
A game with unique gameplay based on working with gravity and magnetism. Players will work with broken objects in zero gravity, build improvised towers, balance scales, destroy ensembles and use real-world physics to solve complicated puzzles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Latin America, Italian, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese +17 more
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
You live an unfortunate, accident-prone life, and thus, everything you ever possess ends up broken. What is a symphoric simpleton to do but hire someone to repair their belongings full-time? In [b]Magnia[/b], you'll play the role of said repairman and fix robots, bottles, masks, dragons, demons, and hopefully the game itself when the physics break. [b][u]The Good[/u][/b]: [list] [*]Glue objects together in different settings: Science Lab, alchemy lab, older science lab, kid's room, museum, study, workshop, steampunk submarine, and a reflecting pool. [*]The game has a variety of puzzle types. [*]Repair a variety of broken objects. [*]OST is slower, atmospheric dub techno and Trine-sounding, fairytale-ish music. [/list] [b][u]The Neutral[/u][/b]: [list] [*]Sometimes the goals weren't 100% clear. [*]48 levels. [*]Personally, I wish the game were more challenging. It didn't really get challenging until an object had a more complex appearance. [/list] [b][u]The Bad[/u][/b]: [list] [*]Pieces can be somewhat stubborn. [*]I experienced a glitch where pieces would become unmovable, preventing me from completing the level. Restarting the level fixed it. [/list] [b][u]Pro Tips[/u][/b]: [list] [*]Hit the alarm clock clock with an object when you see it. [*]Pieces sometimes stick on objects or become unmovable. Make sure you can move every piece at the start of a level. If you can't interact with all of the pieces on the screen, give the level a restart and try again. [/list] I can't exactly say that the game worked perfectly for me during my playthroughs. Sometimes, pieces become stuck and intangible. On rare occasions, pieces would replicate and become corrupted. Despite the flaws, I still had fun with it, and it's just a dollar.
A ideia é interessante, mas o jogo tem muito o que melhorar. O encaixe das peças é problemático, existem bugs que fazem as peças sumirem, ou se tornam parte do cenário não podendo mais serem movidas (intangíveis). Os cenários e os objetos a serem reconstruídos são bonitos, a música é relaxante, mas repetitiva. As estrelas escondidas em cada nível não parecem acrescentar muita coisa ao jogo. Se essas falhas e a própria movimentação das peças forem cuidadosamente arrumadas, tem tudo para ser um agradável passatempo.
Jeu reposant, très joli, musiques agréables et mécaniques intéressantes. je recommande fortement ce jeu pour le prix. 45 min de jeu et je sais déjà que je vais adorer le reste. Bravo.
Gorgeous graphics, fun gameplay. Nice to play as a no-pressure experience between bouts of other more intense games. Looks like the developer is continuing to support it with more puzzles.
[h1]A simple, forgotten puzzler[/h1] Five years ago, Daniel West posted a post-mortem on Gamasutra about his game, Airscape: The Fall of Gravity. The title of the post-mortem read: "Good isn't good enough - releasing an indie game in 2015". It argued that new titles were so abundant nowadays that if your game was merely "good," it would receive little fanfare and be passed over in favor of more talked-about titles. Magnia is a good game. But it's not a great one. The 3D light puzzle mechanic consists of piecing together toys and other objects, and it's... fine. The lack of control over the Z-Axis makes some angles fiddly to work with. Sometimes you'll have a satisfying mental "click" when you've figured out how some pieces fit together. The sticks and rings, though, as well as the towers, are so basic that they really feel like you're just going through the motions. The ballista is kinda neat, but the catapult seems buggy and inconsistent. As of a few days ago, the full price of this game was reduced to $0.99, and for that price the gameplay seems well worth it. If you want a light, casual puzzler, I'd say pick this up. Achievement hunters, do note that I wasn't able to get two of the achievements to pop. Otherwise, recommended.
※言語設定を日本語にすると一部の文字と数字関係が正常に表示されません。画面下部に表示されるパーセント数字が重要なバランスゲームの時は英語にした方が良いです。幸いXUnity.AutoTranslatorが動作するので(BepInEx版で確認)、Language=ja FromLanguage=jaにして、OverrideFontTextMeshPro=は空欄、FallbackFontTextMeshPro=arialuni_sdf_u2018に設定すると日本語設定のままで文字表示だけを修正でき、言語設定を英語に変えてプレイしたい時は翻訳せずに英語表示に出来ます。 慣れないとオブジェクトを自由に動かせないので最初はイライラするが、プレイヤーが少ないのか結構簡単に世界記録が出せる。画面は綺麗だしボーッとしながら適当にプレイ出来るのは悪くはないが、GPU負荷が大きいのでPCの性能に応じて画質や解像度を下げないとファンがブン回る事になって落ち着いてプレイが出来ない(ボーダレスなのでフルスクリーンで解像度を下げても安心)。グラフィックの質の設定が次の起動時やステージの切り替わりで勝手に元に戻っている事が多いのでいちいち変更しないといけないのが面倒。見えている星がクリック出来なかったり、パズルのパーツが動かせなくなったりのバグにはよく遭遇する。翻訳精度は良くない。機械翻訳にありがちな誤訳だが、「いいえ」(No)が「番号」と誤訳されているし、上にも書いたように一部の数字と一部の文字が黒くなって表示されない。
游戏很好玩,就是中文的话有的字看不到。细节做的很棒,很喜欢。
Interesting concept & very relaxing gameplay once you're used to the controls. A bit buggy but not surprising given early access and the game mechanics. Looking forward to the experience improving with continued updates.
Игра мне зашла. Что-то новенькое в головоломках. Идеально бы пошло на телефонах. Вот немного геймплея https://www.youtube.com/watch?v=ceC1I_eXW_4
I recommand this game. It's a beautiful 3d puzzle game with realistics physics effects.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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