
"Mamon King" is a monster-raising simulation where you aim to become the King. Battles feature simple turn-based command combat, yet each monster possesses unique skills. Combined with the SP required to activate these skills, this creates intense strategic gameplay that anyone can easily enjoy.
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About
Players are special beings who can connect with Mamons (monsters) summoned from another world. Raise and train your Mamons with kindness, and sometimes strictness!
After winning countless tournaments, when you defeat the strongest Mamon, you will become the world's king: the Mamon King!
*38 Unique Mamons
Mammon boast distinctive appearances, each excelling in different training areas and possessing varying lifespans. Grasping their traits is your first step to victory.
*Over 170 Skills
Mamon's signature skills go beyond mere attack and defense, creating deep strategic depth. Master evolving skills through repeated use to forge even more powerful weapons.
*Experience the Ultimate Tactical Battle in 1-on-1 Command Combat
It's not just about attacking, defending, buffing, or debuffing. Using skills consumes SP, and more powerful skills demand greater SP—or even greater sacrifices. Timing your moves will decide your fate.
Experience unparalleled tactical depth in this 1-on-1 command-based battle system, designed to be accessible yet offering the most intense strategic gameplay.
*Strengthen Your Mamon Through Training, Tournaments, and Expeditions
Training isn't the only way to hone your Mamon—it's also about deciding what to do each week at home. Mamon grows stronger not only through tournaments against rivals but also via Expeditions, where you advance through uncharted lands rumored to hold ancient Mamon in a board game-style format.
*Your Unique Mamon
A Mamon's potential blossoms through your skill and luck. Inheritance Summoning passes on the power of your trained Mamon. And with help from a shady scientist or a muscle-bound trainer, your Mamon might gain powers beyond its natural limits?
The monster-raising game set on a ranch has evolved!
Experience a new kind of raising in Mamon King!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'ved beat the Mamon King! I used Kuranatur and built its HP, SP, Power & Defense. I only used Full Armor Skill each - a skill that lowers your evasion but greatly increase your defence (10 rounds) so he only damages me at 2% in total 10 rounds and when Voltras don't have mana he uses equivalent exchange skill which damages him at 5% to restore 100% of its mana, so at the end i won based on HP Percentage!. I'm So happy to beat the game and become Mamon King. Now I can summon Voltras in Jade Circle! Thanks again developer! I'm so happy to bought it because i really love Monster Rancher. I have the Complete Version of Monster Rancher from Playstation to Nintendo. Thanks Again!!!!
テンポ悪い、面白くない
正直色々とチープだなって思ってたけど、やってみると育成が面白くて気になりませんでした。 周回、やり込み要素が増えたら良いなと思いました。
If you are looking for a modern variation of Monster Rancher, you have found it. Summoning appears to be randomized but based upon colored gates that can be unlocked through in game "voyages". There is a system for combining summons. Battles are turn based. The gameplay loop is satisfying if you're a fan of management sims, or were a fan of Monster Rancher. Train->Battle->Rest Over and over, until your heart's content.
My negative review comes with a touch of remorse. I picked this up in support of the creator and his story, but I can't in good conscience recommend this. This game lacks any real depth or variability. It takes a bit of time to understand the abilities but even then, it's not that fulfilling. I haven't experienced any sort of evolution mechanism. The Mamon's you kind of just raise until they get old. Then you put them away and inject them into another card to feed it. And you repeat this cycle until you get strong enough to progress through the opponents. There's no exploration really. The mechanics are very repetitive and dull. It just falls flat. It needs a lot of work to have the playability one would want. I got through the campaign so to speak, and some of it was very frustrating because of how heavily RNG based it can be. A lot of save scumming. This game is like a gambling monster rancher. It's just too shallow and frustrating.
モンスターファームの育成要素とポケモンのバトル要素を合わせた感じのゲームです 難易度は低めなのでマモンキングを目指すだけならだいぶ薄味ですが、 値段の割にはそれなりに楽しめるので一応おすすめ やりこみ要素まで遊びつくす場合は結構時間かかると思います
I love playing this game while I watch Youtube lol It's fun and relaxing, mostly resource manage. Combat has just enough to require minor strategy but isn't convoluted LEVEL AGI!!! Worth the money too, it's cheap
tldr: buy the game for a few hours of fun; don't buy it if you are expecting a flushed out RPG It's fun for a few hours! It's not a bad game at the price point, but the game severely lacks depth. The gameplay loop is straight forward to the point of being quite tedious: almost all your days should be training a relevant stat, some days do something a bit different like expedition or item battle if it's a lot of gold, over level before progressing onto next rank. The combat itself is also quite simple. It looks like a card based combat system like slay the spire, but it's more like a 6 slot move system with a mana pool. there's very little depth to the combat; most of the time it's optimal to click one move, maybe a set up move is technically more efficient sometimes, but at the end of the game, it's a 1-2 turn kill meta, so setup isnt actually that amazing. creature selection is very limited, the gold system is not really that great (you never make that much gold. it's hard to afford items that are objectively not even that great and it feels very bad to not train and instead do a combat for the equivalent of the lowest tier boosting potion in gold. you can only acquire new creatures by paying a bit of gold to roll from a pool of ~10-15 per portal. you'll see basically every monster in combat by the time you hit the 2 hour mark, bar the final bosses. you probably will not beat the game without ending up feeling a bit bored - the gameplay loop is very uninteractive and linear. there are UI animations that make it feel even longer.
把モンスターファーム系列跟一點點實況野球系列的優點抓出來 搓的很好的小品遊戲,完成度很高 雖然戰鬥跟訓練的策略沒有MF那麼多樣化 考慮到價格,這是即便原價買了也不吃虧的作品w
A good spirtual sucessor to the Monster Rancher series.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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