita para o Curador [url=http://store.steampowered.com/curator/7182586/]Jogos Brasileiros[/url]. Marvellous Inc. é um jogo indie de programação. Você é o novo contratado da Marvellous Soft, uma empresa de Inteligência Artificial, para trabalhar no Departamento de Testes com Robôs. Assim como em outros jogos de programação, você tem um manual com todos os comandos e alguns exemplos práticos, além de um nível de dificuldade progressivo. As primeiras missões compõem o tutorial, que lhe guiará a usar os comandos. O jogo simula um escritório virtual da empresa que você acabou de ser contratado, contendo um espaço para receber os trabalhos por email, o manual, desafios, a tela com o robô a ser testado e o espaço para programar. É uma forma interessante de se aprender lógica de programação, apesar de não ter o idioma português. Há um sistema de conquistas interno, porém não é integrado ao Steam. Por outro lado, o jogo oferece o suporte ao Steam Cloud, então você pode começar em um PC e continuar em outro. Marvellous Inc. foi lançado em 28 de abril de 2018, sendo desenvolvido e distribuído pela Marvellous Soft, estúdio de jogos baseado em São Paulo - SP. ✖️ Não possui idioma em português brasileiro ✖️ Não possui cartas colecionáveis ✖️ Não possui conquistas
This is a challenging programming game and the learning curve is fairly steep for anyone not at least a little bit familiar with assembly. If you like Untrusted or some of the Zachtronics programming games you will probably like this as well.
Decent little programming game. Falls short of a true Zachlike in a number of ways (multiple saves, histogram) but otherwise pretty similar gameplay. Biggest complaint is that debugging is a bear. Breakpoints are fine, but execution won't scroll to show the current instruction so you have to micromanage that. The data cells are insanely small for some puzzles, so you can't clearly see what's happening. There's no option to step backwards from error, so error reproduction is nearly impossible for anything complex that fails way down the line. I finished it (high praise from me) but it wasn't always as fun as I'd have liked because too much time was spent drilling on hard debugs. It didn't feel like a game challenge, more just a bad interface in that regard. Otherwise, I liked it quite a bit.
I hate how Syntax works in this game. The commands and syntax need to be visible on screen at all times because otherwise it's just annoying since they are very unintuitive. The same function will have different syntax eg [NUMBER] will mean that memory slot, but if you want add a number to it for example the next [memory] syntax loses the [brackets] and has the same syntax as a normal number. It is honestly terribly annoying and inconsistent. While solving puzzles I spend no time on the logic parts but all time on how to translate it into terrible syntax. Dev should have a look at eg Human Ressource Machine, let players see and interact with syntax at all times. As of right now it's terrible.
ok this is fun. it is challenging and makes you think, but gives you just enough info in the manual and emails to figure it out. For the price compared to some other similar titles costing three times more you cant lose IMO. i know i don't have very much play time but enough to know i'm going to really enjoy this game for quite a while. This is a must buy if you are really interested in some basic simple programming concepts in game format. what a great way to learn! I hope this company makes more games i'll buy them.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Twin Peaks VR | $8.5K | 55 | 73% | $9.99 |
| Champy the Useless Vampire | $8.5K | 82 | 88% | $5.99 |
| Perfect Shot | $8.5K | 166 | 73% | $1.59 |
| Call of Tomsk-7 | $8.5K | 377 | 83% | $0.99 |
| SPECIAL FORCE VR: INFINITY WAR | $8.5K | 59 | 66% | $5.99 |
| Putt-Putt® and Pep's Balloon-o-Rama | $8.5K | 106 | 79% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |