
*Four desperate strangers, each with a mysterious past, team up to search for the one person capable of saving their lives.* Mango Mischief's satire and fourth-wall breaks complement strategic combat, interesting puzzles, customizable characters, class trees, and tons of skills and gear! Enjoy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Why didn't I buy this game earlier. I thought I would never see a good classic rpg adventure being released again but here it is: The characters are very likable and the story enjoyable and fun. it's not supposed to be complex or to have 400 IQ professional quality characters and that's what I was missing. they're better than that they're just people that I like and that I would make friends with. the fact that it's a parody only makes it better, you go inside a house in the capital and the main characters start questioning a mage about the elements. me and the friend I was streaming for completely lost it when they ask for a periodic table and state that the mage failed chemistry I feel like that's what's missing in the entertainment industry today, specially outside of japan. I can like the game not rationally.
This game is pure nostalgic comfort food for me. The class systems are more for deciding what order you learn moves in (there's a section in completed quests in your journal that will tell you what jobs teach what and at what level). The full heal on level up and still getting exp for characters that are KO'd keep the pace up. The thing I like most about the combat is that status effects are useful against even boss monsters throughout the game. All these things, and the main party's actions in the game, make this something I highly recommend for fans of old school turn based rpgs.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 33 reviews with recorded playtime.
Just for the sake of transparency I was one of the beta testers of the game and yes I did get a free code for the game as well. If you're a fan of retro RPGs as well as games that move away from the norm this game is for you. It is a satire that is meant to poke fun at all other RPGs, JRPGs, etc. It is not meant to be taken as serious as AAA high budget games with insane over the top graphics, and a completely involved storyline with character development. The characters are self-aware, there are plenty of jokes (which are actually funny), hidden pop culture and video game references, and puns-a-plenty. Underneath it all there is a story behind the veil that is revealed over time and culminates to a pretty shocking discovery that will tug a few heart strings. Also, this was solo developed. One person with no knowledge of coding or game development made a full blown 20-40 hour (depending on your speed) RPG. That in and of itself is pretty impressive. If there is anything I've been vocal about on the negative side was the insane amount of skills spread across all characters in odd groupings. Check out my full review I did together with another beta tester here (my channel was originally called Aces High Gamers; just changed): https://www.youtube.com/watch?v=0xjiT0Wcq7w
I just completed all of Mango Mischief (main story, side quests and postgame) after 30 or so hours, and I definitely understand all the positive reviews and nods to the phenomenal writing. Thoughtful dialogue, both humorous and serious at the right times. Puns and fourth wall breaks aplenty, and I think they make Mango Mischief even better (some are cheesy, but they fit within the universe's tone). The steady dripfeed of character development (uncovering each of the protagonist's backstories over time) is expertly accomplished and actually made me emotional a few times (especially during the second half of the game's "memories", and the rebuilding of West Haversine side quest, and the main story's finale). Great use of flashbacks to provide extra context. The turn-based combat starts off as clear and straightforward, giving you an easy tutorial on exploring HP, MP, and TP (TP is like a limit break from FF7) as you get introduced to each of the 4 main characters and the battle system UI. Then you start choosing bigger and better jobs, rotating through different classes and uncovering new attacks, skills and strengths. Very good pacing on the job tree, constantly leveling up and constantly unlocking new abilities and classes. The bosses and puzzles in the game are very unique, and the overall combat in each dungeon clearly has a lot of thought behind it. Most monsters in the game telegraph their elemental types (fire, water, wind, earth, ice, thunder, light, and/or dark) based on the monster name, monster attack or even monster color, and exploiting elemental weaknesses is a great way to strategically pick apart otherwise-tough fights. You can also use buffs, debuffs, items and status ailments, so there is a lot of freedom and choice in the battles. Mango Mischief's combat rewards strategy; you won't easily defeat most enemies by mindlessly repeating the default/basic attack. Mango Mischief is one of the best games I've played in 2025. Highly recommend. And I'm shocked that it's only $1.
This game is a nice parody of JRPGs. I really enjoyed finishing this ultra good game. It has good dungeon design, brilliant and the tradional battlesystem is never boring because they made the monster mashups really interesting. I played 300 JRPGs before this and recommand it!
Just got Mango Mischief after learning it was only $1, and wow this is easily worth it. Nice to see that even RPG Maker and a solo developer can lead to fun games. This game is great so far, with fun dialogue and interesting puzzles. Turn-based combat moves quickly and doesn't feel too repetitive, especially since your characters learn new moves every 3 or so levels and you level up pretty fast. HP and MP recovery when leveling up is very nice, I wish more RPGs had that. I talked to all the NPCs and got all the tutorials/hints, which shows a massive set of classes/jobs/skills for all 4 characters. So far so good.
Immediately getting Final Fantasy 1-6 nostalgia vibes with the pixel art and combat. Good music too, fits each region well. Good balance between informational and comedic dialogue in the early game. Having a walking/running toggle is nice, as is the ability to speed up / slow down battles and text in the options menu. Sign posts are fun rhymes and poems. Looking forward to exploring all the classes and spells and items.
9/10 game if you're looking for something nostalgic that reminds you of old school turn based pixel art games. Mango Mischief does it well with a lot of improvements from the games in the 80s and 90s. Finished the game - here are my thoughts. Pros: * Combat is fun, efficient, balanced, lots of playstyles to explore - large number of skills, status effects, buffs, elemental weaknesses, items * Writing is great, all four characters seem real with real issues, speak to all the NPCs and sign posts to learn more about the world and see tutorials, fourth wall breaks, jokes, side quests, hints * Lots of classes to upgrade and learn abilities from, class trees are versatile and well thought out * Puzzles are fun, make you think, not too hard and not too easy * Quality of life during gameplay is good - full health restore when leveling up which happens often, teleporting out of dungeons if you want, gold statues in every level allow for full heals before bosses, boat ship and airship for fast transportation, can run and speed up battles if you want, can use controller or mouse and keyboard * Trailer, pictures, and Steam description actually do a good job of representing the game ahead of purchase * One dollar cost is way cheap for a game this good and this in depth Cons: * The battle animations are good but the outer graphics do feel a little dated, although the devs did say that they were going for that retro feel and they did that on purpose * The first few hours is pretty linear but most of the game is nonlinear - I wish the whole game were either all linear or all nonlinear, but thats a personal preference * Post game areas and bosses were great but I with there were more to do (cant really complain with over 20 hours of game for $1 though) * No Steam achievements Excellent job Mango Mischief dev team.
This game is a breath of fresh air. I am seriously enjoying my time with this game! It has so many funny jokes about the stereotypes and tropes that come along with JRPG's. The music is great, the premise is simple and fun, and I really like the sprites used for our protagonists. My only issue with this game, and it's a small one, are some of the keyboard and mouse controls; however, they're pretty easy to navigate around if you want to adjust them. Great job!
I like the introductions for all 4 characters and how they meet, they also start off in the usual roles of warrior, rogue, black mage, white mage, but the skill trees and unlockable roles shown in the tutorials after speaking with townspeople show that all 4 characters develop into a lot of different directions with overlaps possible. Battling can be tough if you dont pay attention to which monsters youre facing, and I like how rewarding it is to use spells like raising your attack or lowering your enemys speed instead of only attacking for damage every time, and items are actually useful and used well in this game. Getting a lot of experience is easy so you dont really need to grind if you dont want to, I feel like the characters are always around the right level for the next stage. Update after finishing mango mischief: Im very impressed, specifically with the middle and with the ending, and the way everything tied together, the characters stories especially. Also the combat kept getting better and more varied. Each new set of unlocked skills made me feel a little stronger and the equipment options were always great and made the battles even more strategic. Each weapon, armor, accessory piece always had different bonus stats you could choose from, different boosts to elements like fire, dark, ice, thunder, different protection from confusion, sleep, rage, paralysis, sometimes helping in other mysterious ways too. There was always more ways to change how you battle, and it was very helpful against certain hard bosses and dungeons.
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Players by region
Where this game's players are, estimated from review languages.
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