
Maison's de repos is a pure and realistic horror videogame Based on true events.
Modeled estimate, not a reported figure. How we estimate →
About
Maison's de repos is a survival horror game base on true events where players take on the role of the new night shift worker Karen who is starting her first shift at Briarwood house. After being left alone to look after four vulnerable elderly residents with little to no experience things soon turn ugly when your left in a power cut and left in the dark halls and corridors of briarwood house that is also rumoured to be haunted by the ghost of the white lady. Can you handle the night shift!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Reviews
Deceptive Presentation Masks a Broken Game – AVOID AT ALL COSTS Don’t be fooled by the trailer or visuals — this game is a textbook example of poor design hidden behind glossy graphics. What initially appears to be a promising indie horror title quickly devolves into a clunky, frustrating, and buggy mess that should never have made it past early testing, let alone be sold at a $15 price point. The issues begin immediately. Controls are unresponsive and awkward, creating a constant sense of disconnection from the environment. You start the game walking through a cemetery, only to be met with an ill-placed dog jump scare. While the dog remains behind a fence, the audio — bizarrely — follows you no matter how far you walk away. Even 25 meters away, the barking and gate-smashing sounds stay uncomfortably close, completely breaking immersion. From there, the game’s lack of coherent objective design becomes apparent. One mission asks you to find a key in a two-story building with zero context — no direction, no layout guidance. A vague hint later tells you to check “George’s room,” but the game never tells you where that is. It’s only after trial and error — and growing frustration — that a random cutscene at the reception finally reveals the room numbers. The following objective is equally lazy: “Explore the house.” After a few minutes, you’re told to “explore every room.” Why wasn’t that clear from the start? Then, without logic, you're told to meet someone in the workers’ office. Once there, the objective becomes “Make conversation: Look around in the office.” Look around for what? There's zero clarity. Only by randomly clicking on props do you find two interactable items — a photo and a bottle of pills — which finally trigger dialogue. And then? The game breaks. Completely. You’re told to deliver pills at 9pm, but the door is locked, there's no way forward, and the environment offers nothing more to interact with. After two full replays, the bug happens every time. The game literally halts progression and traps you. Releasing a game in this state is not just careless — it’s unethical. The developers are charging full price for a product that is clearly unfinished, unpolished, and non-functional. What’s worse is that the demo and trailer mislead players into expecting a suspenseful, well-crafted experience, when in reality they’re purchasing frustration, confusion, and wasted time. Verdict: Avoid this title completely. It’s broken, poorly designed, and riddled with bugs that make progress impossible. At best, it feels like an early alpha test. At worst, it feels like a cash grab hiding behind flashy assets. Save your money — and your sanity.
Completed the game with 100% achievements! A really interesting realistic horror game taking place in a haunted mansion full of possessed crazy people and a funny clown. Super cool cemetery level and mansion, interesting story and sweet jumpscares!
16 dolares me siento estafado el juego tiene errores ejemplito hay una parte en las afueras de la casa que el suelo no esta completo te caes y ya no puedes salir animaciones pesimas y la duracion del juego ni hablar: erecomendacion trabaja mas en el juego antes de poner ese precio calificacion 0 / 10 hay mejores juegos mas baratos y hasta gratis por favor .....
玩儿呢!!!!62块钱游戏,连个设置都没有啊,咋调画质啊作者,62啊,62!!!!!!!!!!!!
First of all, thank you very much for the key. I genuinely appreciate it, and I want to say that despite its flaws, I did have fun playing the game. The atmosphere, the core idea, and the visual style are enjoyable, and the concept overall has a lot of potential. However, I would like to share detailed and constructive feedback that could help significantly improve the experience. Technical / Gameplay Issues & Observations Game freeze in Controls tab: The game froze when opening the control settings for the first time, or there was no clear way to exit back to the menu. Incorrect German wording: The German translation labels Q/E as “Mager” instead of the correct “Lehnen” (lean). Strange keybindings: L-Shift = Run Camera movement or movement bound to the key “1” feels very unusual. Switching between lighter and flashlight with the Up Arrow is uncomfortable — mouse wheel or keys like 1/2/3 would be much more intuitive. Audio slider: The in-game audio slider didn’t work properly; I had to adjust the volume through Windows. Intro not skippable: The long intro should be skippable, at least after the first launch. Menu “Quit”: Should be clearly labeled as “Quit Game” or “Exit Game.” Back button: The back function in the menu does not seem to work. Mouse delay: Mouse movement feels sluggish at times. Heavy stutter: Clicking the sign “Our Annual Ghost Hunt” caused heavy stuttering. Subtitles missing: Subtitles seem not implemented or not fully functional. If you ever need help translating subtitles into German, I’d be happy to help. Motion blur: Causes motion sickness; an option to disable it is necessary. Walking backwards bug: The camera automatically tilts upward when walking backward. Collision issues: On the attic stairs, you can walk through the railing. Very slow movement: Walking speed is extremely slow, which hurts pacing. Enemy pathing: The woman at the end has heavily scripted movement, making the encounter easy once understood. Characters visible too early: When entering the house for the first time, you can look up and already see two characters stuck upstairs. You can even walk up to them. This breaks immersion significantly. Price & Content I did enjoy the game, but 15.79€ is too high for the current scope and length. A more fitting price would be: 4.99€ as the regular price 3.49€ – 2.49€ during sales (possibly even lower as the game gets older) This is not meant to talk down the game — it’s just that for such a short experience, the current price feels too expensive. Suggestions for Future Updates A larger house or a generally bigger level. Faster walking speed or the ability to run. Enemies could run too, to keep tension high. Atmospheric idea for running: At the beginning the player can run normally. But if the woman hears or sees it, she warns the player not to do it again — from that moment on, running becomes limited or disabled. This would keep immersion high while improving pacing. Final Thoughts Thank you once again for the key. Despite its issues, I appreciate the work that went into the game, and I did enjoy my time with it. If you update or expand the game in the future, I would gladly return and provide more feedback. Screenshots: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3597716102]Picture 1[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3597716665]Picture 2[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3597716846]Picture 3[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3597716986]Picture 4[/url]
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