
MADNESS: Project Nexus is a third-person Run n' Gun / Beat'Em Up filled with arcade-style action and button-mashing brutality. Gun your way through droves of bad guys in the Story Campaign, or build your perfect killing machine in the neverending onslaught of Arena Mode.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i beat arena mode over 60 times
Gdy brat zobaczył moją postać po raz piąty tańczącą w clubie advent powiedział że jestem tym typem co ma sześćset godzin w GTA i zero wykonanych misji bo cały ten czas przesiedział w striptizie
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted this game to be good and it still has the potential to be. it just needs full controller support. As it is right now, you can use a controller in the main game. But not for any menus, nor does the abilities list or shop tell you how to perform game actions on controller. which is really annoying because it feels like this game was built for a controller. using kb+m will cramp your hands and make you not wanna play. on controller though it just feels right and it makes you wonder why this hasn't been addressed for years I can't recommend until this is fixed
игра абсолют пик, советую всем фанатам или просто людям, которые смотрели madness combat купить ее
毋庸置疑,超级好玩!
[h1] 战斗,爽! [/h1] 童年Flash动画总算做成游戏了,并且不得不说,作为一款在众筹时期并未完全获得足够资金的游戏,Madness Project Nexus在游戏完整性上是十分甚至九分完善的,并且在击杀反馈上我操了这简直他妈爽爆了我他妈杀杀杀杀杀杀 [h2] 剧情 [/h2] 在剧情上,此作衔接MPN:1.8的剧情结尾,讲述了HSD三人组在炸毁了联合核心在联合城城外设施后,进入联合城与前联合核心首席科学家克里斯托夫共同停止联合计划的故事[spoiler] 虽然最后以一种难以预料的方式收尾 [/spoiler]。虽然在剧情上要看懂故事模式和竞技场模式所有细节内容可能会略显困惑,但是,但是啊,如果只是想了解大致讲了个什么故事,其实在游玩过程中看看角色之间的对话和文献就能略知一二。[strike] 当然不在意这些只想TM杀杀杀也是可以的,这游戏不会因为你不知道剧情就让你无法推进下去 [/strike]。[b] 剧透警告! [/b] [spoiler] 说真的这故事模式结尾汉克反水的剧情也太唐突了吧我靠,虽然说以汉克的人设确实是他妈干的出来这种傻逼事情。但这么一路杀过来结果一下子功亏一篑还是有点难受 [/spoiler] 然后竞技场剧情,说真的感觉二代竞技场主角是真他妈苦逼,虽然在设定上是第一批来到内华达并且是凡人里面最顶尖的存在,但内华达就是这么操蛋不是么 [h2] 个人战斗方面 [/h2] 此作在前作MPN1.8的基础上作出了一定的完善和修改。此作更多增强了近战械斗的能力上限以及TAC闪避条的上限,在1.8中近战可以发挥的上限比枪械低很多,因为玩家拿近战砍人首先是消耗对面的闪避条,闪避条耗尽之后才能结结实实的打在他们身上,并且子弹格挡首先消耗的是闪避条,但在此作中近战攻击可以无视闪避条,也就意味着你可以通过近身别人来实现快速击杀而不像前作那样近身砍人结果别人跟你摇摆🐏。而且闪避条也可以通过击杀和处决敌人来回升,间接提升了玩家作战的持久性并鼓励玩家更激进的多样玩法[u] 虽然开最高难度还是得谨慎点就是了 [/u] [h2] AI队友智能方面 [/h2] 玩家在此作终于可以自己手动指挥AI队友啦,但真的不得不吐槽,这一代的ai行为逻辑还是一如既往的愚蠢,ai队友在大部分时候手里的枪械打完之后不会主动丢弃除非他把手中的所有枪械弹药耗尽,并且除此之外,ai队友在大部分时候基本都是无脑头铁,例如在震天动地这一关格式塔的追逐战中,如果玩家不主动去指挥ai,ai队友是真的会选择跟杂兵死缠烂打然后被格式塔当减速带碾。[b] 并且官方不会把所有指挥ai的操作放入到教材中 [/b] 建议可以去查找相关视频去了解一下(e.g:https://www.bilibili.com/read/cv14811295?from=search&spm_id_from=333.337.0.0)←(如果不了解其他游戏操作上的事情也可以看这位up的专栏) [h2] 配置问题 [/h2] 如果你的电脑配置不行,在游玩5-2无底裂缝这一关时绝对绝对在boss战前把所有画质拉最低,因为当你打完卡拉博肯之后的矿车追逐战会突然大幅度掉帧甚至未响应(本人亲身经历) [h2] 汉化 [/h2] 可以去创意工坊下载民间汉化mod,实在不行可以去https://www.bilibili.com/video/BV1RkKS6EE1y/?share_source=copy_web&vd_source=54ec59d04b73a0fed4b02b0bd0e7cbba 学一下教程([b] 在此由衷感谢十字汉化组以及为MPN2制作汉化所付出努力的每一个人,要是没有这些人的付出,我们至今都不可能在这个游戏中看到中文 [/b]) 感觉剩下的基础操作以及人物属性和敌对组织上等等等等细致内容也没必要过多叙述了,毕竟有些东西自己去探索也是一种乐趣嘛 但总而言之 [h1] 欢迎来到内华达 [/h1]
An amazing game with a terrible ending—I just don't get why they had to throw in this “unexpected plot twist,” especially with a battle that was so easy compared to the previous ones.
Would be perfect if they removed the haunting of nevada house mission
В забитых маршрутках Рязани порой хуже бывает
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