
*Four desperate strangers, each with a mysterious past, team up to search for the one person capable of saving their lives.* Mango Mischief's satire and fourth-wall breaks complement strategic combat, interesting puzzles, customizable characters, class trees, and tons of skills and gear! Enjoy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
It's always nice to see a polished and finished product with a large amount of fun and humor, even when done by an individual. This is that game.
What I love more than just about anything else is a piece of content that pokes fun at itself or the basis of which it was created. While it doesn't need to be in EVERY game, Mango Mischief knocks that one out of the park. I find myself immersed in battles while cackling at the constant 4th wall breaks! What I would like to see are the items vary and update as the levels get higher. I would give this wonderful game a 9/10, and I encourage fans of the genre to give this game a chance!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 33 reviews with recorded playtime.
Good music and combat. Funny satire and characters are interesting. World Map is helpfull and shows lots to explore. Good overall especially way better then most other RPG maker games.
Highly recommend getting this game if you really enjoy old school gaming and alot of 4th wall breaking lol. The game has alot of interesting characters and a ton of references to a bunch of games. If your an old school gamer like me than youll understand almost all of them. Between a mixture of FF and Undertale this game really does its job in keeping you entertained with its music and adventures
Interesting and humorous right from the start, from the very first room the game starts in. We encounter all 4 playable characters individually within the first 30-60 minutes, and then they're off on their joint quest! Main plot starts off as purposely cliche (obviously part of the satire - the dialogue makes that clear) but becomes more complex over time as the characters grow and we learn more about them. Combat is standard turn-based battling, though certain skills can change turn order which is nice for planning strategies (think Final Fantasy 10 with Haste and Slow). The regions and towns don't look to be the best in terms of graphics, but the designs are obviously intentional and creative, and the music works for each place. Talking to everyone is worthwhile - the dialogue is either funny or informational each time. For only $1, buying this game is a no-brainer.
The right amount of complexity to stay engaged but relaxed. Great game!
Mango Mischief è un onesto e genuino tributo ai classici RPG di una volta, ma che non manca di divertire con un po' di sana e autoconsapevolezza ironia. Il suo tributare i classici del genere lo porta ad abbracciare meccaniche un po' desuete alle quali ci si può essere disabituati nel corso del tempo, in primis la meccanica del combattimento a turni, per esempio, strizza l'occhio ad un epoca pre-ATB che torna indietro fino al primo Final Fantasy o, per quelli come me che col NES hanno fatto solo a tempo ad annusare SMB 1, 2 e 3 e poco più (The Goonies II mi è rimasto nel cuore e lo cito ugualmente 😊), perché poi sono cresciuti col Mega Drive, ai primi quattro Phantasy Star. Tuttavia, essendo ancora estremamente legato a PSIV, che considero, non senza nostalgia, il miglior RPG che abbia mai giocato, la cosa non mi ha creato alcun problema, anzi, per me è stato particolarmente piacevole cimentarmi con questo ottimo titolo! Il gioco tuttavia non subisce passivamente gli stilemi del passato, come si potrebbe essere portati a credere, ma invece li fa suoi e li incorpora in modo naturale trasformandoli in una sua forza, soprattutto quando bonariamente li va quasi a deridere, sempre in modo umoristico, ricordandoci che, dopotutto, non siamo più in quel periodo. Per trattarsi del frutto della passione e del lavoro di un singolo sviluppatore indipendente, l'opera risultante è molto piacevole ed azzeccata, con una storia avvincente ed un accompagnamento musicale notevole ed azzeccato! Sono piuttosto orgoglioso di averne sostenuto lo sviluppo durante la campagna di raccolta fondi.
W MANGO THANKS FOR CARRYING ME IN STATS In all seriousness its a good game and i appreciate the work that was put into this game considering there were other commitments to deal with at the same time :) I hope you make more cool things in the future
Come for the puns, stay for the fourth wall breaks. Mango Mischief does an excellent job of poking fun at cliches and tropes of role playing games like Final Fantasy and Dragon Quest.
Mango Mischief is a solid game overall. The combat is turn-based and you can see the turn order (and change it with certain attacks), so that's good for planning. The monsters are tough but fair, forcing you to exploit elemental weaknesses and sometimes even use spells that poison / sleep / lower monster stats / raise team stats and items instead of just dealing regular damage. You definitely want to pay attention during battle, to see how effective each move is (against the monster and against you)! The game starts off linear with random encounters, and then shifts to non-linear with non-random (voluntary?) encounters over time (with an explanation for the shift that makes sense within the game's satirical framework). Lots of jokes, most of which land well. Lots of puns and math references too, which could be your cup of tea or not. One thing that I think is cool is that each character climbs their own unique class tree, but you need to explore all the lower classes for a character before moving on to the higher classes. This ensures that each character will be somewhat balanced and learn all their own skills (several skills are tied to each class, complete the class and then switch to a new one). At first I was confused by it, but once the game becomes non-linear it made a lot more sense to me - the devs want to make sure you're ready for any dungeon you explore in any order, so the game makes sure you can't "accidentally" spend too much time leveling up in the "wrong" direction (a different part of a class tree) if that makes sense. If your character *can* learn an earth attack, then it *will* eventually learn that earth attack, and so on. Pretty clever and unique design, especially since you can still swap between multiple classes on the same levl (before moving up to the next unlockable "tier" of classes). Maybe one tier requires a character to level up *both* a damage-focused class *and* a buff/heal class before gaining access to the next tier. It could be seen as confusing if not for the fact that the NPCs in the big city (Hargoth) give you tutorials that stay in your journal / quest log, that make the class trees clear.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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