![[MARS] Total Warfare](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/671690/header.jpg?t=1743174644)
[MARS] Total Warfare uses authentic Martian landscapes to create an intense RTS experience best described as a hybrid between team multiplayer and massively multiplayer online. Fight over natural resources vs human or AI opponents and conquer a crater ridden world, with pink sky and blue seas!
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Languages: English
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has so much potential, I would love to see some improvements made such as. Make better ui and easier to use. Make it so you can host private servers. Make it so its easier to aquire the valiant, and orbital strike. ( builds that you can add Higher storage, and produce more) Make your Commander stand out more he is hard to find next to a bunch of troops. Other than that great game tbh.
15 megabytes. W H Y. I downloaded this game out of curiousity. Here are some It's features: 1:functionality 2:Units have animations 3:Different tiers of units, with many per units factory 4:an economy system-metal and energy 5:aircraft 6:ships 7:land 8:Dark matter weaponry 9:a reclaiming system 10:Water textures 11:Incredibly well optimized, I could get over 700 fps easy 12:Many building types 13:Camera that you can move with some difficulty 14: AI battles 15:the ability to swarm with hundreds of thousands of units with zero frame drops For each of those 15 bullet points, that was all fit into 15 megabytes. Although it might not be as good as other free strategy games, I can say without a shadow of a doubt you could play this on a PC running on a potato battery. And that deserves some commendation.
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Hours played at review time, across 46 reviews with recorded playtime.
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Feels like a rip-off of Zero-K, and Total Annihilation by proxy. Now simply being made in the same engine as Zero-K doesn't make it a rip-off, but one category of units is literally called K-Bots. K-Bots! Plus the UI is absolutely, astonishingly awful. It has the ugliest main menu/game selection screen I've ever seen, with the In-game UI, while serviceable, is all over the place. Then I look at the DLC and I think "No. Absolutely not. You have no right to charge anything after this". Try it. Play it. Like it. If you like it, that's absolutely fine, I won't stop you. But whatever you do, do not invest in this game. Go buy Supreme Commander and it's sequel, because I can assure you you will get a more complete RTS experience. Hell, go buy Planetary Annihilation, because while as rough around the edges PA can be, it's still much better than this trite.
This game includes code and art stolen from many people, myself included. Here is the investigation: https://springrts.com/phpbb/viewtopic.php?t=38847 The models seem to be ripped directly from Total Annihilation, or taken from TA modders without their permission. The majority of the code is from the open source project called the Spring Engine, which essentially means the code is free to use provided people license their own extensions of the engine under a similarly open license. Yet the MARS devs have never released their code. The same is true of code in MARS that I myself wrote for Zero-K. I played MARS for a few minutes to check these allegations. Go play Zero-K instead, it is a much better game.
Fun Game great Concept. Needs alot of work. This is an unfinished project. Where to start.. -Needs UI overhaul. -Cam Controls needs work. -Needs some sort of visual on what units are selected. -Bug Fix for AI being on extra hard no matter the setting. -Bug Fix for Construction Bots getting stuck on water edges when resource gathering. -Adding a mini map would make a great feature for this game. I could go on. These are some things I would like to see added or fixed in the near future, then I will recommend this game.
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Что то типо Suprime commander, 6 мб игра весит НО в это играть невозможно
TEN YEARS OF SPAMMING PLANES MADE YOU A ♥♥♥♥♥♥♥ ♥♥♥♥♥!
Over all it is a fun game but it can get toxic and not enjoyable if you meet with the wrong people. To the developer, I would recommend that players can set how many other players they want to host, the choice to set up passwords, and to be able to black list certain players so they won't enter a match that the host doesn't want them in. If this is meet then I'll rejoin the game and to meet more respectable players.
[MARS] Total Warfare is a freemium 3D rendered sci-fi RTS and largely a ripoff of Supreme Commander, but without any single player campaign. Gameplay consists of finding a server and logging on then using your commander bot to harvest resources and build from a large array of buildings and robotic vehicles, then destroying your opponent. Much like the original Supreme Commander there's some very good ideas here, with a spectacular outlay of different buildings and vehicles to compose your army with. It's let down by a very clunky webpage style UI, low resolution maps and low poly/untextured assets. There's no apparent fullscreen mode, which drops this below acceptable standards for PC. The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't go "viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable subsitute for adding content to a game. While the base game is free, the developer is charging around 80 bucks for an annual "player upgrade" to create new servers and so on.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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