
Magnus Failure is an isometric exploration and adventure game with logical elements. The protagonist of the game is a person who, for unknown reasons, finds himself in the isolation of other people and scans the radio in search of a signal.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Video: https://youtu.be/zjj95z6NszU A short adventure that's a little bit of a mix of puzzle solving and hidden objects. There's only one puzzle that I think was a little frustrating, and that was lining up the numbers/shapes puzzle bit. I had to take a screenshot and use a picture from my inventory to actually solve this one because my memory is awful. Other than that it's just a very cool ride from start to finish. Nice graphics, nice bit of storytelling(although you don't get a bunch of it), and puzzles that don't make me stare off into the distance wondering if I ever learned to read.
No entendí, se supone que se deben comprar 4 juegos más para ver la historia completa pero ni me pinta eso, fuera de eso está curiosa la atmósfera
[code][h3][b][url=https://store.steampowered.com/curator/45030479/]🧩Undecided & Puzzled Reviews🧩[/url][/b]Visit and follow my curator page if you enjoyed this review❤️[/h3][/code] [h2][b]Magnus Failure[/b][/h2] First, thank you to the developer for giving me the opportunity to try the game out and review it. I did enjoy the game although it had its "things" Let's start with the good. The hand drawn art style is phenomenal. I may be biased because it is an art style I tend to like a bit more than others used in point and click mystery adventures. Nonetheless, it is great art work, Along with the art, the game's music is on par. I loved that I could also change the songs when accessing the inventory. Not at first but you'll get there. The puzzles and machine interactions were fun and clever. They also felt balanced when it came to difficulty, fitting for the game's atmosphere. I know a lot of people have mentioned they didn't like the way interactions were set in the game. It completely deviates from "standard", but I thought it was creative and I didn't feel like it ruined anything in the way the game plays. Clicking on arrows as if you were using a computer, pressing a button to select, it just fits the theme. It didn't even cross my mind as a bad thing. As a bonus I liked the retro look and feel of the main menu's computer. I thought it was a nice touch. Now, the bad. Unfortunately given the game's age, it is very unlikely that any of these items could be worked on but it would've been nice if they had been addressed back then. Back to main menu. Options doesn't really offer options. Important settings like volume for music and sound were not added. Also no option to toggle between windowed of full screen. Not many language options either but it's understandable if it is a small developer. It makes sense to include their main language (or a favorite secondary) and English since its mostly the standard these days. The only other option available is to delete the save data. - Language, delete and credits. Nothing more. Keeping with the topic of menu, I mentioned I liked the creative way the menu and game interactions simulated using a computer. The bad part here was in the inventory. At first glance I didn't even understand it was inventory or what the screens were for. I didn't understand it either when opening a drawer or a box until I saw an item in one of them. I had to stare for a few second but then it clicked. It was a learning curve but I managed to get it early enough in the game. After that, it really didn't bother me, but it would've been nice to have a small tutorial or an explanation somewhere. When it comes to game controls, it desperately needed sprint. The character moves at a very slow pace. Out of the roughly 50 minutes it took me to finish the game, possibly 15-20 were spent walking. There were some item combinations and interactions that after they were done, didn't really do anything. I didn't understand and felt unsure if I had missed something but after digging a bit, they just didn't do anything. I think there's no point to add an interaction if it will be pointless to the game and story. For the story, even with the small intro narrative, it didn't feel like there was a story while playing the game. I expected ambient storytelling but it just didn't flow or connect the dots to anything. The game's price of $4.99 USD is a bit high given the content and play time. At the moment of posting this review, the game is on sale at $1.99 USD which is a very adequate price. If you are interested or curious, now is the time to get it. The developer was extremely generous and gave me the last two chapters to try out and review as well. Unfortunately I do not own the second chapter and feel unsure if its one I should skip given its part of the story. I am still debating if to skip it or not for the next review. I still choose to recommend the game, even with its flaws, because in the end I enjoyed it and had fun playing it. I hope you do too. Next in the series: https://store.steampowered.com/app/1856550/Magnus_Imago/
Ciekawa gierka, typowa łamigłówka, bardzo przyjemne sterowanie w tej cenie polecam.
Klimat i estetyka są naprawdę dobre. Zagadki logiczne nie są skomplikowane, ale ich rozwiązywanie jest całkiem satysfakcjonujące. Podsumowójąc: Równie krótka co ciekawa.
I don't even know how to start with this game. The setting is very interesting, but it's not a really long game. It felt more like a demo and there weren't any difficult puzzles or anything. Nevertheless, I was interested in the game, or rather the game series, and if you get it in the sale, it's worth it for the unique gaming experience.
不思議な雰囲気のパズルゲー。 あっさり終わるのでセール時がいいかも。 英語かポーランド語かしかないけどたぶんわかんなくてもいける。
Bardzo fajna gra a zarazem ciekawa lekko straszna prze co ma swój bardzo dobry klimat
Ermmm, is this abandoned? It cuts off short, and it certainly isn't just a complete but short game. You carry several inventory items that have not been used yet, plus there is no actual ending, just a "Return to Main Menu". More like a teaser demo, but one that you have to buy? In any case, I cannot recommend it until the rest is released - if ever...
Trochę jakbym wskoczył do filmu Szulkina. Czekam na ciąg dalszy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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