
Mana Chess is a colorful, turn-based adventure with Roguelite progression. Early Access players traverse three unique areas, and ten stages - collecting randomly offered abilities and items. Manage your resources efficiently to clear stages in as few turns as possible, and earn rewards.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Awesome turn based strategy game, simple to learn but tough to master. Pick the wrong abilities or miscalculate your moves and you are in trouble! Early access so it has some bugs as expected but this game is super fun! I love the ability selection and bonuses you get for completing the level under par!
I came across this game the other day and it seemed interesting enough to pick up. I wasn't sure what to expect, but I actually really liked it. The concept is straightforward, and you don't waste time watching tutorial videos or scrolling through menu prompts. The art and music lend the game a unique style I haven't really seen before. I'm really looking forward to seeing how this game develops. Of course, being early access, I did encounter a few bugs, but nothing major. There are a few things I think that would be great to add, though. One of them would be I wish your turn automatically ended when you were out of mana. I also wish there was a better indicator of whose turn it currently was. It would be great if there was just some text somewhere that said it. TLDR: Pick it up and play! It's a fun concept and pretty cheap
This game is awesome, but too buggy to be playable. Don't waste your money on this because they stopped responding in 2022. I'm posting this in 2026. Legit. I want to play this game. The bugs (which prevent you from clicking on items and skills) are too severe to deem this as a playable game. As soon as I hear back from the developers, I will change this review to reflect on that interaction.
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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