
Malmyr - Plan and optimize complex production chains. In each of the royal missions, the rules change and you are always challenged anew. What is it about the magical dwarven runes? Can you combine the runes correctly to master even the greatest challenges?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To simply describe Malmyr would be that it is a base building puzzle game. The game has a good story mode which explores the world of Malmyr with good looking voxel graphics and relaxing music while you play. In the campaign, rather than passively building the base, players will need to actively keep track of buildings built and remove as necessary in order to complete the tasks in each mission. The earlier missions may seem easy at first to familiarize the players with game, however missions get more difficult later on. Each mission has its unique challenges that players will need to figure out on how to complete. There is also a free play and sandbox mode for players to try other than campaign. Malmyr is quite a unique game. I highly suggest you to try out this game if you’re looking for something different and challenging. P/S: I was involved in play testing the game before release.
So i didn't know what to expect from this game, but it surprised me in a lot of aspects. It's a really well crafted and complex game. Don't let it fool you, you actually need to think and pay attention if you want to achieve victory. Another important thing is that it's also a lot of fun :D I wholeheartedly recommend this game!
I think, with a lot of detail work this might be a decent game. I also think that graphics department here is brilliant because this looks way cooler than it is. Problem is the basic game is a fairly basic supply line type game. but with roads instead of conveyor belts. And the peasants are to stupid to know where they are going with anything so you can't have a road go more than one place. *sigh* So, conveyor belts called roads. And yes, later, with knowledge derived from ancient dwarven ruins in the third mission, you can have a road that peasants will choose the proper direction at a fork. I want to take an aside here and not that Steam Powered Game's proprietary spell checker does not know the word "dwarven." It's not the core game play that brings this thing down to the "not recommend" status. It's a bunch of little things that add up to it being frustrating. And that's really it. It's not hard or requiring any gret skill at the point I bailed. It was just annoyingly frustrating. As mentioned, the roads make no sense. With that comes the weird nature of what needs a road. Houses and farms and stores do not need roads but ore does. *shrug* I think this was originally a factory game and somewhere along the line they changed their minds about the setting but not the game. I can also say that, a good way to NOT endear a game is to have an NPC constantly insult the player. Not the NPC you are listening talk to the other NPC, who's insulting the player. He's insulting YOU. I get he's a *spoilers... not* bad guy. But seriously. Not they way guys. Do not get me started about how poorly the documentation is. Buildings do not bother to mention inputs they require. Some logical. Some... huh? And when something goes wrong the have a little exclamation point above them letting you know that... checking the building to find out the problem... ah there is a "production error." That is the listed problem. Building has all the materials it needs. At capacity. It was working a minute ago. But now, "production error." No idea why. And this stuff happens over and over. But, the thing that got me to essentially rage quit was the bloody game telling me "you have to many of this building" and thus, not letting me build another one of it anywhere on the level. If this were a puzzle game I'd say, okay. That works. But this is not a puzzle game. And this was not the tutorial level as far as I could tell. No limits were hinted at. No number or totals listed. Just suddenly, no more of this building for no particular reason! And it's the second building in a three part production chain. WTF?!!??!!?! Not a good look for a factory type game in disguise as a mid-evil city builder game with floating islands for spaces. In short, I got my three bucks out of it. I bought it on sale. I can't really recommend YOU spending three bucks on this. But certainly do not pay full price. At least not till they iron out a lot of this (smurf). I'm a short putt from nuts. If you are a bit more of a dive then get it on sale. Or buy something you will like. I don't recommend MalMyr.
my game does not do what the instructions say. drove me crazy. also no windowed mode (seriously, i do not play fullscreen. never. ever). and then there is the incessant gibber-gabber you have to click through..... next time a game that works instead of quirky dialogue please!
I could not play this game. The Unity engine crashed before the game froze and the Unity engine crashed before the tutorial was even completed.
This game is great! For once it isn't just a puzzle or building game that is generic, This game looks good, has a story to tell, challenges you to think and retry! And the mechanics are new, fresh unlike most games these days which are a rip off of a rip off. This game is worth its price and th etime to spend on it! <3
A game designed to be relaxing. Malmyr is a small puzzle/production chain game and it is very noticable that it is designed to be calming and relaxing. You build production chains to solve an objective and adapt them on the fly. The care and design that went into this game is very noticable, but it is a very small game with a heart though. If this seems like something you want to do, puzzle, build production chains and then adapt them as necessary with a relaxing atmosphere, this might be for you.
Malmyr is a conglomerate of ideas that work to create a game that is for a certain niche of players. It looks like a city builder but it really isn't that. The game is more concerned with supply chains and resource generation. Something more akin to games like Industry Giant. The core of the game is figuring out logistics, placements of buildings and their connection through roads to create a smoothly working system where resources flow where you need them. That with a twist of adding some fantasy elements with the runes which have varied use from transforming a single tile to that of another type of using excavated ruins to them inscribe them with a series of runes to create words that will provide ''empire'' wide effects. Malmyr to me plays a lot like a Euro-style board game, where the end goal is to hoard as much resources while hitting your objectives to win. It is a definitely my type of game, but as said above it also is a very narrow niche. It's hard to recommend the game if you're going in expecting SimCity or Cities Skylines. Malmyr is not that, but if logistics based light puzzling sounds interesting to you it's definitely worth a shot. The game for me had only minor issues regarding the gameplay feedback, sometimes it gets really easy to miss if your resources are just getting lost, especially if your sight is not the best. Screen can be also hard to read if you're looking for something specific. But at the same time that might be a very subjective issue. Overall Malmyr is a type of game we don't get very often with some neat mechanics in form of runes and rune words as well lighthearted story bits sprinkled throughout the campaign.
[h1] Positives: [/h1] - The graphic style and the music plays really well into each other. And the dialogues are nicely done graphically and fun to read. - The clicking game aspect was nicely put into the rest of the game, you don't only gather coins to upgrade in like other clicker games, but you also collect materials where you can build and upgrade buildings with, you can also refine the materials and even sell them. - The tutorials were very helpful and easy accessible, they're not too hard and if you do forget something you can access them while in game. - The game keeps you sharp, you have to plan your road logistics and if you didn't you might even need to rebuild your town a bit, which keeps it fun, because it always has a different outcome on how you will build. [h1] What can be done better: [/h1] - The game looks very polished, however, the only two things that I missed a bit were rotating the map (unsure if it's possible but couldn't find out how) and a speed up button would be nice next to pausing the game! [h1] Issues I had: [/h1] - When I pressed ESC in the general settings over at the main menu, the main menu disappeared and I couldn't start or quit the game. [h1] Accessibility: [/h1] - There are no real accessibility settings in place at the moment, however, the game is fully playable by mouse, so button remapping wouldn't be necessary. Check my other reviews over at [url=https://store.steampowered.com/curator/38844457-Bottled-Tastes/] BottledTastes Curator Page [/url]
As a preface, I'm not much of a building simulation gamer (right now), and I hoped this would rekindle my love for the genre. It didn't but not because it's lacking quality. In it's essence (and as far as I've played), this is as much a puzzle game as it is a building sim. You play missions (there's an open end mode too) and have to achieve goals in them. To achieve these missions, you need to build certain structures while keeping in mind rules for logistics among the different building types. You need, for example, a specific minimum amount of workers to man your buildings. Workers live in houses, which need to be in a two field radius around a farm. Clay pits and mines need one or more building to refine their goods, so roads need to be build between all of these and the buildings that use them. And so on and so forth. Often you'll find yourself scrapping buildings or roads that you either don't need anymore, or to correct an error you made. Most tiles or building can yield additional harvest using a clicker mechanic, allowing you to restart broken logistics cycles after you fixed it, removing harsh penalties and allowing for experimentation.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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