
ScreeIn is a psychological horror experience about isolation, memory, and self-deception — a fragmented journey into a mind on the edge.
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About
Screeln’s game begins with the end: your death. The rest is a descent into fragmented memories and constructed realities. Using a broken television set as a gateway, you switch channels — each one a surreal stage, echoing a piece of your past.
ScreeIn blends exploration, environmental puzzles, and narrative horror into an episodic structure. Each “channel” is a level designed around a specific trauma, a specific rule, a specific lie. Some are quiet. Some are violent. All are watching you.
As you navigate haunted offices, infinite parking lots, looping corridors, and abandoned domestic spaces, your role shifts. Sometimes you’re a solver. Sometimes you’re the observed. Sometimes you're no longer sure. In every space, you must enter the screen to proceed.
Throughout, strange rules govern each space — rituals you must obey, or break, or decipher. These rules aren’t always written, and breaking them may not mean what you think. To move forward, you must solve puzzles rooted in these shifting logics.
Scattered across these scenes are physical traces of progress — things to be remembered or reclaimed. You collect channel buttons as keys to advance, each one anchoring you to a deeper truth.
The game uses a reverse narrative structure: the further you go, the closer you come to your beginning. In time, you may exit the screen, discover what truly led to your end — or get lost in the noise trying.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Возможно, я бездарно прожег лучшие годы, утонув в бесконечных пьянках и пустых вечеринках? Может, стоило перестать гоняться за каждой юбкой и наконец остепениться? Или все же нужно было послушать отца и пойти в сварщики? - Эти мысли роятся в голове, словно разорванный улей, и каждая жалит сильнее предыдущей. Мир будто застыл: секунда между тем, как мое тело вылетело с сорокового этажа фешенебельного небоскреба, и тем мигом, когда оно встретит черный, мокрый от дождя асфальт, тянется мучительной вечностью. Говорят, перед смертью человек проживает жизнь заново. Но что, если у меня будет шанс изменить сделанные ошибки? Потянет ли это за собой тот же неизбежный финал - или я раскрою глаза в другом мире, где есть зеленые луга и любящая семья? Смогу ли я… наконец понять, где я свернул не туда? [list][b]Понравилось:[/b] [*]+ Доступность: Игра бесплатна [*]+ Студенческий проект [*]+ Несколько финалов игры [b]Не понравилось:[/b] [*]- Отсутствие корректных системных требований на странице игры в Steam [*]- Отсутствие настроек графики, звука, управления [*]- Визуальные баги глобального освещения Lumen [*]- Обилие эффекта bloom [*]- Невозможность отключения эффекта размытия в движении [*]- Визуальный баг светового перехода уровня “Белые коридоры” уровня 3 [*]- Зависание игры на “кубике Рубика”, после попытки решения и просмотра финальных титров https://steamcommunity.com/sharedfiles/filedetails/?id=3558581457 [*]- Отсутствие сохранения игрового прогресса игрока [*]- Вылет игры на рабочий стол с окном ошибки “Fatal Error” [*]- Проблемная оптимизация проекта [*]- Отсутствие “сюжета”, ведущего игрока через каналы телевизора [*]- Ряд надписей на стенах/полу/потолке в виде рукописного текста - плохо читаема[/list] [b]Вывод:[/b] “[b]ScreeIN[/b]” - студенческий проект калифорнийской кафедры [b]USC Games[/b], специализирующейся на разработке видеоигр. Авторы задумали интригующую вещь: игроку предстоит пройти через цепочку решений, чтобы выяснить, какая изначальная проблема запустила эффект домино и обрушила все фундаментальное основание мира! Ключ к разгадке - как ни странно, является… Телевизор! Поэтому, игрокам необходимо исследовать уровни в поисках кнопок от пульта, которые открывают новые куски Вашей собственной истории, с намеком на прошлые ошибки. По пути Вас ждут головоломки и поиск крайне нестандартных решений, способных привести к разным финалам. На бумаге идея выглядит многообещающе. На деле - команда “[b]Team ScreeIN[/b]” споткнулась о реализацию. Игроков встречает слабо оптимизированный проект на [b]Unreal Engine 5[/b], щедро напичканный визуальными эффектами. Красиво? В теории - могло бы быть. Но по факту каждый шаг оборачивается падением [b]fps[/b]. Что особенно печально, разработчики даже не удосужились дать игрокам доверившимся системным требованиям на странице игры, возможность хоть как-то “оптимизировать” ее под себя. Убрав лишние эффекты, которые в таких проектах и даром не нужны (серьезно, кто в 2025 году использует размытие в движении вне гонок или авиасимуляторов?), или что они захотят элементарно сменить разрешение на более комфортное. Но нет - обладатели функции виртуального сверхвысокого разрешения снова запускают игру в 8K, без возможности переключиться хотя бы на 2K или [b]FullHD[/b]. Сами головоломки трудно назвать хоть сколько-нибудь увлекательными. На деле это либо поиск недостающих квадратиков для условного кубика Рубика, либо тупое движение вперед с чтением записок на стенах, которые едва-едва намекают на сюжет. Если Вам хватит терпения бродить по пересвеченным белым комнатам, то рано или поздно можно упереться в развилку, ведущую к альтернативным финалам. Звучит заманчиво, но все портит отсутствие элементарной функции сохранения. Сейчас любой выход из игры или внезапный вылет с классическим “fatal error” оборачивается обязательным перепрохождением - снова, снова и снова. Причем вылет может случиться где угодно, а не на каком-то конкретном участке. Это усиливает раздражение и вызывает стойкое желание выдать авторам профилактический подзатыльник. В сухом остатке: “[b]ScreeIN[/b]” - ни психологический хоррор с глубоким сюжетом, ни [b]Backrooms[/b] с классическими лиминальными коридорами, ни даже арт-проект, достойный того, чтобы сделать пару интересных скриншотов на память. Это скучный симулятор прогулки, который может оборваться через несколько минут, если Вам “повезет” встретить очередной фатальный вылет. Обычно я поддерживаю студенческие проекты, но в этот раз правильнее будет пройти мимо.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
作为一名曾体验过试玩 Demo 的玩家,今天能够真正游玩到正式版让我倍感荣幸。虽然我平时很少接触恐怖类游戏,但《ScreenIn》却让我第一次真正体会到了心理恐怖游戏的独特魅力。 相比试玩版,正式版不仅增加了新的关卡,还对角色的背景故事进行了更深入的刻画。这些内容让我对游戏整体的剧情有了更加深刻的理解与感受。 [b][剧透警告][/b] 在氛围营造方面,有许多让我印象深刻的细节。比如[spoiler] 在“第二频道”的场景中,那些上下镜面般反射的建筑,让我不禁联想到电影《盗梦空间》里对梦境的描绘手法。这种设计巧妙地营造出了一种仿佛与自己内心对话的独特体验。而在音乐的渲染下,我一步步走近,最终直面了自己的内心。[/spoiler] 总体来说,《ScreenIn》是一部极具特色的心理恐怖游戏。它不仅有令人不安却又充满艺术感的氛围设计,还在剧情上给予了玩家思考和共鸣的空间。对于想尝试心理恐怖题材的玩家来说,这绝对是一款值得体验的作品。 As someone who had the chance to try the demo before, I feel truly honored to finally dive into the full release today. While I don’t usually play horror games, [i]ScreenIn[/i] has given me a genuine taste of the unique charm that psychological horror can offer. Compared to the demo, the full version not only adds new levels but also develops the characters’ backstories in greater depth. These additions gave me a deeper understanding and appreciation of the overall narrative. [b] Spoiler Warning [/b] When it comes to atmosphere, there are many details that left a strong impression on me. For instance, [spoiler] in the “Second Channel” scene, the mirrored buildings stretching both above and below instantly reminded me of the dreamlike visuals from Inception. This clever design effectively creates the feeling of having a dialogue with one’s own inner self. With the music woven in so seamlessly, I felt myself being drawn closer step by step, until I was finally face-to-face with my own heart. [/spoiler] All in all, [i]ScreenIn[/i] stands out as a unique psychological horror experience. Its haunting yet artistic atmosphere design, combined with thoughtful storytelling, leaves plenty of room for reflection and emotional resonance. For players curious about the psychological horror genre, this is absolutely a title worth experiencing.
Nice concept, but ruin by poor UE5 Lumen garbage that indie devs should stay away from. No settings option, and <30 FPS on RTX3070TI. Would have done much better stylized or baked lighting. But it's free.
I try to be lenient with free games. But can we PLEASE OPTIMIZE games made on Unreal Engine? Is so bizarre that such a small game makes my graphics card sweat. Also add a menu with actual options as well, if possible. At least to lower graphics settings or adjust audio levels
It is a good game, but it does have some issues, for one the screen tear, and some of the player physics, it feels like your on the moon. It is marketed as a psychological horror i believe but it doesnt really seem like that to me, the closest is level 3, and writing of the levels the level system feels like its lying to me with there only being around 5 levels with 10 spots for levels. this game is a fun game and feels like it could be one of those games that all the youtubers play if it had a little polishing up, a few other complaints is that if you exit you lose all your progress, even if it is only about 30 minutes of gameplay, it is a good game it feels reminicent of the stanley parable, I also wish that there was settings, the motion blur is also a little too much I know motion blur is usually supposed to reduce motion sickness but it made it worse for me. all in all this is a fun games with a few fun mechanics, I like that your able to see your body it feels more like real life, also the end of this review has what i think is a spoiler you have been warned, I think that this is a dream of the protag confronting his insucurities about himself. I also could have missed some things but its still a good game to play for free, even if to me its a one and done game
Oyun; izolasyon, hafıza ve kendini kandırma üzerine psikolojik bir korku deneyimi; uçurumun kenarındaki bir zihne parçalı bir yolculuk barındıran efsane bir deneyimdir.
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[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "ScreeIN" is not really a game, it's another garbage "art experience" that's been dumped on Steam to evoke feelings of horror, and discomfort. It worked on me when I was horrified by all the disgusting AI slop that the developer had zero qualms shoving onto Steam. AI slop is never okay. So, it's hard to describe this as a game, the focus of the product is more like that of a mildly interactive "art" experience, there's only minor, shallow and uninteresting gameplay elements. The crux of this is to push a mediocre "experience" at gamers of the kind you would normally see in a public art gallery on amateur week. In this case I think the art galleries took out a restraining order when they saw these guys coming... AI slop is offensive to everyone, especially real artists. It's true that games can be art, of course... art is where the pinnacle of creativity, craftsmanship and expertise come together to form something greater than the sum of its parts. This product does a poor job of all of those three. The Mona Lisa would not be hanging in the Louvre if she was drawn as a stick figure in crayon on a napkin. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. The assets (the ones that aren't disgusting AI slop) look a little mismatched but they're also much higher quality than the actual game. It's a bit of a red flag for an asset flip, but there's no evidence or smoking gun in this case. While there's no proof, the overall low quality of the actual "game" part (an important part of the whole package that makes up a game) is indistinguishable from an asset flip, and no matter where the assets came from, the quality here is bad .Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Definitely not. This isn't worth it. I'm paraphrasing another reviewer here, but this should be a paid product... they'd have to pay people to download it. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere.
[h1] We need graphics settings! not just exit and resume! The motion blur is just awful. .. I felt like I was having a seizure with that motion blur permanently enabled! [/h1] [b] The concept of the game is interesting and unique! [/b] [quote=author] I don't know what scared me more in this game... the moment when I was at the office and heard footsteps behind me or when I first opened the game and noticed that I needed the numbpad keys to control the TV (it also works with the number keys)! [/quote] [code]FIx your game...only the graphic is problematic (motion blur). The concept is a crazy idea![/code]
The motion blur is just awful. You can tell the developer wanted to deliver a message, but the game itself is terrible. There aren’t even any settings to disable motion blur or rebind the controls. It tells you to run, but you can’t actually run, you just have to keep walking without stopping. Play it because it’s free, but don’t expect anything.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.