
Mahou Arms is an anime-inspired character-action hack and slash that tells the story of a magical girl paramilitary group fighting back against an alien invasion.
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About
Mahou Arms is an anime-inspired character-action hack and slash that tells the story of a magical girl paramilitary group fighting back against an alien invasion.
The human race is on the brink of total subjugation by the alien force known as the ‘Locks. GARDA, a global paramilitary organization has finally discovered the means to fight back: magical girls.
You are a commander at GARDA. You must lead your small, ragtag group toward victory at all costs. Get to know your newly recruited “soldiers” and take direct control on the battlefield to reclaim Earth. Good luck, commander.
Smooth Character Action Combat – Control a magical girl and fight with a variety of moves to take out your opponents!
A Gripping Story – Follow the struggle of GARDA and get to know the magical girls you command, along with a number of other characters!
Two Playable Magical Girls – Experience their unique movesets and playstyles!
Side Quests and Alternative Gameplay – Accept and complete side quests and enjoy a variety of different minigames (cyberspace battles, drone racing, and rail shooting (COMING SOON))
Exciting Boss Battles – Fight unique bosses with interesting backstories! One boss battle currently available with more to come.
We are one major release from leaving early access. The next release (1.0) will be available on July 27th, 2026 and will contain chapter 7, 8, and 9 (the final chapter).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Świetny interfejs, świetny świat, świetne animacje. [b]Jedyne czego brakuje tej grze to ścieżka dźwiękowa.[/b]
妥妥的電子垃圾 當初真的是被騙了 馬的
真的很棒
챕터 1만 해보고 평 남김 캐릭터 이쁘다. 근데 그뿐 좌 우 클릭밖에 없이 단조로운 전투. 섞으면 조금이나마 달라지는것 같은데 어디서 어케 콤보 분기되는지 좀 알려다오... 서브로 총 캐릭이 있었는데 딜이 쥐꼬리라서 의미 1도 없었다. 추가로 템창에 스킬같은걸 끼우는 식인것 같은데 기본으로 주어진게 구리다. 몹 체력이 더럽게 높아서 그런걸지도. 몹 3종류만 나왔다. 근데 2개가 쓸데없이 체력이 높다. 그중 1개는 공격이 억까가 심하다. 언어는 영어뿐 캐릭 이쁜거 보고 샀지만 챕터1부터 답답해 뒤지는줄 알았다 3/10 점 남에겐 비추천
目前的游戏内容勉强对得起打折的价格, 招式和怪物种类不够多,甚至简单的派生都没有,游玩后期有点乏味,希望后续更新内容能多一些。 在厕所里玩玩具倒是挺有意思的
Wow, This game actually got an update late February
不值得买,没中文,补丁需要官网下。 cg只有十几个(不确定是否都有那种内容),解锁cg需要打关卡,而关卡特别无聊+浪费时间。 真想看cg不如去网上找着看看。
This game is pretty good but I'd say that it's only worth buying during a sale. I'm satisfied with my purchase since the Patreon is still being updated somewhat actively. I haven't contributed to it but if it keeps its pace without scope-creep ruining development, I believe it can become something great, maybe. If you're interested in DMC-style action games it's a fun couple of hours. $5 over on the Patreon gets you access to a new build so head over there instead of paying full price for something that has no guarantee of being finished. Hopefully, this doesn't become another reason that people loath the "Early Access Game" tag on Steam. This is an indie game. I've done everything that's currently available in this build and here are some of my thoughts. I'll start with the cons, but I'll try to keep it balanced, this review isn't supposed to be overly negative: The biggest issue in this game is THE CAMERA. It's way too far zoomed in. In a game that doesn't pause or delay off-screen enemies like DMC, the camera view is way too focused on your player character and, from what I could find there was no option to zoom out. PLEASE give me an option to change my FOV so that projectiles are easier to anticipate. The visuals are a mixed bag. All of the comic-panel style cutscenes, menus, and general art direction are pretty damn good. While the designs for the player characters, enemies, and NPC's (for the most part) are pretty solid, [b]the 3D model's and their animation[/b] is spotty at best quality wise. First, animation. Non-humanoid enemies actually move in a pretty interesting way that meshes well with their design. The basic grunts also work just fine but I do feel like their attack animation is a bit stiff. However, I don't really have any major complaints there. Both playable characters have smooth follow-through animations for each attack in their moveset, similar to games like ZZZ or PGR, the issue is when those animations are cut. This is a hack and slash game where every fight involves constant attacks with no room for these animations to breath. If the buffer between transitions was a bit longer I feel like it'd look less janky. I feel like that's the main reason why a lot of the attacks look strange but I could be wrong. That's as far as my issues go for Susan. But cut between them isn't the only issue for Amelia. Amelia uses a halberd that she can summon at will. With each attack, it'll spawn in and fade out awkwardly, during combos it's pretty common for the last attacks halberd to still be present depending on what you're doing. In the air, it's pretty consistent but on the ground it can be prevalent, especially when switching in-between light/heavy attacks during a string. I can't really think of a good fix for this that would maintain the speed of combat and wouldn't require an overhaul. Amelia also always has her arms at a strange angle when both walking and running. I can't quite put a finger on what about her run cycle irritates me but it just doesn't look right. Moving onto the models. The scenery looks fine. A lot of the models look original and, after doing a bunch of walking around, most of my complaints amount to some trees clipping through walls. I feel like some areas could have better lighting but there's really not much to complain about when it comes to the way environments look. Enemy designs follow-through with pretty good models overall. I really liked the pinwheel guys. Again, not much fault here. I do have an issue with the player models for both Susan and Amelia. It's not necessarily a "real" issue, more of a preference of mine than anything else. The detailing on both of their faces looks kind of strange. The fact that both of them have a fully modeled nose and lip philtrum just feels kind of strange since it's never drawn in any of the menus or cutscenes. Also, the skirt-like part of Susan's outfit looks out of place when double jumping. That about wraps up my issues there. I'd liken it to the original Code Vein with lower fidelity. That's not a bad benchmark by any means for a small team. The lower fidelity makes some h-scenes (Yes, this game has h-scenes if you head over to their website.) look a bit amateurish but far from bad. As far as my critique of those, the Commander's model needs work. The shading of his member is clearly different, like it was just kinda sutured onto the model, and there is a scene where he has two sets of balls for some reason. Outside of that it isn't bad for a game with [b]actual gameplay[/b] that's pretty good. Despite all of my whining, I'm pretty satisfied with the overall look. I'll list out some positives now: The menu's are great, I listed it earlier but both the visuals and SFX are solid. All of the UI is VERY appealing and simply feel good to navigate. The character designs are good. I didn't expect the music to be as enjoyable as it was. The "space invaders" style hacking sections were a pleasant surprise with a cool visual change. They broke up gameplay without overstaying their welcome. And finally, but most importantly, the core gameplay loop is solid. It doesn't have multiple weapons or an extensive combo tree but dodging and weaving through enemies is satisfying. There's enough to each characters moveset to keep it from becoming a chore. The butterfly item that fires a delayed projectile also really helped. I hope that they add more items like it in the future because, even if there aren't many upgrades to each characters combo potential, items could fill that gap and really make it more about tight meter management than pure execution. Magic is highlighted in the story and utilizing it more in gameplay would really separate this game from its inspirations. I hope that they continue updating this game in the future and the end of development is somewhere in sight. I've seen too many games have their lives stretched until interest ceases and the project dies entirely.
期待...
Amelia is My Waifu :) Well i'm played for this game for Early access and also im so excited full version of playing this game but im probably got fps drop (Min FPS: 20 - Max FPS: 49) for my PC so im recommended!! Regards MrNova
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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