
An AI-powered creative sandbox: build and manage game projects, generate and refine worlds and gameplay, and play in real time. Early Access features a Chapter 1 campaign plus open creation, with new tools and content planned.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | 88% | Free | |
| — | 847 | 75% | — | |
| approximately $2.7M | 3.2K | 86% | $24.99 | |
| approximately $433.4K | 439 | 78% | $24.99 | |
| approximately $119K | 376 | 65% | $9.99 | |
| approximately $116.5K | 71 | 79% | $49.99 |