
The classic tile matching game reimagined with strange and striking new visuals. Unlock new themes as you progress. Browse the Steam Workshop for player-made puzzles, or craft and share your own!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Mahjong Realms is the same mahjong solitaire you're familiar with, but with unique, polished visuals and a built-in puzzle editor.
Solve puzzles spanning three campaigns, each with its own unique setting. Every realm offers a distinct visual experience.

Each realm is brought to life with custom music tracks and striking visuals, creating a deep, immersive atmosphere that evolves with your journey.

Craft your own puzzles with the intuitive editor and share them on the Steam Workshop. Browse a growing collection of player-made layouts for endless replayability and challenges.

Four shuffle algorithms, ranging from the order of a guaranteed solvable path to the chaos of pure random distribution, as well as many other settings to fine-tune your experience, provide you with plenty of opportunity to play casually or master the art of mahjong.

Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have a few things to say about this mahjong game. I didn't think it was possible to be picky about the mechanics of such, but I have been proven wrong. Firstly, the mechanics don't even feel fully finished. The game allows you to toggle up to 3 shuffles, but when the board shuffles it does not guarantee placing the tiles in a way that can make the board winnable. You could just end up looking at the board for another 3 minutes to realize you have only one more match and have to shuffle again only for the process to rinse and repeat until you have to start over. Secondly, the first visual mahjong piece theme is fairly good. There aren't too many counting-types and have visual distinctions. The third theme is not as good and has many counting-type pieces. This can lead to confusion and forgetfulness as to what you were actually doing. The second theme is sci-fi and just has THE most unreadable design. The lines all blend together and make it difficult to actually match things. Thirdly, partially related to my first issue, custom levels make the user feel as though they are inadequate or stupid. Because the game does not check if a board or shuffle is winnable it can force you to loose multiple times. This is especially frustrating and practically sucks all the joy out of the game. I had full intent on 100% the game and keeping it in my library for a fun background activity when watching a movie, but I'm finding it more irritating than relaxing.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A relaxing mahjong solitaire with soothing music, varied tile sets, and beautifully themed boards, Mahjong Realms offers a calm, customizable experience that’s easy to unwind with and pleasant to look at.
Chill music, diverse tiles, and tons of layouts make Mahjong Realms a delightfully relaxing twist on mahjong solitaire.
I have been playing mahjong games of this type for over a decade now, and I have never had to shuffle so much! I am at the third level and from the very first lvl shuffling is needed. In every new game shuffles are needed!! Why does lvl 1, the very start of the game, ends up needing shuffling to the point of running out? I have never seen such bad tile placements even to the most sketchy android games. I am sorry, but this is not a skill issue at this point. It's a game issue.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆ ⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇ ⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆ ⠀⠀⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇ ⠀⢀⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇ ⠀⠈⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢾⠿⠋
A typical representative of a mahjong game, with classy looks. There is a campaign of three distinct themes (classic tiles, space/sci-fi, dark sun mode) consisting of 10 puzzles each, an editor where you can create your own puzzles, and Steam workshop from where you can obtain more puzzles created by the community (or deploy your own even). Graphics are pleasing to the eye, music is melodious and relaxing, and the gameplay is smooth; there are also accessibility features which you can use if you get stuck, or turn them off (for achievement). Base game is for free (with a DLC paid content that brings additional themed campaign), and there is a steady influx of player-created puzzles that you can subscribe if you’re hungry for more.
Nice variety, the 100 puzzles achievement kinda sucks after the first 50 though. Didn't like the like the other two themes, poorly designed and hard on the eyes to be honest. Nice timewaster though, and I like that a tile is guaranteed to not be on top of its partner.
Mahjong Realms is a casual, relaxing game ideal for lying down. It’s fun, but the shuffling mechanic can be frustrating. You can shuffle up to three times, yet when the board shuffles, the tile placement feels off. Winning seems impossible unless you keep retrying and hoping for a miracle. Unfortunately, it became irritating near the end. I will label this game as negative, hoping the developers will fix it. Otherwise, it’s nice.
This is a really nice game! The boards are challenging but doable. It is not time limited so you can play very leisurely. The editor allows creation and publishing of new board layouts, and the community has also posted quite a number of really cool ones. It's free to play and it is pretty awesome. I give it 5 out of 5.
nice game, better than the ad filled windows version bad reviews are definetely a skill issue
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.