
Slay your way in Mandragora: Whispers of the Witch Tree, an epic action RPG set in a dark fantasy world. Battle monsters, master six unique Classes, craft hundreds of useful items, and explore the secrets of an expansive, interconnected world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 26 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Journey into a decaying world full of monsters and secrets in Mandragora: Whispers of the Witch Tree, an epic dark fantasy action RPG.
Create your Inquisitor from one of six unique Classes, and wield blades and magic against nightmarish creatures. Craft hundreds of weapons and items and learn powerful Talents to define your combat style. Explore a vast, interconnected world and unearth its mysteries in a journey that will push your skills to their limits.
Faelduum teeters on the edge of ruin. Dark forces seep into its reality through tears in the fabric of existence, unleashing monsters upon it.
You are an Inquisitor. Tasked with rooting out heretics and enforcing the King Priest’s will, your devotion has never wavered… until now. One fleeting moment of defiance sets you on an irreversible path that leads to the heart of Faelduum’s unraveling fate.
From the towering majesty of Crimson City, through festering darkness, and into the horrors of Entropy... what will you become at journey’s end?
Fall into a sinister tale with multiple endings woven by Brian Mitsoda, set in a dark fantasy world stunningly realized in a rich painterly art style, and soundtracked by the haunting original compositions of Christos Antoniou (Septicflesh) and the FILMharmonic Orchestra Prague.
60 quests and 75 unique locations await your discovery, with new secrets, hidden treasures, and intriguing characters hidden across Faelduum’s vast expanse.
Choose from one of six unique Classes, including the Vanguard, Flameweaver, Spellbinder, Nightshade, Wyldwarden, and Vindicator.
Whether by blade or magic, master your craft in brutal battles. Combat is simple to grasp with nuanced depth—dodge, parry, and strike with perfect timing to avoid a pitiful fate.
Hunt in pursuit of wild wolves, vampires, and a whole bestiary crawling with relentless creatures and nightmarish bosses.
The road ahead is yours to pave. Create your Inquisitor and develop them through six Talent Trees, with hundreds of skill and combat upgrades available. Craft powerful weapons and gear to define your playstyle, die less, and deal death faster.
If you’re new to action RPG or Soulslike games, you can also tune the difficulty to your skill level in the settings.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.8Kreviews | 76% | — | $2.9M |
| $19.99−50% | 4.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это просто лучшее!!!!
9/10 Too bad the game dev went bankrupt. Would be nice to get some expansion or sequel if given the chance. The only thing I think that was not that great is that you can't really mix or hybrid classes that much.
J U E G A Z O
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Russian +1 more
| $39.99 |
| 729ratings |
| 80% |
| — |
| not modelled |
| $39.99 | 56ratings | 76% | — | not modelled |
| $39.99 | — | 92% | — | not modelled |
| $40.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 237 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏当年关注扔愿望单了很久,美术什么的是真的吸引我,幸亏当时预购价略高我观望了一下,首发就拉了坨大的,永久降价,问题巨多差评如潮,然后我就不再关注扔愿望单里吃灰了,前段时间大促史低看一眼,这游戏口碑竟然回暖了特别好评了,于是赶紧买了尝尝咸淡,玩了之后竟然感觉还挺良好,目前游戏体验是非常不错,美术当之无愧,体量不小探索很有爽感,战斗难度不高而且各种体验优化做得也还算到位,现在玩起来还真挺好玩,难以想象首发是有多灾难,但是缺点还是有,手感一般跳跃油滑粘滞,刷怪和全收集成就太恶心,六个职业但实际流程能专精一个就不错了,野外BOSS重复度极高,大老鼠野狼巨人巨魔,几种换皮BOSS翻来覆去的打,主线BOSS又没几个,篝火数量少跑尸路远,但好在篝火无条件传送死亡惩罚也没太严重,能忍,死亡类型最多的不是战斗,是他么深恶痛绝的用脸探路活活摔死,对,这游戏有陷阱即死和高度判定,但好在应该是更新优化过,比如说大斧机关我真切怀疑首发应该是即死,后来改成的掉血回起点,因为那个大斧实在是太突兀跳脸了,跑图的时候突然从屏幕外飞过来个雷霆大斧一下就劈脸上脑子反应过来手都跟不上,我猜这个以前肯定是制作组太恶意被骂得狠了就赶紧改了,而且高度判定应该是修过的,现在摔死的高度不低,不至于横版杰洛特,二段跳的高度都能崴脚崴死,但是脸探路依然恶心 总体来说目前游戏体验是很好玩的,长期更新修复后现在优点远大于缺点,而且这游戏底子就挺优秀,只是以前问题堆起来了就让人受不了,有问题能改,制作组能听劝是好事,游戏本身也是值得一个好评的
Pra quem é frustrado ou nao consegue lidar com os Souls like da vida mais "pesados" em termos de dificuldade, esse game traz uma execelente jogabildiade um tipo de Metroid vania com sous like, execelente prazeroso, mesmo com você tendo que repetir algumas ou várias vezes o mesmo chefe, nao causa uma desistencia imediata como os sous like convencionais,. outro que posso citar aqui na mesma pegada é o khazan first berserker.
Starts out as a great metroidvania with soulslike difficulty and an interesting world to explore. Beautiful artstyle and atmosphere. A balanced skillsystem that allows you to craft a variety of builds. Many easter eggs and moments that made me giggle. Amazing at first but the game lost me along the way. The characters become shallow once you complete their personal quest. Exploration becomes tedious at some point as a result of poorly placed checkpoints and too much bs happening arround you. Weapons start to fell less impactful (I wield a giant friggin greathammer and even wolves won't stagger anymore) and combat breaks down to only using dodge and light attacks. Completely killed the experience for me. All of these problems can be fixed but from my understanding the studio is bankrupt and under liquidation. So this is the games final state.
.
Banger
Estou me divertindo D+ até agora, está rodando super bem, o design e vibe do jogo é muito legal, a variedade de builds e misturas referente as mesclas de skills que pode fazer é bem interessante.
Great game the story keeps you interested enough to keep playing. I wish the gear made you change some item a little bit more often, like gloves or legs. I also wished the talent would allow you to play some weird stuff like a sword and a dagger, but you are mostly limited. Some classes get a lot more choice than others for example, playing "rogue" limited me to daggers, no one-handed + dagger combo, and no relics either. The game would have been more versatile with weapon combos and made it interesting to venture into other class trees, but I never did since I couldn't equip the gear. I loved the crafting system it made companions interesting with each their own personalities. The difficulty is well passed if you don't rush the game and actually play the leveling path. I had a couple of bosses with more than 20 tries. The endgame feels faster, which is great because you are more powerful. Wordingly enough, opening the inventory makes my graphic card work 30% more. I don't know why, it's the only bug I encountered, really. Great experience overall. I hope they can make a follow-up game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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