
This is a game about the pressure of keeping ships productive. Idle ships bleed money. Late deliveries hurt your reputation. Old hulls develop histories. Captains become known quantities. A quiet ore run can suddenly become a rescue problem, a customs problem, or a piracy problem.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $45.9M | 30.3K | 80% | $49.99 | |
| approximately $2.3M | 1.9K | 73% | $29.99 | |
| approximately $1.1M | 855 | 76% | $34.99 |