
Madshot is a fast-paced, acrobatic, rogue-lite shooter. Survive the ever-changing road through Cthulhu and beyond. Equip endless upgrade combinations as you fight your way through horrific monsters and multi-phased boss battles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 285reviews | 84% | — | $37.7K |
| $6.79−66% | 5ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game looks nice at the beginning, but soon gets frustrating repetitive and chaotic, specially when trying to equipo new weapons, I do not have a clue how to do and I've been playing it for more than 30hrs, having to repeat all bosses and phases is extremely annoying, what is the worst is that I bought the bundle with Madshot road to madness, and the description of the name is 101% correct, what a madness to have bought that game! completely nonsense, boring, I am extremely disappointed with the games which provided me with only 4hours of fun on the first day of play, please do not buy, I recommend other shooters as Guns,Gore and Cannoli 10x times better
Hello, I really like this game, but I have three questions. After obtaining a certain number of upgrade scrolls with green ribbons, will I not receive them again? My rune requires 60 green scrolls for the next upgrade, but I only have 20 left. I have played the game many times since then, but I have never seen a green scroll on the big map again, so is it limited? The second question is that I don't seem to receive any rewards after defeating the last boss. I think this is no different from returning to the room after a failed challenge. Can I give an interesting item as a gift after a successful challenge to make the next adventure more interesting or easier? The third question is how can I switch the skin of the initial handgun back to the classic skin? I bought a skin with cane candy, but I found that it doesn't seem like I can get back to my classic skin. These are the issues that I hope game developers can see. Additionally, I hope this game can add new content or release a second installment (I don't know English, so this was translated using translation software, so some of the words may look strange)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Unbelievably low-effort game[/h2] that feels clunky, borderline scammy. Plays like a proof of concept made in 2 hours by a team of students. And what a concept... Just hold the fire button and try to tolerate the constant gunshot SFX while evading waves of barely animated sprites. The roguelite elements are so random, scarce and not-synergized it's an insult. As for the Lovecraftian element, it's a just blunt copypaste of basic visual tropes. Also borderline insulting as in "so you nerds like tentacles and bats ? Theeeeere you go, open wide". There is not an once of effort nor respect for players in this game.
It's a fun and quick roguelite, side scroller, shooter, platformer with a Lovecraftian theme. Price is a bit high for how much there is, put it on your wishlist and wait. I would get it at $10 AUD. I REALLY enjoyed it, I'm sad to have come in at the 11th hour after development had stopped. It's clear the Dev's had alot of cool ideas that sadly where never implemented. It's still fun and playable as a finished game, just smaller than I was hoping. I felt they did "Pulp Cthulhu" really well, it's super satisfying to jump over a lovecraftian horror and bring your two-handed sword through them as you land. Backstory to the game is quite fun and worth a read if you are into the Mythos.
带着2000多块进商店直接游戏崩溃坏档,白玩5个小时
It's a well-done game, definitely worth a play. I wanted to play more after I beat it.
《Madshot》遊玩心得 在深淵中探索,亦被深淵凝視。 挑戰遠古支配者的人啊,舉起你手中的武器,殺出一條血路吧。 探索無盡黑暗的人啊,無論身負祝福,還是背負詛咒,都只能繼續向前。 在那之後等待你的,究竟是無盡的輪迴,還是墜入狂氣漩渦的終局? 你早已一無反顧。 作為一款結合克蘇魯世界觀的 Roguelite 遊戲,《Madshot》基本延續了同類作品常見的核心特色。 本作透過擺盪、滯空、子彈時間、蹬牆跳等特殊動作設計,搭配投擲武器、主要武器與副武器,讓玩家能以各種花式操作完成高速殺敵。這類作品常見的符文、挑戰與強化要素自然也沒有缺席,進一步拓展了遊戲的流派選擇與玩法變化。 整體而言,《Madshot》稱不上特別驚豔,也未必能在同類作品中殺出極高的辨識度,但它的節奏快速、操作流暢,遊戲體感相當爽快。 因此,若以小品遊戲的標準來看,本作算得上是一款完成度不錯、玩起來也相當過癮的作品。 十分制的話,我會給《Madshot》7.9 分。
Game ROCKS!
내가 이겼다 크툴루 새-기야
Players by region
Where this game's players are, estimated from review languages.
Related
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| $165.4K | 398 | 83% | $19.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.7K | 72 | 53% | $19.99 | |
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