
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 24.5Kreviews | 82% | — | $30.2M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This card deck building genre is fun for a while but the infinite sidequests and endless dialogue really dull the product.
I didn't know what to expect from this one to be honest. I was hoping that it would do the Marvel entireprise some good. The story isn't bad, it's actually engaging. What's not so engagin is that the controls in combat can be quite a bit clunky, it's hard to get things to do what you want sometimes and it's annoying. My biggest gripe though? WHAT the hell is that graphics glitch on close up dialogue sections? Why is everything so blurry? There's no reason for it and there's nothing I can change on my options that changes the stupid blur. How do you release a game with such a horrid bug and no fix? Otherwise I think it's an interesting take so far, I'm not even half way through the game yet. So will be interesting to see how it plays out. I'm hoping that there's further options to do more than 1 event a day, etc.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么时候出XCOM3?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
the game crashes at the time and they have not fix the bug yet. not a good buy!
Fun
душное говнище где автолевелинг убивает весть смысл в прокачке, соответственно интерес к игре исчезает сразу после осознания этого факта. Нет элементарной функции ускорения анимаций во время боя))0))) Так же отсутствует русский язык.
很丝滑的演出效果和机制,没玩过的也许会眼前一亮。 缺点就是人物一个比一个丑,特别是女的,ZZ很正确。因为战斗很耗时间所以养成系统不深但是养成周期较长。 演出很丝滑但谈不上华丽,可以对比日系游戏动作设计,一堆超级英雄了,都是跟正常人一样拳打脚踢挥刀开枪。老外认为的华丽可能就是开枪时上半身转个圈(说的就是你刀锋),也不知道是超级英雄还是超级装X智障。 总之就是给我感觉操作的都是一堆杂兵,不管是长相还是动作。 其实漫威设定一直不讨喜就是各种迎合,超级了硬要往普通人身上靠,好显得我虽然超级但是还很亲民?最终呈现就是一堆不是心里有毛病就是脑子有毛病的有超能力的人聚在一起疯狂内耗。不止这个作品,基本漫威所有的,都是。 非漫威世界观粉丝不建议入。
This game was given so much love and attention. Heroic effort by the devs. Would play a sequel, would love an X-Men version.
The game was surprisingly much better and more engaging than I expected.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6K | 221 | 81% | $8.39 | |
| $30.6K | 51 | 96% | $19.99 | |
| $9.4K | 17 | 82% | $19.99 | |
| $1.6K | 10 | 100% | $5.99 | |
| — | 4 | 75% | — | |
| $0 | 4 | 100% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.2M | 72.7K | 98% | $19.99 | |
| $30.1M | 13.6K | 93% | $40.19 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.4M | 748.6K | 92% | $4.99 | |
| $29.9M | 29.5K | 88% | $39.99 |