
Start your own game development studio in 1976. Build your own offices, production facilities and server rooms. Develop the games of your dreams and produce the next next-gen console. Rise from a small garage company to a huge corporation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.8Kreviews | 94% | — | $6.9M |
| $19.99 | 67ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game everrrrrr
meh
Je n'y ai pas joué depuis un moment, par manque de temps, mais ce jeu de gestion est vraiment très sympathique, quel pied de concevoir sa propre société de jeu vidéo, que ce soit pour en faire pour d'autres entreprises ou pour la sienne voir devenir un constructeur de consoles. Petit bémol, une fonction auto aurait été un plus pour le personnel qu'on embauche afin de ne pas être sans arrêt sur leurs dos, voir les laisser créer certains jeux en leurs laissant des consignes, mais à part ça, le jeu est super.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Turkish, French, Spanish - Spain, Portuguese - Brazil, Hungarian, Traditional Chinese, Russian, Polish, Czech +8 more
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is the best game ever made
The games were indeed mad. 10/10
매겜타 1을 너무 재밌게 했던 사람으로서 매겜타 2도 너무 재밌습니다. 다만, 단점이 없는 게임이라고는 못할거 같습니다. 우선 장점으로는, 게임회사운영을 하면서, 내가 원하는 게임을 만들고, 실험하고, 확장해나가는데에 있어 재미가 있고, 회사가 점점 커지는게 상당히 재미집니다. 시대에 맞춰 콘솔도 내고 하면서 시간가는 줄 모릅니다. 다만, 맵이 좀 더 풍부하고 많았으면 좋겠고, 매겜타 1 같이 건물을 옯겨다니면서 이사도 가고 하게 만들면 훨씬 좋았을 것 같습니다. 그리고, 매겜타를 접해본 적이 없다면, 초반 회사운영이 조금 어렵긴 합니다. [spoiler]초반 대박작 하나 띄우고 그걸로 후속작 내면서 돈을벌고, 확장하는 플레이가 필연적이고, 이에 실패하면 리세마라를 해야하죠.[/spoiler] 초반플이 어느정도 정해져있고, 운이 좀 있어야 하죠. 하지만 그것만 극복하면 상당히 게임플레이가 원활해지는 편입니다. 결론은 재미따!
incroyable
맛있어요 정통적인 타이쿤입니다. 기본을 아주 충직하게 지켰어요 한판 돌리고 나면 속이 든든해집니다.
super
没有汉化,我需要汉化,玩家就只靠爱发电
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.4K | 91% | $14.99 | |
| $198.9K | 662 | 71% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6M | 7.8K | 94% | $22.99 | |
| $251.9K | 445 | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 5.2K | 93% | $49.99 | |
| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.9M | 34.2K | 85% | $8.74 | |
| $6.9M | 17.4K | 90% | $19.99 | |
| $6.9M | 13.3K | 90% | $19.99 |