
All you need to do in this game is simply run forward as fast as you can. Choose a suitable track and run forward, knocking down all obstacles in your path.
Modeled estimate, not a reported figure. How we estimate →
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About
All you have to do in this game is simply run forward as fast as you can. You can choose from a variety of tracks (currently 7) and various skins for the main character. You don't need to grind to unlock them; all in-game content is essentially available from the start. Simply choose the appropriate track and run forward, knocking down all obstacles in your path.
Bonus Level: "Escape"
You wake up in a rather gloomy place, a bit like detention or something. It's strange, how could you end up here? And the worst part is, it seems you're not alone... In any case, you need to find a way out quickly. Figure out how to open the door before you get caught.
Features:
- Memes that became outdated about ten years ago
- Infinite replayability
- Horror elements
- Latin American soundtrack
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
ЭТО ИГРА ПОДАРИЛА МНЕ ЖИЗНЬ, Я УВЕРОВАЛ В БОГА, И СТАЛ БЛИЖЕ К ИСУССУ, АЛЛАХУ, БУДДЕ, ЯЗЫЧЕСКИМ БОГАМ, АЛЕКСАНДРУ ДУГИНУ, ВЛАДИМИРУ ПУТИНУ, ЦАРИУСУ ПУТИНУ, ЕВГЕНИЮ ПРИГОЖИНУ, ВЛАДИМИРУ ЗЕЛЕНСКОМУ, ЗАЛУЖНОМУ ТОЖЕ ПРИВЕТ, НИКОЛАЮ ВТОРОМУ ХАЙ, НИКОЛАЮ ПЕРВОМУ КОНИЧИВА, МАО ЧИК ЧИРИК, ДМИТРИЮ МЕДВЕДЕВУ ПРИВЕТ МЕДВЕД, ЛЕНИНУ ДОНБАСС, СТАЛИНУ КРЫМ, ДОНАЛЬДУ ТРАМПУ ПИТЕР, КАСТРО ФЛОРИДУ, ЭРДОГОНУ КРЕПКИЙ НАТОВСКИЙ ПРИВЕТ, МАДУРО УВАЖАЕМ, ПРИВЕТ ОБАМЕ, БАЙДУНУ, АЛЕКСАНДРУ ЛУКАШЕНКУ, БЕЛОРУССКОМУ ФЛОТУ ПРИВЕТ, КАЗАХСКУЮ ВМФ ПРИВЕТСВУЮ, БОЖЕ ХРАНИ РУМЫНСКУЮ АВИАЦИЮ, НЕФРИТОВОМУ СТЕРЖНЮ СИ, ПУТИНУ СКАЗАЛ БОСИ, ОЛАФУ ШОЛЬЦУ, ОРБАНУ, СТАРМЕРУ, ЭМАНУЭЛЮ МАКРОНУ, ОТТО ФОН БИСМАРКУ, ОТТО ФОН БИСКВАТУ, ГЮНТЕРУ ФЕЛЛИНГЕРУ, ГРИШЕПУТИНУ, БОГА КОНСОЛИ САНЧОУСА, ЕГО ДОБРЫМ ИНДУСАМ, ПАКИСТАНУ ПРИВЕТ, АФГАНУ ПРИВЕТ, ТОКАЕВУ ЗА НЕОЖИДАННЫЙ УДАР, МАТУШКЕ НИКИТЫ НИЗКИЙ ПОКЛОН, МОНГОЛАМ ПРИВЕТ, УЗБЕКАМ ПОКА, КИРГИЗАМ САЛАМ, ТУРКМЕНАМ БОМЖУР, КАЖДОМУ КИЕВЛЯНИНУ БУСИК В ПОДАРОК, ПРИНЦЕСЕ СЕЛЕСТИИ СТАС, СПАС, БОГДАН НАМ БОГОМ, БОЖЕ ЦАРСКОГО АЛЛАХА ХРАНИ 67 67 67 1984 1967 1937
Peak game
maduro
I expected some ai slop or at least some meme game, this game is actually enjoyable, its alright especially on sale.
Maduro run è stata un'esperienza particolarmente terrificante nella modalità escape, non adatta ai deboli di cuore, invece nella modalità run è molta veloce e molto "eeeheheehh!". 10/10
Such a great game concept, i would pay double. It was worth my money before I even found out there was more after you escape Donald. 10/10 would recommend
EEEEEEEEEEEEEEEE *Trump kills you* EEEEEEEEEEEEEEEEEEEEEEEEEEEE *Trump jump scare* EEEEEEEEEEEEEEEEEEEEEEEEEEEEE GOTY.
the running part wouldn't be bad if they developed the idea a little. Not worth my 40 pence sorry.
MADURO RUN, developed by Biba Production and published by Boba Interactive, is a deliberately simple and unconventional indie title that builds its entire experience around a single, highly focused mechanic. At its core, the game is an endless-style runner that strips away most of the genre’s usual layers, offering a straightforward loop where the player moves forward, reacts to obstacles, and maintains momentum. It does not attempt to disguise its simplicity with complex systems or narrative depth, instead leaning into a raw and almost experimental design that feels more like a quick concept brought to life than a fully developed project. The gameplay is immediate and easy to grasp, requiring little more than basic input and quick reactions. Players run through a series of tracks where obstacles appear in their path, and the objective is to avoid or push through them while keeping pace. There is no gradual introduction of mechanics or increasing complexity, as everything is accessible from the start. This approach makes the game highly approachable, but it also means that the experience remains largely unchanged from beginning to end. Once the player understands the basic loop, there are no additional systems or layers to deepen the gameplay, which can make it feel repetitive after only a short time. The structure of the game reinforces this simplicity, offering a small selection of tracks that provide slight variations in layout but do not significantly alter how the game is played. Each run feels similar to the last, with the challenge coming primarily from maintaining focus rather than adapting to new mechanics. The absence of progression systems, unlockables, or meaningful rewards further limits the sense of long-term engagement. While the game encourages repeated runs, the motivation to continue is largely dependent on the player’s tolerance for repetition rather than on any evolving content. One of the more unusual aspects of MADURO RUN is its tone, which blends elements of humor, absurdity, and occasional attempts at tension. The game incorporates meme-like elements that feel intentionally chaotic, creating a sense of unpredictability that can be amusing in short bursts. At the same time, there are moments that introduce darker or more atmospheric elements, particularly in a bonus segment that shifts away from the main running loop. This mixture of tones gives the game a somewhat disjointed identity, as it moves between comedic and slightly eerie without fully committing to either direction. Visually, the game adopts a functional approach, with environments and assets that serve their purpose without standing out. The design is simple and sometimes inconsistent, reflecting the small scale of the project. While the visuals are clear enough to support gameplay, they lack the detail and cohesion needed to create a memorable aesthetic. The audio, including a soundtrack with regional influences, adds some character, but it is not enough to elevate the overall presentation beyond its basic foundation. The inclusion of an additional mode or level that diverges from the main gameplay loop hints at a broader range of ideas, but it feels more like an isolated experiment than a fully integrated feature. This segment introduces a different pace and objective, offering a brief change of scenery, yet it does not expand far enough to significantly impact the overall experience. Instead, it reinforces the impression that the game is a collection of small concepts rather than a unified design. What MADURO RUN does well is maintain clarity in its intent. It presents a simple idea and delivers it without unnecessary complication, making it easy to pick up and play for short periods. However, this same clarity also exposes its limitations. The lack of depth, variation, and progression prevents it from sustaining interest over longer sessions, and the novelty of its concept fades quickly once the core mechanic has been fully experienced. In the end, MADURO RUN is best viewed as a brief and experimental indie project that offers a momentary distraction rather than a lasting experience. It may appeal to players who enjoy extremely simple gameplay loops or are curious about unconventional concepts, but it is unlikely to hold attention for long. Its strengths lie in its accessibility and straightforward design, while its weaknesses stem from its limited scope and repetitive nature. Rating: 5/10
this game is so ♥♥♥♥♥♥♥ fire
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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