
A game based on a simple concept: a mystery puzzle you can complete in an hour. Can you solve the cases narrated in this beautiful pixel-art adventure?
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wouldn't recommend this if you are looking for true gameplay, this is very much a visual novel and a tedious one at that. A ton of clicking through your notes and scrolling through pages. You don't solve any puzzles and you don't make any deductions yourself. The options are also a bit redundant too... The stories are decent and share a running thread, although the twist at the very end of the 4th one (Yes, this trilogy has 4 stories for some reason) was annoying. Love the pixel art though.
能看出来有点都市传说解体中心的影子但还不成熟,每个案件依旧是保留一些反转让人感觉原来是这样虽然有的也很容易猜。去掉反转的话就显得索然无味了。收集情报就是到处跑推进对话。有的一句话可以问完非要拆成不同线索。总体来看没什么意思,其实本质上感觉和解体中心差不多但是表现力比起来太差了,人设也没有很带感所以很寡淡。 不浪费时间和全成就很容易还是值得好评的。毕竟想在碎片化的时间里能玩完一个游戏对我来说就不要求很高了。
トリロジーなのに4話あるお得感と、ジャジーな音楽、雰囲気のあるドット絵。謎そのものの難易度はそう高くなく、推理シーンを飛ばしたくなることもありますが(飛ばせない)、ところどころ「そう来たか!」と思わせられる叙述トリックが仕込まれていてうれしいです。 捜査中、人物に話しかけるとか、場所や物を調べる操作と、主人公を場面内で移動させる操作が同じなので、同じ相手に繰り返し話しかけようと2回クリックすると主人公が移動してしまい、1度元の位置に戻さないといけなくなるのは地味にストレス。
ごく簡単なミステリアドベンチャー。 事件現場を調査したり、人物に聞き込みしたりするなどして、捜査を進めながら事件の顛末を突き止めていきます。 謎解きはたいして難しくもなく、ほとんどクリックだけで進めることができます。 サクッとミステリなストーリーを楽しみたい人向けです。
都市伝説解体センターでブレイクしたインディーゲーム会社の一つ前に出した作品 短編が4作品収録されていますが、1作目が一番出来がいいと思いました 多分、1作目のボリュームが少なくて、難易度が低いので、 2作目以降、登場人物やノイズを増やして難易度とボリュームを増やしたと思います。 ただ、その結果、話が複雑になって、わかりにくくなったかなと思いました。 1作目ぐらいシンプルな方が良かったです ただ、4作目は、2作目の冗長な部分をブラッシュアップしていて 手堅くまとまっていて良かったです 時間がない人は、1→4→3→2の優先順位でプレイしたらいいと思います。 とは言っても全部クリアするのにも7時間ぐらいしかかかりませんけどね
This fun and engaging story-driven detective noir game actually consists of four playable whodunnit tales (not sure why it’s called a trilogy). In terms of gameplay, it’s not so much a puzzle-based detective game as interactive fiction, which places you in the protagonist’s shoes and thus makes you FEEL like a detective, without being too taxing in terms of puzzle mechanics or actually solving the cases. If you talk to everyone, you will find each of the dastardly culprits; and if you go in knowing that you’ll not be solving intricate cases, you’re much more likely to have a good time. (Some of the other reviewers seem to have been expecting more of a challenge in this vein. But this doesn’t seem to be what the game is going for). The jazzy, noirish soundtrack is top-drawer, and the monotone pixel art visuals - with striking streaks of red for the blood of the victims - sublimely simple. I never tired of the minimalist look and animations; Detective Wakaido’s hunch-shouldered walk being a particular favourite. The writing and characterisation are good, and the twists and turns you’d expect in this genre unfold in surprising and satisfying ways. There is also some excellent narrative framing around each of the tales, and fun references between them. Each tale took two hours or so. I’d recommend this as a palette cleanser between bigger, more challenging games.
pretty cool, mostly a visual novel rather than a detective game in a way
打完表示非常想看侦探组的探案故事! 三个案件+前传,推理互动性比较低,主要是通过对话收集信息推动剧情发展。推理部分非常简单,甚至答案就写在档案内容中。并且只有一个案子需要玩家指出凶手,其他都是收集完信息,剧情就开始自动推导 打下来的感觉就是墓场文库的音乐一如既往的优秀,能看出都市传说解体中心的雏形,虽然是单元推理但也加了伏笔反转。不过受限于过短篇幅,导致人物塑造并没有很好的铺设[spoiler]结尾的侦探组真的很温馨啊,可惜出场太短了,哥哥的故事也没有展开,去官网看了下感觉DLC遥遥无期[/spoiler],推理环节的薄弱也成了剧情短板 总体来讲算是逻辑性尚可的小故事,打折可入
I gave this title about 45 minutes before I decided this one wasn't for me. "Tedious" is the word that I keep coming back to, and I promise I'm trying to be nice about it. The loop requires that you talk to characters or examine objects in a particular order and then circle back multiple times between it all to glean more information. That is ok, however, the clunky evidence UI has you exit completely out of conversations and then re-enter them multiple times to show new evidence to the folks you're interviewing. This has to be done with each piece, which can be frustratingly slow when you've got 4-5 items. When you learn about new places to go, you can't just go there, even though you have the evidence, until you've had a conversation with yourself in the "Deduce" function. Which really just repeats everything that you've already learned, again, in a way that is tedious since it works similarly to the NPC convos. And finally, the game holds your hand over what evidence to present to whom by providing you with an illustrated checklist. If you try to show evidence to someone not on that checklist, it simply doesn't let you. NPC's don't get to say "No idea" or "why did you show me this horrible photo," you just don't get to do it. The result of all these things means that I don't feel clever or accomplished while playing this. In the end, I would prefer to read short stories featuring Makoto Wakaido than wrestle with this title.
全4話、どの話もアッと驚く真相があって、最後まで楽しめました!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Orbital Racer | $54.1K | 114 | 42% | $14.99 |
| Snow Resort Simulator | $54.1K | 108 | 97% | $12.99 |
| Shores Unknown | $54.1K | 124 | 69% | $19.99 |
| Spirits of Xanadu | $54.1K | 477 | 79% | $4.99 |
| Winter Survivor Protocol | $54.1K | 172 | 69% | $7.67 |
| EMERGENCY 3 | $54.1K | 171 | 81% | $9.99 |