
Dive into Madhouse Madness: Streamer's Fate, where your stream turns into a wild, eerie adventure. Uncover secrets, solve puzzles, and expect the unexpected in a haunted asylum where nothing is as it seems. Will you brave the madness and reveal the truth?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es gibt immer noch Menschen die kein Englisch können. Wenn ich ein Spiel anbiete dass auch andere Sprache umstellen kannst dann machts Richtig und nicht Denglisch. Klare Nicht Kaufen. langweilig und nicht Gruselig. Nur verdammt scheiße Laut. Wer ein Herzinfarkt haben will klare Kauf Empfehlung. Sonst lass die Finger weg. Selbst Geschenkt ist schon zu Teuer.
[url=https://legeekparesseux.fr/test-gaming/madhouse-madness/]Si vous voulez lire mon test complet, c'est par ici[/url] L’idée de départ de ce Madhouse Madness Streamer’s Fate était très bonne, à savoir jouer un enquêteur paranormal, en plein livestream, à qui il devait arriver des broutilles fantomatiques et compagnie. Mais force est de constater, que ce n’est pas parce qu’une idée est bonne, que cela en fait forcément un bon jeu. Car ici rien n’est très bien exécuté. – Que ce soit le titre qui est tellement scripté que certains scripts sont aux millimètres près. Qui fait qu’on ne doit parfois pas être trop rapide, ou trop lent, sinon le jeu bug et nous oblige à relancer depuis la dernière sauvegarde automatique, laquelle on espère aura fonctionné (effectivement, parfois ça ne fonctionne pas). /À cause de ce genre de script, j’ai quand même dû recommencer 4 fois la même scène à cause d’une porte qui ne voulait pas s’ouvrir…/ – L’effet illogique de certaines scènes (il pleut nul part, à part dans le cimetière). Mais vraiment, genre on est devant la porte du cimetière, il ne pleut pas, on avance de 2cm, il pleut. – Que le jeu a bug sur bug du début à la fin – Que tout le monde ait une voix, sauf nous, qui rend le tout frustrant – Ou encore, que malgré que le jeu ne soit pas franchement beau, voir assez moche de près, on a quand même des chutes d’images par secondes, etc. Mais le pompon revient à la fin du jeu, qui fait qu’on se dit que certaines choses/scènes qui se sont passées étaient en fait impossibles… Bref, heureusement que le jeu n’est pas très long, car mon temps passé dessus n’a pas été une partie de plaisir (et pas dans le bon sens du terme)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Japanese, Spanish - Latin America, Russian, Turkish*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Madhouse Madness: Streamer's Fate is a first-person psychological horror experience that blends classic haunted-asylum exploration with a contemporary twist rooted in livestream culture. Developed and published by Hurrycat Studios, the game places you in the role of a streamer whose attempt to create thrilling content spirals into a nightmarish ordeal. Rather than relying solely on shock value, the game leans heavily on mood, unease, and gradual narrative revelation, aiming to make players feel trapped not just in a decaying institution, but in the consequences of their own choices and curiosity. From the beginning, the setting does much of the heavy lifting. The abandoned madhouse is a labyrinth of narrow corridors, treatment rooms, locked wards, and shadow-filled halls that constantly suggest a grim history. Exploration is slow and deliberate, encouraging players to absorb environmental details such as flickering lights, distant sounds, and unsettling remnants of past inhabitants. The game uses space effectively, often forcing you to move forward with limited visibility, creating tension through anticipation rather than constant confrontation. The asylum feels less like a simple backdrop and more like an active presence, one that reacts subtly to your progress and reinforces a sense of dread. Gameplay revolves around exploration and puzzle-solving, with only light interaction beyond these elements. Puzzles are integrated into the environment and usually require careful observation, memory, and logical connections rather than complex mechanics. This keeps the pacing steady and prevents frustration, though it also means the challenge level remains relatively moderate throughout. The focus is clearly on atmosphere and story rather than mechanical difficulty, making the game approachable even for players who are not seasoned horror veterans. One of the game’s more distinctive ideas is its streamer framing. Throughout the experience, you are reminded that your character entered the asylum to broadcast content, and this concept is reflected through interface elements and progression systems tied to your “stream.” These mechanics add a meta layer to the horror, suggesting that the desire for attention and engagement is part of what led to the unfolding nightmare. While this concept is inventive and thematically relevant, its execution is subtle enough that it never completely overshadows the core horror experience. For some players, it adds immersion and modern relevance; for others, it may feel more like a thematic flourish than a fully realized system. Visually, Madhouse Madness: Streamer’s Fate opts for a gritty, realistic style that emphasizes decay and neglect. Textures are dark and worn, lighting is used sparingly, and shadows play a crucial role in shaping tension. The game does not rely on flashy visual effects, instead choosing restraint to maintain immersion. Sound design is particularly effective, with ambient noises, distant echoes, and sudden audio cues creating a constant sense of unease. Silence is used strategically, making players acutely aware of their surroundings and heightening the impact of unexpected moments. Narrative delivery is fragmented and environmental, revealed through notes, visual clues, and unsettling encounters rather than long exposition. The story invites interpretation, leaving gaps that players must fill in themselves. This ambiguity strengthens the psychological tone, though it may leave some players wanting clearer answers or deeper character development. The protagonist’s personal journey is intentionally understated, allowing the asylum’s history and atmosphere to take center stage. The game is not without its shortcomings. Repetition can set in during longer sessions, particularly when similar scare setups or environmental patterns recur. Movement and interaction can occasionally feel stiff, and some moments lack the polish expected from larger horror productions. These rough edges do not completely undermine the experience, but they do remind players that this is a smaller indie project with limited scope. Overall, Madhouse Madness: Streamer’s Fate delivers a tense and atmospheric horror adventure that succeeds more through mood and concept than mechanical complexity. Its fusion of traditional asylum horror with modern streaming culture gives it a distinctive identity, even if that idea is not pushed to its full potential. For players who enjoy slow-burn psychological horror, environmental storytelling, and exploration-driven experiences, it offers an engaging descent into madness that lingers through its atmosphere rather than its jump scares. Rating: 6/10
一堆BUG遊戲無法進行下去 垃圾
Вот не могу поставить отрицательный отзыв, рука не поднимается. Ибо игра не плохая. Есть очень интересная идея, но реализация подкачала. Игре не хватает бюджета. При этом, не симулятор ходьбы, здесь есть разные механики, вроде того, чтобы отпугивать призраков солью, и предметы поищи, и улучшения купи, и в мир духов попадешь с диалоговыми окнами и т.д. Игра прям старается разнообразить игровой процесс, реализовано всё конечно криво, но игра не дает скучать. Из минусов, слишком большое количество скримеров, НО, при начале игры их можно отключить, и о чудо, игра преображается. В общем и целом: задумка хорошо, но реализация подкачала. Очень надеюсь, что авторы будут расти, и следующие проекты будут уже с более хорошей реализацией.
This game has Very little instructions. If you have played demonoligy you will know the first map. Jump scares that trigger when your not even looking, so you miss the event. All you hear is music. I lost internet connection & couldnt time it right. 1 mistake is a fail and you cannot reconnect. Currently the game is not in a good state. I don't know maybe add Hints for players. im saying No for now.
el juego se cuelga mas de una vez, tuve q empezarlo de nuevo y tambien se volvio a colgar. un juego de caca :(
graphics are good,music,felling of being a streamer, overall nice game
oyun korkunç değil aq atılan donate korkunç
super jeu
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Players by region
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