
A high-tempo shooting game with simple controls! Upgrade your character with cards and defend the gates from your enemies.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If it has [b][i] GIRLS [/i][/b] in the name, it's peak.
あっさり濃いめみたいなゲーム。 プレイ時間的にも手軽にあそべて面白かった。 ほんと、あっさりと濃い。
Having played this after the sequel, I still feel it holds up well enough and plays in practice differently enough that you can treat either's endless mode separately. The existence of placeable spikes acting as the persistent, multi-wave damaging gadget while the role is taken by turrets in Snezhinka when they last for only one wave here makes for a rather different experience. While there's less music it's still very fun- and challenge mode music is quite relaxing actually.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun and short runs. The story is interesting despite being very fast-paced, and lore that is not narrated but rather shown. Depending on which ally you hire and your performance protecting the wall, you get variations on what happens in your room, as well as a different ending. There are about 10 different ones. There is no meta-progression, but you don't really need it because if you play your cards right and you are lucky, you can end up strong enough to face any enemy. There is no way to ban certain items that you do not want in your run, which makes it hard to upgrade the things that you do want to buy and get the ending that you are playing for. 9.5/10, great game.
The overall gameplay and story are good, and the characters are really cute. I recommend playing Part 2 to better understand the current situation in Kazormia. However, there is a small bug. On every 10th day (before entering the dormitory), if you buy any attribute upgrade item (e.g., ATK, RF, Concentration, etc.), the corresponding attribute does not increase. Other items work normally. P/S: I love them all
ゲーム性があまりない ソシャゲが好きな人におすすめ
다양한 엔딩이 갖춰진 타워 디펜스 게임. 라운드 종료마다 카드 3장 중에서 하나를 고를 수 있고, 능력치를 업그레이드 하거나 총기, 동료를 구매할 수 있다. 초반 동료는 기관단총을 추천한다. 3lv 까지 올리면 돈 값 이상을 톡톡히 해내는 친구니까 라운드 클리어하는데 아주 수월할 것이다! 꽤나 좋은 퀼과 게임성을 갖고 있으니 꼭 즐겨보길 추천한다.
キャラクタのプロフィールやエンディングの情報を得るために繰り返しプレイしたくなる世界観が魅力。 ゲームはシンプルだが引っ掛かりを覚える仕様はないのでストレスフリー。ゲーム起動時の画像やキャラ同士の会話シーンなども見直せるモードが欲しかった。一周100日は長くはないが、短いとは言えないので…… とはいえ全体的に満足できる出来なのは間違いない
꿈도 희망도 없는 국가에서 싸우는 최후의 소녀들의 이야기 횡스크롤 디펜스에 도트 그래픽이 눈에 띈다 게임도 꽤 재밌고 난이도도 그리 어렵지 않고 적당하다 사실상 게임 소개란에 적힌 정보만으로도 이 게임을 충분히 설명했다고 본다
스토리 자체는 1시간이면 엔딩볼듯함 엔딩은 여러개 그중 10번째 엔딩을 봄 게임은 디펜스와 로그라이크가 좀 있는 게임 하지만 매우 쉬운편 기본적인 강화를 카드를 통해 구매하는 방식 뜨는건 랜덤 또한 어렵지는 않다고 생각은 하는데 물량은 꽤 있는 편이라 나름 신경쓸 필요가 있어보임 좀 많이 짦은 편이긴 하지만 무한즐길수 있는 것 또한 있긴한데 금방 질릴듯함 세계관 또한 어두운편 강제 징집에 군인은 소모품 잘해도 평생싸우는 전장에 끌려 다니다 죽을거고 못하면 그냥 죽을테고 사는게 사는게 아닌 그런 세계 진엔딩이 있는지는 모르겠지만 뭐
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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