
Follow the story, battle a cast of whimsical characters, set new records, solve puzzles, engage your friends and family in local multiplayer, or compete against players from around the world through online play.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
About


The legendary Japanese Arcade game is back!
Choose your favorite character - will it be World, the Overseer of the Magical Land, the mighty Justice or the devious Black Pierrot? - and play in one of the numerous game modes available.

Solve diabolical puzzles or beat strong opponents in versus matches.
Play through an exciting adventure full of twists and turns, in Story or Path of Destiny modes.
Challenge your friends and the best players online.

Magical Drop VI features:
15 standard playable characters and new ones added in the regular seasonal DLCs, each with their own unique story and music tracks
6 Solo game modes
Local and online multiplayer modes
Dozens and dozens of challenges & many more surprises!


Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 164reviews | 76% | — | $99.6K |
| $2.99−90% | 145ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gosto muito da série desde o NeoGeo e acompanho os jogos pra desafiar alguns amigos na velocidade. Recomendo bastante o game para quem gosta de jogos de puzzle rápido, ele lembra um pouco o Puzzle bubble mas aqui temos que puxar as cores antes de enviar de volta e temos varias estrategias pra fazer os chains mais rapido. Vale a pena!
Easily the second best game in the series, just below 3 Main downside is that you still can't play as any of the evil characters outside in singleplayer outside of story mode and match mode
Je ne pensais pas un jour replonger dans un Magical Drop en 2024, et pourtant… l’appel de la nostalgie a été plus fort. Magical Drop III reste gravé dans ma mémoire comme l’un de mes puzzle-games favoris. Nerveux, précis, jubilatoire. Alors forcément, voir renaître la licence m’a donné envie d’y croire. Et si je dois être honnête, dans le fond, Magical Drop VI m’a redonné un peu cette sensation… ce petit vertige quand les bulles s’enchaînent, quand ton cerveau s’aligne au rythme du jeu, quand la mécanique devient pure réflexe. Mais il aurait mérité un meilleur habillage... AD Le gameplay, pour moi, reste le cœur du plaisir ici. Il est resté fidèle à ce qui faisait le sel des précédents opus. Prise en main immédiate, actions frénétiques, satisfaction instantanée d’un bon enchaînement. Les duels, surtout en local ou contre une IA pas trop absurde, peuvent être réellement grisants. Le jeu propose une belle variété de modes (arcade, histoire, survie, puzzle, en ligne…), et j’ai passé de bons moments en solo comme à deux. C’est rapide, c’est addictif, et c’est encore ce bon vieux Magical Drop dans l’âme. Mais alors pourquoi si peut d'entrain de ma part ? Eh bien parce que tout ce qui entoure le gameplay est d’une mollesse ou d’un manque de finition désarmant. L’habillage global est franchement décevant. Oui, c’est coloré, oui, la bande-son est sympa, mais on est loin, très loin, du soin qu’on pourrait attendre pour le retour d’une licence culte. Les animations sont pauvres, les visages des personnages manquent d’expressivité, et tout semble un peu bâclé, comme s’il fallait sortir le jeu au plus vite sans polir quoi que ce soit. Et alors si on parle de l’équilibrage, croyez moi, c’est le grand huit. Un coup, le jeu se laisse battre en fermant les yeux ; le round suivant, il te sort une IA qui te roule dessus sans que tu comprennes pourquoi. J’ai rarement vu une difficulté aussi mal dosée, surtout sur un puzzle-game qui se veut accessible. Le mode histoire est lui aussi une déception, trop long, trop aléatoire, et sans vrai fil conducteur. On y revient par curiosité ou pour débloquer du contenu, mais jamais pour le plaisir pur de jouer. AD Parce que oui, tout est verrouillé. Et pas de manière ludique, non. Le système de déblocage est archaïque, frustrant, parfois absurde, devoir faire 40 runs en mode survie pour débloquer un personnage, sérieusement ? Et ça continue avec des modes entiers ou des variations de personnages que tu devines à peine, sans savoir ce qui est réellement accessible ou non. C’est du grind pour du grind, assez secret et flou, sans aucune intelligence de design derrière. Résultat? Au lieu de t’encourager à t’amuser, le jeu te pousse à répéter en boucle les mêmes modes dans l’espoir de débloquer enfin ce qui aurait dû être là dès le départ. Couplez à ça, des parties qui ne se lancent pas en instantanés, nous laissant profité de dessins et d'arrières plan de mauvais goût et très faiblard, artistiquement parlant... C'est un triste mélange... J’ai eu un réel pincement au cœur, parce que je sens que les développeurs ont voulu faire revivre quelque chose d’important. Et sur le cœur du gameplay, ils n’ont pas trahi l’esprit. Mais tout le reste semble venir d’une version bêta trop tôt lancée. Le mode online est sommaire (aucun lobby, pas de rematch possible…), le local souffre parfois de bugs ou de freezes incompréhensibles. Et à force, malgré le fun indéniable des premières parties, j’ai senti cette magie s’étioler. C’est d’autant plus dommage que le marché du puzzle-game, aujourd’hui, manque cruellement de titres de ce type. Ce Magical Drop VI avait une place à prendre, un public à reconquérir. Il avait presque tout pour revenir sur le devant de la scène, mais il s’est sabordé avec une expérience solo indigente, une présentation faiblarde, et une gestion du contenu qui frôle l’absurde. Je le recommande malgré tout aux vrais nostalgiques, à ceux qui ont Magical Drop III dans les veines. Le cœur du jeu est là. Mais venez avec patience, et baissez vos attentes sur tout le reste. Vous vous amuserez, puis vous soupirerez, et vous fermerez le jeu en vous disant qu’il aurait pu être bien plus que ça.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese*, Polish*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good vibes. It reminds me the Magical Drop version I was able to play on Neo Geo, long time ago. I really enjoy playing this new version.
(Knock like 6 hours off my play time, I left it idling for a while) The base game is decent. It's blisteringly fast and easy to pick up, though it has some balance issues that become apparent. What brings it down are all the game modes and the ways they tie together. It's probably easiest to just explain what's wrong with each mode. Story: Extremely slow and a bad place to learn the game (which is what story modes are for). Dialogue is slow and you'll have to complete the same few puzzle challenges over and over. Enemy AI is not affected by difficulty so just set it to Easy. Because enemy AI is not affected, they will just curbstomp any new players until players learn to play properly. Oh and if you lose a single Best-of-3 against the AI, you fail story mode and get kicked back to the title screen. The hell? When you think 'Story mode' it's usually a campaign map where you select challenges you can repeat as many times as you want, not a weird board game/arcade mode hybrid. Anyways, to see everything you will need to play through it four times. This is less optional than you think, due to the next section. Match: The arcade mode. Everything is First-to-1 so don't mess up. The biggest problem with Match is actually still Story mode, since you cannot fight a character until you see beat them in Story. No, not play, I said fight. If a match up against a locked character is next, it boots you back to the title. It pretends you won but you won't get the stuff for it. The other half of it is that the AI are all weak to a fairly similar strategy. Just pick a character like Fool who does a ton of damage on 2-Chains and rush those, the AI cannot properly defend against you. Path of Destiny: A board game that makes Dokapon look like a blissful stroll. You can't speed up CPU turns so it's slow. The annoying puzzles from the story are back, but there's a few extra with poor translations. Losing a single 1v1 sends you back to the beginning of the board, not that you're likely to lose. No the issue is when the CPU goes back to the beginning they'll use a warp item to swap places with you. The CPU has a lot of items and you will have none, because to buy items you need coins from (mostly) winning Path of Destiny. It's weird because the shop is independent of the mode, why don't other modes give us coins then? It's hard to want to play PoD once, let alone enough times to buy all the extra artwork. Puzzle/Survival/Caravan: These ones are fine. They're solitaire modes with their own stuff, no awful rule additions. VS Local/Online: I didn't try this, but I need to point out that just like the other modes you are locked out of 90% of the cast until you do inane chores in every other mode. They really should have given all modes coins and put the characters in the shop instead. Overall, not super worth it but it goes on sale for pretty cheap. I'd still refer you to Magical Drop III over VI and I say that having never played III.
I loved this game. Other game.............pay to get more playable characters. This game.........play to get more playable characters. This game should be a role model of the others. CHEER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Je me suis fait avoir par cette licence qui me rappelait une partie de ma jeunesse alors j'ai profité pour le prendre quand il était en promo. Le problème avec ce Magical Drop qui est soit dit ici opus 4 n'est qu'un remake de mauvaise qualité des précédents que je vous recommande d'ailleurs. - Le mode multi déjà est mort donc oublié - Les animations ont été bâclés quand on se rappelle des anciennes version - Le design reste également médiocre - Le mode histoire n'apporte rien d’intéressant à part le fait de vous permettre de débloquer les personnage car si vous attendez une vrai histoire, je doute qu'il tienne sur une feuille de papier Bref allez profiter des anciennes versions sur un émulateur comme "Neo Geo" que de perdre votre temps sur celui ci
Very fun and solid Magical Drop game that pretty much had everything I wanted. If you've played Magical Drop before, you'll most likely enjoy it, and if you haven't and it interests you, I say give it a shot. I understand some people feel like this versions lacks having the amount of content it COULD have, and I sort of agree. I think they have potential to make a grander Magical Drop game with more modes and more adventure. Trust me, there are many hours of gameplay to be had here, but it's not a very notable increase in content over the previous games. I enjoy this one more than Magical Drop V by a lot, especially considering that MD5 is pretty broken on Steam lmao. This fan is satisfied,
A cute puzzle game with a bevy of brightly colored modes, characters, and upbeat music, that should keep you moderately entertained for a few hours while you learn to master its fast-chaining, color-matching, drops. [b]Magical Drop[/b] is an arcade series by [b]Data East[/b] that's been around for a while, the mid 90's to be exact. And its one that's cultivated a lush history of fast-moving puzzle games where you-[b]the player[/b]-take control of character representations of Tarot cards and use their skills to match 3 or more drops of the same color in rapid succession. Sound weird? It is, lol. And if you're anything like me, then you likely have at least [b]heard[/b] of the name before in passing, but possibly never actually tried any of them for yourself. Well if that's the case, don't get too hung up on it, and here's why... [b]Magical Drop VI[/b] is the latest entry in that tried and true formula, and as far as that formula itself actually goes... it doesn't really [b]DO[/b] anything all that [b]new[/b]. [b]But if it ain't broke, don't fix it[/b], right? The game itself, wholly original or not, is still fun and entertaining do to its [b]incredibly fast-paced gameplay[/b], [b]charismatic cast[/b], and [b]vibrantly colored presentation[/b]. And when you couple that with some of its more interesting modes like- the endurance testing [b]"Survival Mode"[/b], The fast-paced problem solving [b]"Puzzle Mode"[/b], or the board-game inspired [b]"Path of Destiny mode"[/b], you can see how there was at least some effort to spice things up a bit, and the games overall package is better off for it. That being said, not everything about MD6 is great. The story mode, while technically there, to be frank, [b]sucks a fat one[/b]. If this is your first foray into the series, you'll get what's going on, but still probably wont care. Which perhaps would be an easier pill to swallow had the game not cheapen out [b]SO HEAVILY[/b] on its animation, with its incredibly stiff, almost flipbook-like animation quality. A [b]REAL downgrade[/b] compared to the more gorgeous sprite work from this series older entries. Which is a shame. All that being said, I think for the right price, and the right audience, [b]Magical Drop VI[/b] is a good time. Its not wholly original nor does it have the highest production value. But what it lacks there, it makes up for in it's [b]fast & addictive gameplay[/b] and variety of solidly-entertaining [b]extra modes[/b] and [b]multiplayer[/b]. An acceptable asking price is always in the eye of the beholder. But I snagged this one up for just about 3 bucks and I cant say I have any real regrets.
If you wanna play Magical Drop, this is honestly a really good way to do so. Gameplay is as fun and tight as ever, and there is a good amount of content here to keep things fresh. Sale price of $3 is also hard to argue with, at that point it's a no-brainer pickup. As a big fan of Magical Drop 2 in particular, this scratches my itch for fast-paced marble-matching just fine.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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