
Run your mall. Open new stores, sign contracts with leading brands, hire teammates, and meet customer needs. Play with friends or go solo, and enjoy the growth of your mall.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 12 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a first-person simulation game where you step into the role of a shopping mall owner.
Work alone or with friends to expand your humble mall into a huge shopping mall.
Share the duties with your friends in co-op mode (up to 4 players).
You can also go solo and manage everything in the mall. If you change your mind, you can invite your friends anytime.
Open new stores, sign contracts with leading brands, order new products, unpack boxes, place products into store racks, and set prices for your products.
Consider market prices when setting your product prices in the mall to ensure customer satisfaction.
Open new stores and make sure your customers find all their needs in your mall.
Bakery shop,
Supermarket,
Cosmetics store,
Tobacco shop,
Toy Store,
Bookstore,
Florist,
Video Games Store,
Sporting Goods shop,
Clothing store,
Hat store,
Footwear store,
Bag store,
Household appliances store,
Music store,
Tech store,
Gift Shop,
Sunglasses Store.
Scan products and collect payments, whether in cash or by card.
Don't forget to fulfill the online orders.
Expand your stores and warehouses by leveling up your mall and budget.
Hire stockers to fill the racks.
Hire cashiers for your stores to minimize long checkout queues.
Genres
Engagement
Reviews
Themes across 371 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
suchtfaktor 7/10
Misto Jocul
Very fun and relaxing!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +6 more
Hours played at review time, across 371 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun co-op game.
I like this game. It works well and provides a relaxing atmosphere, although playing can be stressful sometimes. Shops and products are well designed and detailed. They make funny reference to real products. At some time it's getting repetitive, though. The only progression is unlocking new shops and products - once the last shop was built, only produces. I think kind of a performance metrics would make it better in the long term and increase replayability. Still highly recommended.
It's not bad but I get the feeling a lot of the wallpapers and flooring are generated by AI. It also needs work in terms of what is available at the mall to be placed down. Where are all the kiosks or even the section where the food court is supposed to be? Nope, we get cigarette vending machines and cigarette stores (a little redundant if you ask me). I also hate that if you go 0.50$ above the game's suggested retail on an item, you get bombarded with red notifications where some customer is complaining the price is too high (sorry, unfairly priced). Really? $16.25 is too high for a tank top? Have you even been shopping lately?? As for the stores... Well the variety is just ok. I find it way too long to unlock more items for the stores and then having to buy the license to sell it. My supermarket literally has maybe 10 items? It's just a bit unrealistic. There should be more items to unlock for at least stores that should reflect stores in real life. I mean my bakery has like 20 items if not more right now but my supermarket has milk, some pop, broth, salt, sugar, ketchup, oil, and some cleaning products. If you get it on sale (like I did), then yeah I guess I would recommend it, but it's definitely no Retro Rewind and I'd honestly rather play that.
bonjour, très bon jeux impeccable mise à jour très souvent tout ce qu'on aimes bravo au développeurs bien cordialement.
Релаксовая ♥♥♥♥♥♥ как. + еще затягивает на долго
Great game with a lot of potential! I’ve really been enjoying it, but there are a few things I think would make the game much better, especially as your mall gets larger. The default selling price really should be the average market price for each product, and then players can adjust it themselves. Having the default selling price be the same price you paid for the product doesn’t make much sense and makes pricing everything unnecessarily tedious. A dynamic market would also be great, where product costs and average selling prices fluctuate over time based on supply, demand, trends, or other factors. Right now, money never really feels like an issue, so there isn’t much strategy involved in pricing, purchasing, or expanding. Staff management also needs more depth. You basically get a cashier and stocker right away, and after that there isn’t much to think about. Managing employees feels more mundane than strategic. Things like different wages, skill levels, experience, schedules, breaks, performance, training, and employee satisfaction could make hiring and managing staff actually matter. There also really needs to be a Retail Manager or similar employee that can monitor inventory and automatically order products for you. Eventually, instead of feeling like you’re managing a mall, it starts feeling like a stocking simulator. A manager who could maintain a certain inventory level for each store would make a huge difference. I’d also love more variety between the stores. Right now, a lot of them start to feel very similar. More customization would help, especially being able to design your own store logos or upload/paste your own image for a logo. Some additional management mechanics would also make the mall feel more alive things like shoplifting, dirty floors, employee breaks, customer returns, complaints, security issues, etc would add more depth and give you more to actually manage as the mall grows. Overall, it’s a great game and I’m having a lot of fun with it. I just think the later game needs more automation and management features so expanding your mall feels rewarding rather than creating more repetitive stocking work.
Another title from this very successful developer has just been released. This time, the focus is on a shopping mall, where you'll manage countless small stores. Those who have played the developer's previous games recommend picking this one up as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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