
ManaCollect is an action packed take on the classic Minesweeper as an action/puzzle game. Two contestants compete on a grid based arena to collect hidden mana by following numbered hints and unleash special attacks to drain their opponents mana.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I remember spending hours playing minesweeper way back. So when I read about this game being based on the concept of minesweeper but more players I was intrigued. Are you curious too? Well, play it, it’ll be a refreshing discovery. You’ll enjoy it (more if you play with a controller, because of diagonal movement).
无聊单调的玩法 实际上比扫雷简单 站上去就会显示数字 周围全是数字的话肯定就是雷了 不过加入了和npc对战的玩法 这游戏npc很厉害 找的可快了.. 出个联机对战还行 和npc玩还是算了吧
Really good game, even though it can be a hard.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
지뢰찾기 강화판. 원본 지뢰찾기 : 누른 지점 주변 8블록 공개, 지뢰 or 힌트 타일. 이 게임 : 플레이어가 위치한 지점 주변 6블록 공개. 타일을 선택하면 해당 타일을 제외한 주변 타일의 숫자가 -1 된다. 이를 이용해 모든 타일의 숫자를 0으로 만들면 됨. 단, 이미 0인 타일이 주변에 존재할 경우 패널티. 정리: 지뢰찾기 강화판 및 대전 기능 추가.
Le puzzle game est ok même si peu optimisé et répétitif. Pas fan du mode vs que je trouve brouillon. L'histoire est osef, dommage :(
肥宅适配型扫雷 2 / 10 一款披着二次元皮的扫雷游戏,游戏机制主要套用XP系统自带的扫雷,增加部分技能,换了沙盘而已。 日常橙汁社骗钱 无中文,教程不仔细,对新手不友好。 [quote=奇妙的红茶屋]欢迎关注[url=https://steamcommunity.com/groups/670664561]奇妙的红茶屋[/url],致力于测评steam平台游戏,以单机游戏为主,多人联机游戏我们也测评的哦。为玩家寻找性价比高的游戏。为了新♂日♂暮♂里 qq群670664561[/quote]
[h1]Minesweeper for weebs.[/h1] Nope nope nope nope. Nooooooooooooooooope. But seriously, even though it's basically minesweeper + anime, I found it confusing and just not fun at all.
Minesweeper v2.0! You run around on a Minesweeper-board, either alone (for points) or versus an opponent. By locating mines your attack power increases, and by marking several mines without "cashing them in" you are able to defend (slightly) against enemy attacks. However, if you make a mistake before cashing them in you will lose all your marked mines, meaning your opponent can claim them for himself. Each character has a special ability which can be used to either restrict or improve a character's movement, however most of the abilities are not really that strong. They also have a cooldown. I tried playing the game on the hardest (chaos) difficulty versus a strong opponent and got one-shot, however on easy and normal difficulty the game seems fairly balanced. I encountered one bug, which was the health bars not showing, but restarting the game fixed it. All in all I enjoyed the game for the couple of hours that I played it, and I recommend it as long as you can get it cheap.
本作其实不是完完全全的扫雷,虽然有不少问题,创意还是不错的,不过只能给中评。 本作设计思想是做个二次猿扫雷对战游戏,于是就给了人物妨碍技能,加盘面上奇特的扫雷连锁,以及根据已经定位的雷区数量给对面伤害的奇怪机制,问题在于:电脑太强了,开雷奇快。。。结果就是剧情模式都很难玩下去,其他几个模式又没什么意思,那就凉凉了呗。
J'aime beaucoup lorsque les jeux indépendants s'approprient les bases d'un jeu que tout le monde connait pour en faire quelque chose d'unique, ce qui est plutôt réussi avec le Démineur dans celui ci. Je vous le recommande à condition de vouloir vous creuser les méninges car l'IA ne vous fera pas de cadeaux, j'ai dû jouer en facile pour avancer convenablement dans l'aventure. Le jeu s'avérant assez répétitif vos sessions de jeu ne dureront pas des heures, un peu comme pour le Démineur en fait, ce qui prouve que ManaCollect a réussi à retranscrire son concept en y apportant sa touche personnelle. Test complet : http://aquab0n.fr/2015/05/test-manacollect.html
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.7M | 25.2K | 96% | $8.99 | |
| $680.1K | 9.2K | 78% | $4.99 | |
| $1.9M | 6.8K | 89% | $11.99 | |
| $1.2M | 2.8K | 95% | $19.99 | |
| $1.2M | 13K | 91% | $2.74 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6K | 60 | 75% | $4.99 | |
| $5.6K | 74 | 73% | $4.99 | |
| $5.6K | 56 | 100% | $5.99 | |
| $5.6K | 59 | 95% | $4.99 | |
| $5.6K | 70 | 69% | $4.99 | |
| $5.6K | 70 | 60% | $4.99 |