
Magic of Autumn is a unique card puzzle game. Explore a magical island, turn the environment into cards, build decks to overcome card battles, and get your soul back.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i] My Experience [/i] I often pick up little indie games to play on the cheap just to give an indie developer a chance, and I'm very often disappointed. However, games like Magic of Autumn are the reason I do this. It's a thoughtful, lightweight deckbuilder with a somber-feeling overworld and an interesting story. The combination of the game's overworld and soundtrack put me in quite a unique headspace, one which was entirely appropriate given the protagonist's history. I loved the conjuration mechanic, and I tried to find every card in the game. By the end, I had them all with the exception of the Barrel, the Four Unfinished Runes, the Ripples, the Altar of Eternal Fire, the Dormant Sigil, and the projectiles like flameballs and fireballs (I found these, but just didn't think to actually conjure them). I was driven to try each of the game's battles over and over, slightly modifying my deck with each attempt, until I was victorious. Some of the battles are very clever and will require players to think outside of the box a bit. In many deckbuilders, you'll want to include the maximum number of cards in your deck. However, this is often detrimental in Magic of Autumn - keep it lean so you get exactly what you need! The only negatives I found were that 1) there was a portion of my map that was "grayed out" even after I'd explored the area, and 2) there is one rune (fight) that is in close proximity to flameball-breathing sun. I'd often get hit by a stray projectile while adjusting my deck and then I'd have to walk across the landmass again to retry the fight. Because it was a tough fight (20 Idols, I believe?), this became annoying. If you like deckbuilders at all, I can easily recommend Magic of Autumn, especially for its asking price. Developer Zuurix could easily and justifiably kick the price up to five dollars or so. I wouldn't be surprised if this ended up being one of my favorite games that came out this year. I'm anxiously awaiting Zuurix' next game, Legion of Eternity.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a shame such a wonderful game goes unnoticed. It's a little adventure game about conjuring everything you find on your way and creating cards from it. You'll face enemies with a lot of different strategies and you'll have to adapt your deck accordingly. The graphics may look simple, but they work really well all together. And the music. Oh, the music. Simple, same as the graphics, but astoundingly charming. If the developer releases the soundtrack as an extra, I'll buy it, no hesitation. Give it a try if you like deckbuilding and collecting cards. What the hell, give it a try even if you don't, it's really worth it. P.S.: If you go for all the achievements, you're gonna have to investigate and experiment a lot! And keep your eyes open!
This game is one of those undervalued hidden gems that most people could just not notice among the piles of crap being shoveled into Steam lately. Trust me, this guy Zuurix is a real deal. Check out his website at https://zuurix.com/ - try his other games, they are all much deeper than they seem, much more polished than it could appear from first glance, and most of all, they are pretty well designed and original. Keep doing what you're doing, and I am sure one of your games will become a megahit some day. I wish you that! For all those who are reading this, if you haven't bought it yet, what are you waiting for? Music alone in this game is worth more than the price.
It has take me a shamefully long time to review it. I freely admit that I haven't played the game long enough to fully critique the gameplay systems, I know that what I've played, I've enjoyed. I figure if you want an in depth breakdown of the story or gameplay, that's what the other reviews are for. THIS is more of a review of humanity. Okay, that's a bit grandiose. It's a story... there, that's more accurate. Magic of Autumn was recommended to me by great algorithmic son of Our Lord, GabeN(Steam), and it looked fantastic except for one little detail: my physical disability rendered it impossible for me to play. So, since bothering developers is my favorite thing, I did just that. Imagine my surprise when the dev not only replied to my request for a way to move the character with the mouse... but almost immediately implemented it as an option. It's hard to articulate what that means to anyone who is physically typical, but it means a lot. The developer had little future incentive to make those changes, as the disabled gamer population isn't huge, and the folks who need that specific modification is even lower. So, if you're even remotely interested in this game, give it a try and tell your friends. Chances are that if there's something you don't like, you can annoy the dev, too!:p
This game has its high points and low points, it's a good value for the cost but not everyone will enjoy it. The card battling is interesting, you don't get to re-use cards so you have to carefully build your deck and choose how you play. I found it very thought provoking and a fun challenge, but you cannot expect a traditional deck shuffler here. The atmosphere is very nice, I liked the art style and the story snippets contributed nicely to the feel of the world. The system of learning spells (cards) by interacting with things made the world feel alive, although it was frustrating to figure out I had missed something and have to go back and find it. Also some stuff moved around frustratingly out of reach, it took me about 10 minutes of patrolling a corner waiting for one thing to pass close enough. The map desperately needs a "You are here" marker, especially given how unlocking runes reveals the map - when you have to skip hard nodes and leave them for later it can be very difficult to figure out where you are. The fight and card balancing isn't perfect. Sometimes for a given fight there's a trick to figure out which is a lot of fun, but sometimes it felt like I was just mashing restart until the enemy got a very bad draw AND I got a very good draw. This was especially true in the "Darkness and decay" level, about 25% of the time the opponent would kill me with an unstoppable one-turn combo on turn 1 or 2. Playing through just the story skipping optional fights would only take a few hours. The majority of my play time was spent struggling through the harder optional fights and eventually figuring them out - but for the most part I really enjoyed that process. Overall the game has some real high points and some real flaws. If you're looking for a tightly balanced traditional deckbuilder with high replay value, this is not it. But if you want something unique with nice atmosphere and solid mechanics and you can forgive some flaws, this game is quite nice especially for the asking price.
讲道理已经开始玩二周目惹 XD 机制真的很棒!挑战rune还没打完orz 能看到这里说明你非常喜欢卡牌!不要因为画风和游戏外观弃疗,其实很精彩! 关键词:卡牌构建 √ 配乐很棒 一周目通关时长:4h+ 全成就:6h+ 剧情:关于复仇 结局不错 我是否会喜欢?如果你喜欢杀戮尖塔、欺诈之地、月圆之夜、爱丽丝与巨人的话。 同为卡牌游戏爱好者,卡牌游戏最怕什么 A.牌组平衡性极差 B.挫败感极强 关于A,这里一切事物都能吸收成为卡牌,攻防兼备,不存在 关于B,Option里有Tools但享受游戏或一周目不要开启 游戏主要分为2种卡牌:Wish卡牌(辅助)和Idol卡牌(攻击) 鉴于买了之后容易在库里吃灰,稍微重温一下规则, 卡牌下方一共有3组数值,左下角是卡牌攻击数值,中间是阳光消耗数值,右下角是卡牌剩余生命值。 对战双方消耗阳光,使用卡牌,直到其中一方Avatar降至0. \(^∀^)メ(^∀^)ノ 非常荣幸成为第一款中文评测!感谢制作这款游戏!
Dreamy, atmospheric.
easy but tricky relaxing card game, i had to replay several times vs 1 rune to get a good starter deck lol. don't rush playing this thing since it will be over too soon
An absolute steal for the price. Some tips: - This is a puzzle game first and foremost; rebuild your deck for each fight. Backspace empties your deck. - The lava-coloured runes are optional for achievements; you don't need them to progress. If you're stuck on one you may not need to actually fight it.
Pretty cool concept for the theme and certainly worth the price, if a bit rough around the edges. I get the feeling that maybe dev wanted to build the game more initially, but ended up sticking to this. Puzzle deckbuilder where you can have anywhere between 0-20 cards in the deck. You unlock these cards by "conjuring" aka interacting with literally any object in the game, so you'll have to pay attention to anything new in the environment. Opponents use these same cards but can have multiple copies while you get one of each. This turns the game into adjusting the deck to counter whatever the opponent has cooked up. + Exploring and finding new cards feels rewarding + Dirt cheap + OST fits the theme + Has some world building which ain't too bad * Has some story bits but there's no "real" outcome to it * Graphics are a bit rough but not too bad - While the enemies "stage name" can give a clue to their gimmick, you'll have to play against them first to figure out what each particular one has going on - Balance is a bit questionable at times, particularly towards the end there are opponents that feel like you need a perfect start against and/or some luck in order to defeat them. I was missing a couple conjurations but I think I still would have struggled none the less. Restarting is quick but still felt unnecessarily punishing - Map gets the job done but is a bit rough I was pretty happy with it for the most part, though balance issues kept it from being a great experience, instead of a good one.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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