
Japanese mahjong, also known as Riichi mahjong, is a 4 player tabletop game based on the chinese original mahjong. Compete against individuals from all over the world in the online multiplayer mode. Build sequences and tripplets within your hand and complete your hand faster than your opponents!
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Mahjong Riichi Multiplayer is a Japanese Mahjong game with single-player and online multiplayer capabilities. Please note that the game is NOT the matching-tile game, but an altogether different game. The Good: As a self-described weeb, I can tell you this game is sorely needed. It's in English, has multiplayer, and on Steam. The closest we had until this is Mahjong Pretty Girls Battle. Mahjong Riichi Multiplayer has online capabilities, but it looks like they decided to abandon the "lewd cute anime girls" approach that Mahjong Pretty Girls Battle had. So, I guess that's a plus, depending on your opinion on cartoon titties. For people who don't know what Riichi Mahjong is, it's a game a bit like rummy. Unfortunately, there's more rules than the Magic Realm board game, and trying to describe it to someone who has never played it is like trying to describe baseball with no frame of reference. Like, you ever play a really great board game with some friends, but you have to spend like 2 hours explaining the rules, and do a bunch of practice runs, and the entire time they're like, "Why are we doing this again? Why don't we play Scrabble instead," the entire time you're trying to teach them, but eventually it clicks, and they really get into it, and it was completely worth all the aggravation for six hours because you now have a new player? That's what being a mahjong player in North America is like. Well, luckily, Mahjong Riichi Multiplayer has a really good tutorial mode. That's really impressive considering how complex the game can be. The new player will still have to memorie the yaku table (ugh) and there's nothing really explaining the scoring system (even I don't remember all the fu and han ♥♥♥♥♥♥♥♥), but it can teach anyone the less finer points in about 20 minutes. For the experienced weeb, there are other features that are appealing. Besides the mutiplayer (which I have yet to use; more on that in a minute), you can customize pretty much all the rules, which include pre-defined rulesets for WMC, Chinese, and Japanese variants, or, you can set your own home rules. You can also change the tile backs and the table colors, or upload a picture and use it as the table background. Which, you know... neat. The Bad: It's buggy. REALLY buggy. I know the dev recently released the patch fixing some of the game crashes and the winning-hand logic as of this review, but I played for about two hours, and lost three hands because the AI didn't count it as a win. Speaking about the AI, in the two hours I played, only once was an AI player in tenpai. The entire two hours. For those that don't know the lingo, it's like playing a poker sim for two hours, and every AI player folded on every single hand except one time. You can't see their cards, but either they were incredibly unlucky, or something is off on the AI. The Ugly: Not to keep ragging on the AI, but in addition to it just not working, I think not having a skill level on the AI, for at least single player, is a missed opportunity. Design-wise, it's basic. VERY basic. Flat polygonal shapes, no background music, no background art, the sound effects sound like they're generic stock sound files, the tile indicators look terrible and take up 1/4 of the tile without a way to change them other than turning them off completely, the notifications and options (like Tsumo, Ron, Pon, etc.) are just text with some gradient added... it's clear the dev focused on function rather than form. That's not necessarily a BAD thing, but if you want to hook in new players who've never played Mahjong (which will comprise like %99.99 of Steam users), it's kinda hard to sell them without at least a little bit of pizzaz. Even the Steam Acheivements seem like an afterthought. Instead of having something like, an acheivement for each yaku, or games played, or score or something, there's 9 total, one for each score group plus one for 100 hands won. I don't care about Acheivements per se. The point is that it's indicitive of some of the ugliness that lies on the surface: it seems like it was another really good idea that just wasn't fully fleshed out. AFAIK, this is the first english Riichi Mahjong game with online mutiplayer. But Mahjong Riichi Multiplayer's online feature is a Catch-22. This is a niche market, so there's nobody online. Since there's nobody online, nobody bothers with multiplayer. If nobody bothers with mulitplayer, there's nobody online. Since there's nobody online, this becomes a niche market. Now don't get me wrong, I'm glad this has online capabilities. The potential is there, and this has been out for less than a week, so it's hard to come down on it too hard. In order to break the cycle, you have to inject fresh blood and expand the market. But considering the problems this game has at the moment, I don't see it happening. I hope I'm wrong, though. Time will tell. Bottom line: Can I recommend this game? Eeeeeeehhhhhhh... For seasoned veterans and hardcore Mahjong fans, this is the exact thing we've been waiting for. Buuuuuuuuuuut... the game has flaws, and you can probably find a match on tenhou easier than on here. For those who don't know what Mahjong is and are eager to learn, this has the best tutorial I've seen so far, and when you're ready to graduate, you still have the most feature-rich English-speaking version of the game you can buy. Buuuuuuuuuuut... it's not very flashy, and there are free websites or apps on your phone that are less than $12. As the game stands today, I can't recommend this game. It hurts me to say it. I really, REALLY, wanted this to be more than it is. If the dev fixes EVERYTHING, and adds a bit of paint and polish, it would be a winner. It's SO CLOSE to what the Mahjong community needs, but it falls juuuuust THIS close to being perfect. I can tell a lot of love and effort went into this by two guys on the weekends in their bedroom, but I can also tell that, yeah... it was programmed by two guys on the weekends in their bedroom. *sigh* Until the dev pushes out a couple more patches over the next few weeks, I'll have no choice but to keep beating my meat to mahjong pantsu.
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After I started watching Akagi I wished learn how to play Riichi Mahjong and read a few online articles and watched a few videos. I found this game through a friend who stated this was a great way to learn, and it's a fun pastime. Pros: - The tutorial is easy to learn from and incredibly detailed. - The graphics are simple but elegant. There's no messing about. - You can customise your pieces and the board. - You can play against bots. Cons: - The sound effects sound a little cheap, but they're honestly not that bad. I've not found them annoying, anyways. - There's a slight lack in options when it comes to computer settings but nothing that will impeed gameplay. - No background music past the opening screen. Not that it bothers me, I listen to my Spoitfy as I play but it's still a little quiet at times. - While you can still enjoy this game if you're an experienced player, the AI seems a little TOO easy, even for a beginner like myself. My only problem lies with the AI. The AI as they are currently are far too easy, and will rarely call a winning hand (It's happened once out of several games), let alone a Riichi. I've not had any experiences where I've came anything less than first, which is troublesome for someone looking to step up their game. Adding difficulty settings for the AI ranging from "Beginner", "Normal", "Hard", and "Expert" (or something like that) it certainly wouldn't go amiss. Regardless, this game would benefit from harder AI. Honestly I think it's worth the price for what it is. I'm having quite a lot of fun learning how to play Mahjong using this game, and I honestly recommend it no matter how far you are in Riichi Mahjong. It's a great way to waste away the time while learning the expansive world of Mahjong.
[h1]Summary[/h1] Summary: A [b]simple[/b] JP Mahjong game playable for nearly anyone that knows how to read English. Armed with [b]online multiplayer[/b] capability. I recommend those with good Reach/JP Mahjong skills to buy and play this online - and stop the dev's winning streaks while you're at it. Thanks. [spoiler](Note: I don't know how to make a review TBH. Sincerely, me.)[/spoiler] [h1]Points to be noted[/h1] [list] [*]? Yaku helper; very useful for beginners or checking yakuman viablilty - but for those players whose quite OK already, this will interfere with your comfort playstyle (if you actually rely to it). [*]? Simple graphics with simple sfx. ==|> Which also means no fanservice*, which is good or bad, depending on who you are. [*]? No voice. But in a way, that's good too, right? [*]+ Online Multiplayer support [*]+ Simple to understand UI [*]+ Customizable table layout(?) [*]+ TUTORIAL! Though I never tried it yet, sorry. [*]+ Active Dev response [*]+ Customizable rules [*]+ Easily accessible tile set list. [*]- Unable to spectate session/lobby [*]- Lobby that is currently in-game is hidden, unless you've been disconnected from one. ==|> This might be the reason why the lobby list looks empty. [*]- A bit of bugs lying around, hidden, like every other game does. [/list] [h1]Other point(s) to consider, but it's not related to the game itself.[/h1] [list] [*]# Few or empty online lobby, but that problem could minimize further if more people play this game ==|> You might find an open lobby on 11pm - 4am (GMT+9), since regulars(?) usually play during that time. ==|> In case you met the dev playing, please do pwn them, thanks. ==|> Game's discussion page is there for a reason too, maybe, if you know what I mean. [/list] *: You know, those 'glorious' stuffs that is loved by some hobbyists. Which might Include me.
For those who don't like to read, in summary this game is in a very playable state and though there are a few issues, they are not game breaking. The dev is a fast worker and I expect that bugs found by users will be fixed in a timely manner. -------------------------------------------------------------------------------------------------- In it's initial released state the game was very broken. There were several underlying issues that I had found while testing. However most of the issues have since been taken care of thanks to the dev actively patching and trying to fix the game post release. However I found a couple more bugs upon second playtest and while they are not gamebreaking by any means, they are issues nonetheless. The first issue is that sometimes a red dora (which is an optional setting) was not being counted. It *seemed* to be the red bamboo 5 specifically but I cannot say one way or another. It could also potentially be that it was part of an open meld but that should not have mattered for counting. Additionally I was able to ron an opponent despite the fact I was supposed to be furiten (I have a picture of this). I had tossed a 1m and was tenpai with a 1m 4m wait and was able to ron a 4m off an opponent; something that should not be able to happen. It could be that because I had a particular setting on (chi shifting) that I was no longer furiten but that should have not changed my furiten status. But as far as gameplay is concerned, the game seems to be in a very playable state, and given more time I think this game will be rid of the few remaining bugs (with user help of course). I have yet to test multiplayer but single player was optimal for testing since the bots are literally unable to make a hand. Hopefully difficulty settings or improved AI will be added at a later date but I digress. I still have a few minor gripes with not being able to change some settings like volume level or game speed but those are just quality of life changes that are nice to have but by no means required. Overall I think this game is worth buying if you are looking for a multiplayer Mahjong experience, though you might want to get some friends to play this with. Not many people have the game so I don't expect matchmaking to be in it's prime at the moment.
Ainda não tive a oportunidade de experimentar o multiplayer do jogo (visto que não se vê muitos jogando ele), mas vamos a minha analise de 30 minutos de partida (jogados contra CPU): Prós (na minha visão): -Yakus em Romanji: isso realmente ajuda para os não leigos na lingua japonesa, e para mim isso é um ponto positivo pois prefiro ler "ToiToi" ao invéz de "Tree Triplets", ou "Iitsukan" ao invéz de "Half-flush sequence" -Peças Negas: Primeira vez que vejo um jogo de mahjong online que possui peças negras como opção contra as brancas, alem de serem bonitas visualmente, elas melhoram a visibilidade para aqueles que preferem jogar a noite. Contras (na minha visão): -O Fundo com o templo japonês: Nada contra arte oriental ou coisa do tipo, mas seria legal poder modificar este fundo também, não limitando a apenas a mesa. -Organização das mãos: Seria interessante se houvesse como eu poder organizar as peças da minha mão a minha maneira, nada contra organizar automaticamente as sequencias, mas para um bom treino seria bom o jogador ter essa autonomia. ---------- Sugestões que poderiam melhorar para iniciantes no jogo: -Introduzir explicações sobre penalidades (chombos), alem de permitir a ativação do Riich a qualquer momento da partida (justamente para treinar a mente do jogador quando ele realmente estiver em Tempai). -Uma musiquinha um pouco mais animada no menu principal -Personalizar os valores de "Uma" (bonificação ao final da partida, maioria dos jogos seguem +15, +5, -5, -15, para os 1º, 2º, 3º e 4º respectivamente) Exemplo: se resolvo organizar mini-torneios entre amigos e preciso ser bem rigoroso com o ultimo colocado, faria o "Uma" assim, +15 +5 +0 -20 ---- Até que haja mudanças no jogo, esta será minha opinião. Recomendo o jogo como uma boa alternativa para jogos online ( Tenhou.net, Sega MJ, Club Mahjong, etc..), pois este ainda pode ir longe.
Waited for this for a long time and now i'm happy that it's finally out :p P.S: Started playing Mahjong after watching "Akagi, the legend of Mahjong". 10/10 masterpiece.
Good game for plaing witch friends. 7/10
Tutorial was very nice and easy to learn. You get to play fast even if you dont know how ♥♥♥♥ works. is very nice 10/10 would date again.
Steam上可以说是很好的立直麻将了,挺好的可以单机可以联机,AI还算凑活,休闲嘛不要求那么多,风格还可以简单粗暴。没有MJCLUB的超能力,我很喜欢,小吐槽一下麻将俱乐部,麻将游戏带超能力什么的太可怕了,真他娘的可怕...LOL。 A decent Riichi Mahjong game. I think this can be the best Riichi Mahjong game on steam. Hope player can modify sound and Mahjong clips in the future. After playing for a while, I can see that the maker of this game must be the fan of Tenhu Mahjong. Pretty decent, with someside to improve ,for instance, the Pon Ron Chi have no vocal sound effects,hope the game maker update some vocal sound effects. Good job guys. Really like this game. Keep it up!!!!!
A well made Riichi Mahjong game with a good variety of rulesets to choose from. An easy to understand interface with audio and visual indicators make the game accessible even for people new to the game. The customizable color of the tiles and the board make for a good extra touch. The biggest issue still seems to be just finding people to play the game online, even though the bot support is also available. Speaking of the bots, the AI could be a tad bit better, especially when playing with a mix of bots and real players. Overall the game was a really nice idea, its hard to find a proper Riichi Mahjong game in English. Tenhou is a thing, but that's in Japanese only.
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