
Magnus Failure is an isometric exploration and adventure game with logical elements. The protagonist of the game is a person who, for unknown reasons, finds himself in the isolation of other people and scans the radio in search of a signal.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[h3]Соскучился по старым изометрическим квестам? Попробуй Magnus Failure![/h3] Довольно необычная версия сюжетной головоломки, где нам надо разбираться в технических проблемах в стиле киберпанка. Достижений к игре к сожалению нет, поэтому игра для любителей жанра. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
[b]magnus failure[/b] is the first in a series of short (about 1 hour) point & click adventures. language select on startup is like those scene demos, scrolling text, great music, all it's missing is the greetz section. one way to make a great first impression and one of the very few occasions where I didn't want the game to shut up after alt+tab. and to balance things, the main menu was already a disappointment. settings include a couple of languages. the end. well, you can delete your progress or check the credits, but [b]no audio settings whatsoever, let alone separate volume sliders, no windowed mode either[/b]. alt+enter only makes a non-resizable window, have to edit the registry to change something. the story's about a guy who likes to listen to radio signals. one day a coded message arrives and he decides to find the sender. it's a pretty gloomy world out there, no people, just some bees and run-down buildings. puzzles are not too taxing, pick up items to use elsewhere, open doors, that sort of thing. there's a lockpicking puzzle, trial & error but not too bad, a bit of sliding action, and [b]no satisfying ending, it's basically chapter 1, only involves getting out of your home[/b]. [b]the ui is very mobiley[/b], even though the game is not on mobile based on a quick search. everything's too big to the detriment of usability, especially the inventory, which only shows 3 items at a time, have to scroll up/down all the time, but mouse wheel does nothing, of course. zooming is possible but even setting it to 1x (and resetting it every time the game is started) to get rid of constant and annoying zooming in/out, you don't see much of your surroundings, which is further blocked by black borders around the screen. there's an orthographic camera setting too, no zooming there. seems like a frivolous addition anyway, if only they put half the effort into adding audio settings... at least [b]manual saving is available anytime over a single slot[/b]. not great, could be worse, and in some ways it is because esc doesn't bring up the menu, why would it? the rest of the controls are also clunky because [b]the devs decided to reinvent the wheel and turned it into a square[/b]. instead of simple point & click controls with a hotspot indicator and tooltips over interactable things, you move around with wasd/arrows (nothing wrong with that except [b]movement is very slow[/b]) and if you happen to face an item of interest, it lights up and you have to press the big red action button to look at it or whatever. they managed to come up with something [b]worse than pixel-hunting[/b], congrats. [b]it's supposed to be a game of exploration and adventure, but both aspects are a lot more tedious than they should be.[/b] 4 eur would be way too much for something this brief and unsatisfying even if it had all the basics, but as it is, [b]it's not even something to recommend[/b]. yet another dev that puts style over functionality, but [b]the music is excellent[/b] and I appreciated the c64 reference. the second game, [url=https://store.steampowered.com/app/1856550/]magnus imago[/url], can be played on its own because nothing happened in this one, and it works much better as a 1st-person point & click (not saying it's great, only better).
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*languages with full audio support
Hours played at review time, across 35 reviews with recorded playtime.
Really can't recommend. The puzzles are fine enough and the atmosphere is neat, but these seems like a demo that was put out as a full release. The game just kind of ends with no resolution or indication of what's to happen next. Was starting to get in to it and then it kicks me to the main menu! Had to look up a walkthrough to make sure I wasn't missing something. Nope, that's the ending! Aside from that the UI was clearly built for touch screens and I hate having those controls on my screen the whole time.
[h3] Sons of Welder / Magnus Series [/h3] Writing this after playing practically all the titles in this saga so far, up to Alice Mesmerizing Episodes of Neurosis. The games in this series are quite varied in gameplay, with the first, Magnus Failure, being an isometric exploration puzzle game, and the next two, Imago and Positive Phototaxis, being puzzle games similar to Rusty Lake ones. The ones that follow take a different turn. Lazarus is a visual novel set in a dystopian future, and the other two games, AMEN and NEUROZA, are not part of the main series but share elements of the universe. They are hidden object games where we search for keys amid related artwork. So, with all that said, are these games for you? It depends, because beyond the fact that the games last about an hour each and are not very difficult, you have to take into account that the story is cryptic, abstract, and strange. Don't expect a story with all the usual elements and an ending that ties up all the loose ends, because it's more about interpretation, with a lot of symbolism. If you're attracted to playing something original, handmade, and especially if you like the visual style, don't think twice. They're quite affordable if you take advantage of discounts and bundles. [quote] [i] Check out [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page [/url] to get to know more interesting weird games like the ones in this saga. [/i] [/quote]
Ho deciso di acquistare Magnus Failure attratta dallo stile grafico e dal prezzo di poco superiore ad un euro (prima che venisse alzato) e non me ne sono pentita. L'atmosfera surreale e decadente è nelle mie corde ed i puzzle sono assolutamente godibili. Vista la brevità del titolo e gli scarsi indizi sull'universo di gioco è praticamente impossibile esprimersi sul lato narrativo. Spero che il seguito sia chiarificatore in tal senso o almeno indirizzi verso un percorso narrativo di senso compiuto, perché non si può vivere di sola atmosfera.
Jak na tak budżetową grę rozgrywka jest naprawdę fajna, chociaż zdecydowanie za krótka. Mam nadzieję, że opowieść będzie kontynuowana. Klimat jest świetny, a sama mechanika jest prosta,
[b] To trzeba usiąść na spokojnie [/b]
经典黑白红配色恐怖解密游戏,45度斜视角。 美术很有特色,画风在卡通风格上加了写实刻画,看起来很有质感。 有宗教元素。解密不容易。看起来制作的很用心,有潜力。没中文玩不懂。没成就。 机翻简介: 马格纳斯失败是一款具有逻辑元素的等距视角探索与冒险游戏。游戏中的主角因为未知原因而与他人隔离,他通过收音机搜寻信号。 玛格纳斯宇宙游戏系列(四部曲) I. 玛格纳斯的失败2。玛格纳斯之影3。马格纳斯正向光趋性 IV. 拉扎勒斯纪元2222年 马格纳斯失败是一款以等边三角形视角呈现的探索冒险游戏,其中包含逻辑元素。游戏中的主角因为未知原因而与他人隔离,他扫描无线电以寻找信号。一个看似难以理解的信息的出现让你想要找到发信人。于是,你踏上了马格纳斯失败独特世界的旅程!通过正确组合物品来解谜,在周围世界中寻找线索并解决小型逻辑游戏。这个世界充满了机制,为玩家打开了新的地点。 马格纳斯失败是一款穿越神秘世界的大气旅程,由构成游戏剧情的标志、符号和线索组成。 玩家周围充满了模糊不清的事物。 他可以自由地解释这个世界发生了什么,以及为什么英雄被独自留下。 游戏独特的图形美学加深了置身于不同现实世界的令人窒息的印象。 主人公本身是一个相当不寻常的人物,因为他戴着一顶来自日本歌舞伎剧院的大型头盔,上面还附着着面具。 游戏中不乏其他类似的参考和符号,赋予了游戏独特的个性。 马格纳斯·失败渴望加深玩家对自己是谁以及自己在世界上的位置等哲学问题的自我反思。你会尝试寻找这些问题的答案,并深入神秘的马格纳斯·失败世界吗?你会敞开心扉,寻找信号的发送者吗? 马格纳斯失败是关于马格纳斯世界的入门指南。开发商计划发布更多内容!
Failure is the first in a series of 4 games, a point and click hour long adventure that is strange, familiar and also just has these incredible vibes to it. Tactile buttons and other worldly sounds combine with a distinct art style that makes this game wholly unique. I love this series of games. I wrote an essay analyzing them as a collection, speaking with one of the brothers behind them for the piece. Play these games, they are more than worth your time. http://www.pressplaygaming.net/articles/2024/1/19/unravelling-sons-of-welders-magnusnbspgame-series
This is a short (completed in about an hour) game but a pleasant experience nonetheless. The strange atmospheric graphics style, quirky soundtrack and walking-pace action are a perfect blend for me. The puzzles are not over complicated but still require a reasonable mix of logic, skill and guesswork. My only disappointment was the rather abrupt ending to the game. It feels like there is much more to do and to explore. I really hope Sons of Welder expand this game. I recommend it as a relaxing, short distraction.
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