
MADNESS: Project Nexus is a third-person Run n' Gun / Beat'Em Up filled with arcade-style action and button-mashing brutality. Gun your way through droves of bad guys in the Story Campaign, or build your perfect killing machine in the neverending onslaught of Arena Mode.
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Reviews
我踏马杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀
В забитых маршрутках Рязани порой хуже бывает
毋庸置疑,超级好玩!
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Languages: English**languages with full audio support
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute Madness
Would be perfect if they removed the haunting of nevada house mission
buen juego
Gdy brat zobaczył moją postać po raz piąty tańczącą w clubie advent powiedział że jestem tym typem co ma sześćset godzin w GTA i zero wykonanych misji bo cały ten czas przesiedział w striptizie
Still better than drugs. Krinkels did not miss. Get it - if you do enjoy the old series, especially on discount. [h2]NO REGRET. NO REMORSE. NO REASON. NO PLOT. JUST KILLING NEXUS' AAHW Guys .. ONLY MADNESS // [/h2] [h2]SOMEWHERE IN NEVADA /// MCPN:2 /// DISINTEGRATION LOOP /// [/h2] With that out of the way, I mostly have nothing but praises. Although I do want to see a few things in the future if that's even possible. * Functional P2P Steam Coop (Parsec works, but ehh?) ** Give me 4-mann Nexus Arena Peer 2 Peer, I'll buy more copies. :3 * Better controller support maybe? With how many inputs there are, its really yikes imo. Even if you are playing on a Deck. Reckon things such as. - Harder Madness+ and ZED Mode - Backer Cosmetics and Stuff Can be handled by the community. I know for sure some nerdy furries with their programmer socks out there will somehow program that with LUA. That's the major complaints for now. Main Ups - MODDING. Of course. - The backing OST is nsane. Chesyre DID NOT NEED TO GO THAT HARD for a killing room audio. Its just buff men killing twinks, calm down! - Satisfying gore / blood splatter accompanied with classic sfx. - Fluid char Movement for a Beat-em-up and Satisfying slow-mo Executions. Not DOOM eternal level, but still great nonethenless. - The TAC "dodge" Bar and Enemy system are overall a huge improvement. Having to manage TAC, especially as underdog character to somehow wipe a room is fun. There are 2 Modes (3 if you include Playground Sandbox - It will be GMOD review long if I were to include that), we'll do it that way. [h3]Story[/h3] - 4 to 8 Hours of gameplay, regardless of Speedrun. - Quite easy Campaign (What are you guys on about? Madness is piss up until Nexus Core..?) Stealth section is kinda lame tho. - Won't spoil much since most of my gripes is with the level design sometimes. >> Yikes, the Zeds are scarier than Bandit Brutes on Max asc: Madness difficulty. - ..but fighting Mags IS deffo more fun than in the original. Felt like re-enacting some part of the original series. Not sure what's up with the lore. Its confusing. -- Barely enjoyed the dialogue -- [h3]Arena[/h3] For how repetitive Arena is supposed to be, its surprisingly OK. - Allowing Rogue-like class selection is inherently more fun than mind-numbingly grinding a Noob into some kind of Killing Machine. - The increase of Arena count from 1 to 8+4 new stages was neat. - Hundreds of addition for cosmetics and guns. - Regardless of how lame Imprints are, having the option to have a reason to play arena to further strengthen your future runs is oddly enough .. better than MCN:Classic way of "Grind Arena to wave 3 -> get shot by Agents with Magnums -> repeat." The Payday2 ripoff arena stinks though. I'd like to deduct that part from the fun. Waiting 10 minutes to defend an objective to then move your gameplay into "Okay gang, Get that drill, 8+ lootbags, and move it into the Van!" was not that fun. I know I'm ace and all, but Krinkels with the Sanford promo art, istg.
i beat arena mode over 60 times
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