
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 24.5Kreviews | 82% | — | $30.2M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost Amazing!!! Almost.... The main thing about this game is the game and plot. Both aspects are fantastic. Great Marvel Story, and really solid game design. Sound design, animations, mechanics, balancing, etc. Outstanding. This game was so close to being amazing, it just has many element that don't go far enough. Its a game that gets long in the tooth but also leaves you unfulfilled. The combat mechanics are the best part, but even then by act 3 I was sick of it, and ready to be done. The progression systems just kinda ran out of steam and the grind because a bit tedious by end game. If this game was more successful, perhaps more DLC's, addons, costumes and mechanics maybe could have been added to fill it out a bit more and make Act 3 more rewarding. As for micro transactions, the outfits were lame needed to be modded and there weren't enough of them. The characters were a mixed bag. I loved Nico, Magik, Blade. The midnight suns were cool, I also like Strange, Tony Stark, Venom and Wolverine but the rest of cast kind of sucked. Storm sounded like a therapist. Deadpool was over the top, but not in a good way. Spiderman seemed like he had no self esteem and needed a life coach. The dialogue in between missions was written by the school counsellor. During Act 1, there was some open world exploration and discovery that was cool but not explored further in later acts of the game. Felt like a wasted opportunity. In general this game was like that. A lot of good stuff that felt under cooked and half baked. Also, the game performance is a bit flakey and buggy at times. Overall I do recommend. Its a game that if handled with a bit more care and polish could have been amazing and probably an industry trend setter. XCom style card battler, with super hero animations and an exploration element could have created an entire sub genre. Instead we're left with pretty good (Cue Larry David) and almost amazing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
相当爽快好玩的战棋被包裹在(猜测)制作组并不擅长的超英题材+地图探险里 话虽如此,剧情抱着“原版漫画风格”的期待去看也并不差劲,只是略微青少年向的剧情会让人初见有些尴尬 对XCOM感兴趣/对美漫超英群像感兴趣都可以一试,反正卖得不好也不会再有新的了…… 对了,如果你不幸也是晕3D患者,务必去N网在开始游戏前打上增加POV和视角缩放距离的mod,生死攸关,不开玩笑
It took me a long time to get used to the card combat system, but it's survivable. Despite that, it's an amazingly immersive tactical team game. The huge amount of dialogue, the companion system, and the episodic storyline reminded me a bit of Mass Effect in turn-based mode. At first I was hesitant whether it was money well spent, but after about 24 hours of playing, I'm more and more drawn to it :) Unfortunately, I'm not a big fan of Marvel Lore, but for THEM, this game must be a must-have like the new Avengers.
This game is super fun. Very simple, but very fun. A great first try at something that saddely, probably won't be tried again with marvel. There is place for improvement in certain aspects that a sequel cold have easily made better (more card options, more varried enemy type, etc) but none of the places that, in my opinion would benefit from an upgrade, are bad. THe characters are fun to play with, the social aspect in the main hub area is cool. But it is definetly repetitive, which doesnt bother me as i enjoy the gameplay loop. Do combat scenerio, use ressources to get and upgrade cards in the Abbey, socialise in Abbey, then back to combat scenerio. Luckily, you as the player decide when to advance the story, so you don't need to do 50 or 100 scenerios if you don't want. Would have loved a sequel focused on the x-men
I can honestly say after 50 years of playing games , this was a solid 10 out of 10 for me.
게임 패턴이 거의 비슷해서 후반에 가면 재미가 줄어들지만 재가 좋아하는 캐릭터를 쓴다는 점이 매력적이예요 근데 노가다가 심하긴해요 후반가서는 스토리나 부가 컨텐츠는 그냥 스킵하고 엔딩봤네요..
Bestes Marvelspiel seit langem.
This is one of those games that I liked more than I expected, but that I still wouldn't buy at full price. PROS +Combat: I know people have mixed feelings on the combat, but I really enjoyed it. It's definitely got XCOM vibes, but as a mini deck builder. Can missions be a little repetitive? Sure, but there are several different mission types, and that kept things fresh for me. You do end up using everyone on the team at some point or another in the story, but the vast majority of the time you can stick to your favorites and build up their abilities and your strategy. The game does reward you for taking your time, knowing your abilities, and strategizing what you want to do and in what order. Each character, including yours has a general theme or role (tank, support, AoE, etc.) but their abilities aren't exclusive to those themes, and can be customized/modified a fair bit. +Characters: You have a pretty wide variety of playable characters, which is nice. Your main character is a custom one, and I always appreciate that. The cast is, for the most part, well-written and fun to interact with. You have the option with your own character to focus more on light or dark choices and abilities, and there are definitely some NPCs that are easier to get along with on one side versus the other, which makes sense but it is a little basic sometimes. And the voice acting is on point! The game has a killer cast, many of whom you will recognize immediately. +Side Content: There is a LOT to do in this game. Much like an XCOM game, you have research projects and base upgrades, and you often need to go on random side missions before you can progress the story, but there is much more than that. You have hangouts with NPCs to build friendship, exploring the zone surrounding the base to find treasure and new powers and bits of lore. It was all interesting enough that I did most of it, but not all of the side content particularly pays off. If you're enjoying the game, you can spend a lot of extra time on it. If your time is limited for gaming (like mine) and you're mainly focused on the story, it can feel like needless fluff on occasion. +Music/Audio: The music isn't anything that is going to blow you away, but they do a solid job of capturing the action, superhero movie vibes. The sound effects are pretty strong though. Explosions feel impactful, shoving enemies into each other sounds like it has weight, and the game is good at drawing your attention to information you need to know with distinct sounds. CONS -Story: I'm torn on this one. There is a story to the game, and they do some fun world-building (although a fair bit of it, I assume, is being pulled from comics and other existing works.) And you probably don't seek out a pseudo-XCOM game primarily for a deep story anyways, but also...this IS Marvel. I did sort of expect a stronger story than we got. Or at least a more consistent one, I guess. There are moments where the dialogue and what story there is either branch out and don't really lead to anything, or occasionally even contradict themselves. It's fine, but not really a selling point for this one. -Performance: This is a minor issue, but the game isn't quite as polished as I would hope for a $60 game. It's not generally enough to affect playing the game, but it is noticeable sometimes. There are occasional texture issues on character models, Dialogue sometimes doesn't match the subtitles or happens before the trigger it should follow (ex: "Only one more [INSERT OBJECTIVE HERE]!" when there are still two or three.) The only time is was more of an issue was, unfortunately, in the final battle. A few times, there was a random bug that caused these huge rocks to spawn for no reason and get stuck in the air, forming this sort of wall that really affected the games performance until it despawned piece by piece at the end of the turn. Saving and reloading mid-combat cleared it up each time, but it was annoying, and sort of diminished the feel of the final fight. Midnight Suns is a good game, I liked it enough to play it through and do a good amount of side content. If you like Marvel, you'll probably enjoy this. If you're a fan of the XCOM games, you'll also probably enjoy this. I would recommend it. I just wouldn't pay full price for it. Wait for a sale.
Good But Flop
Gameplay gets very strategic but very good learning curve. Highly immersive and tactical but not overwhelming
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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