
Take part in this mana infused action RPG as you blast through hundreds of corrupted minions. Cleanse the Mana Gloom and be celebrated as the champion of the lands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Extremely Short game. No customization at all. You can level but do not get to level up stats or skills/spells. No items. Work in Progress. If you like supporting small teams and projects this could be your thing. I will keep the purchase and see what happens, was only 10 usd when I bought it.
UPDATE TO MY REVIEW: Feb 14, 2021: Based on the fact it seems this developer actually listened to my concern of this game costing far too much at $12 when I reviewed it, he has since reduced the cost to just $4.99 and it's currently on sale for just $3. This price change is enough to make me give this game a recommend if you like this sorta game. I still hope that this developer will consider adding more content to give his customers a better gaming value (loot, inventory, etc) ------ Original Un-edited Review -------- Way too little content for the price tag. This game is not labeled as "early access" but the developer states in the credits for the game that he plans on adding content over time. https://www.youtube.com/watch?v=Df7Gz0Vstco No progression except leveling up, which does nothing except make your spells stronger. No classes to choose, No races to choose. You're a wizard with five spells from the start to the end. What is here on launch day can be completely beaten in under 30 minutes. 30 minutes with zero replay value is NOT worth $12. NOT RECOMMENDED as the value is way too low for what is offered. If this game had 5 or 6 hours of content for the $12 asking price, I'd give it my thumbs up. What is here is worth no more than $2 or $3 on launch day. I do like the game play and responsive controls however. If the developer adds about 10x the current amount of content, I will come back and re-review this game and it would likely earn my thumbs up. (Or dropping the price to about $1.99 would also earn my thumbs up)
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Concurrent players on Steam, sampled daily since tracking started.
Nice game, liked it fine ! Very competently done, finished with no problems. Good menu, clear objectives. Would add to the goodness, some loot drop from enemies or chests here and there influencing the experience gain? Maybe a staff power up or 2 earlier, some trap. All of this as introducing variety. But the game is well done indeed already. Thanks and kudos !
Siempre que veo un juego creado por una sola persona me gusta apoya con mi granito de arena aunque el juego no sea especialmente bueno, incluso regulero, mediocre. Mana Gloom no te durará más de una hora, en mi caso 48 minutos. Incluso puedes pedir el reembolso pero NO lo haré. Desde que comienzas sabes que el juego prometer no va a prometer mucho. Movimientos toscos y sin inventario... Ventajas - Creado por una sola persona, ya de por si es un logro y mas cuando tiene poco tiempo segun sus creditos. - Mago destructor (aunque si lo miras bien parece que anda teniendo almorranas o escocida la entrepierna) - Varias habilidades y mejoras - Varios bosses que al menos alguna tactica tiene. Desventajas - Sin inventario, No esperes LOOT. Cero. - Sin mapa grande, solo mini mapa. - Corto, excesivamente corto. - La camara en el ultimo mapa te hará pasar momentos molestos en los clic. Para lo que vale, en mi caso a un euro no llegaba; ¡Apoyen y comprenlo!
A very short game, but quite fun. For a solo project it is good enough to recommend. The good: - Visually pleasing. Graphics are fine and assets fit together nicely with each other without anything feeling out of place - Nice variety of spells with interesting upgrades, although some felt a bit too strong - Responsive controls The bad: - Normal enemies felt very similar with just different appearance. There are basically two types, melee and ranged. It would be nice if some enemies had different attacks (maybe a charge attack, a damaging ground effect etc) - Although there were different bosses with interesting attacks they weren't really a threat and there was no reason to try to avoid their attacks and use any form of tactic. Small tweaks could improve the fights a lot. - Pathing and camera at the final map was a bit weird I would like to see other projects from the dev or at least some improvements to this game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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