
Start your own game development studio in 1976. Build your own offices, production facilities and server rooms. Develop the games of your dreams and produce the next next-gen console. Rise from a small garage company to a huge corporation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.8Kreviews | 94% | — | $6.9M |
| $19.99 | 67ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Qu'est-ce que Mad Games Tycoon 2 ?[/h1] [quote=Peet] [b]Mad Games Tycoon 2[/b], développé par [b]Eggcode[/b], est la suite directe du simulateur de gestion de studio de jeux vidéo, où vous partez d’un petit bureau dans un garage pour devenir un géant de l’industrie vidéoludique. Cette suite reprend l’essence du premier jeu, mais l’enrichit sur presque tous les plans : gameplay, profondeur, possibilités, et qualité de vie.[/quote] [h1]Un simulateur de studio toujours plus riche[/h1] Ce qui fait la force de [b]Mad Games Tycoon 2[/b], c’est sa capacité à capturer la montée en puissance d’un petit studio indépendant jusqu’à un empire de développement AAA. On y retrouve une grande liberté : choix des plateformes, genres, moteurs de jeux, types de marketing, gestion des licences, équipes spécialisées… C’est ultra complet. Vous pouvez désormais construire votre propre bâtiment étage par étage, en créant des salles dédiées à chaque aspect de votre studio : développement, recherche, son, graphismes, QA, serveur multijoueur… Tout ça s'emboîte dans une simulation fluide et très gratifiante. [h1]Une vraie amélioration du gameplay[/h1] Par rapport au premier opus, tout a été peaufiné : plus de types de jeux à développer, une meilleure gestion des employés et des projets, un moteur plus stable, plus de défis économiques. La personnalisation est au cœur de l’expérience, et on ressent beaucoup mieux l’évolution de notre studio. Le jeu pousse à optimiser sa structure, à former des employés, à jongler entre les licences, les jeux contractuels, les moteurs maison et la compétition toujours plus rude. Les choix ont plus de poids qu’avant, et c’est franchement satisfaisant. [h1]Interface plus claire mais encore perfectible[/h1] L’interface a été revue et corrigée, elle est plus lisible que dans le premier, même si certains menus restent un peu denses ou pas toujours intuitifs au premier abord. On finit par s’y faire, mais un effort supplémentaire de clarté n’aurait pas été de trop. [h1]Une direction artistique fonctionnelle[/h1] Le jeu ne brille pas par ses graphismes — ce n’est pas le but — mais il reste clair, lisible et coloré. On voit ce qu’on fait, et c’est ce qui compte. L’ambiance sonore est discrète mais suffisante, et les bruitages liés aux employés ou aux notifications remplissent leur rôle. [h1]Un contenu solide, un suivi un peu plus actif[/h1] Le développeur a proposé des patchs et du contenu depuis la sortie, avec une vraie écoute de la communauté. C’est encore un projet indépendant, donc le rythme est plus lent que dans un studio AAA, mais on sent qu’il y a de la passion derrière. Le jeu propose un challenge bien calibré, avec une rejouabilité énorme. [h1]Mods et communauté[/h1] Comme le premier, [b]Mad Games Tycoon 2[/b] peut être moddé, et la communauté a déjà produit pas mal d’ajouts intéressants : nouvelles plateformes, genres, équilibrages, traductions, etc. Un vrai plus si vous voulez prolonger l’expérience. [h1]Conclusion[/h1] [b]Mad Games Tycoon 2[/b] est la version ultime du premier opus. Plus profond, plus complet, plus exigeant, il corrige de nombreux défauts du premier tout en gardant ce qui faisait son charme. Il n’est pas parfait — l’interface pourrait encore être affinée — mais il s’impose comme l’un des meilleurs simulateurs de studio de jeux vidéo sur le marché. [code][h1] ---{ La note }--- ☑ 8.2 / 10[/h1] [/code]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Turkish, French, Spanish - Spain, Portuguese - Brazil, Hungarian, Traditional Chinese, Russian, Polish, Czech +8 more
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mad Games Tycoon 2 Mad Games Tycoon 2 is a great game with many solid mechanics, and the gameplay feels excellent. One of the few issues I can point to is that the game tends to get repetitive. 8/10 If this is your type of game, it's worth the money.
Hoş vakit geçirirsiniz 3-4 saate bayar birkaç ay sonra geri oynarsınız
gud
8.9/10 从开罗时代开始玩游戏开发模拟爱上这种类型的游戏。这款游戏的前作的评价是:作为游戏开发模拟神作出现的独立游戏,相比游戏发展国少了RPG的内容以外几乎拥有所有功能。 2的制作组这是一股脑把所有东西都塞进去了,但是后期又卡又繁琐,智能化还不够,希望有更优秀的续作。
If you played Mad Games Tycoon you will be very familiar with how the sequel plays. I will not go into details here about how the game functions or works, you can see my review on the first game if you want details about that as both games play very much the same. The biggest differences in Mad Games Tycoon 2 are new features, more consoles, and enhancements to the first game's gameplay. The biggest new feature is being able to develop and sell games on an arcade unit. It works similar to putting out a console as you have to research the hardware and develop the hardware to sell it. Another feature is developing games on smartphones. Like Arcade units it is treated differently, when choosing to develop a new game you have three options now. Develop on a console/PC, Smartphone, or Arcade Unit. The other big feature is having a Gamepass. If you develop enough games on a specific platform, like PC for example, you can start to sell subscriptions to a Gamepass and allow your newly developed games release straight to there. Though the price of Gamepass can only go up to $10 max so you may not want to release everything on Gamepass only. Plus you'll have to pay for servers to host Gamepass for your customers. Its a neat feature and can be used to put games on after their release to retail is complete for added income. Keep in mind though, the feature doesn't unlock till the 2010s. So if you start in the 1970s you'll have to wait to use this feature. Same for smartphones as well. Arcade Units are unlocked if you choose to start in the 1970s. Another feature that can add more revenue is a fan store. If you can get your games IP rating up you can start selling merch on a website. Depending on how high of a IP score your game franchise has will unlock items to sell for said IP. Best way to increase the IP score is pumping out games of said franchise. If you keep making sequels or spin-offs of the game franchise you don't get penalties like you would if you spam a genre type of game. Like pumping out tons of FPS games with the same category. One of the biggest improvements I saw in this sequel was self-publishing. In the first game I found it really hard to get high amounts of sales when you self publish your games or other companies' games. Also you no longer have to setup a digital store to sell them digitally either. Here it just does it automatically once the internet is unlocked. You no longer need servers to sell digitally either. You can see how many copies sold by digital and adjust prices accordingly. Overall Mad Games Tycoon 2 is a much needed improvement of the first game. Many improvements and enhancements that make Mad Games Tycoon enjoyable to play again. If you haven't played any of these games I would say start with this one, as it is the better version. Final Verdict: 5/5 Amazing Game My review of the first game: https://steamcommunity.com/id/jbthegamer/recommended/341000?snr=1_5_9__402
Ich verstehe den Hype nicht! Warum eine negative Bewertung? Das Spiel hat interessante Ansätze und die ersten vier Stunden habe ich es durchgesuchtet und alles um mich herum vergessen bei meiner Zeitreise durch die Gameswelt. Aber dann stellte ich so langsam fest, dass es das auch war. Mehr nicht. Es macht kaum einen Unterschied, ob man als erster DIE revolutionäre Technik entwickelt hat. Das hat Spiel wirklich viele Einstellungen und geht da voll in die Tiefe, aber es wirkt sich nicht aus. Über den Blödsinn, dass ich eine Sounddesignerlegende einstellen durfte und Traumnoten für den besten Spielsound kassiert habe, obwohl ich nur PC-Speaker im Angebot hatte, konnte ich ja noch wegsehen, aber trotz der Einstellung realistische Entwicklungszeit, knallt man ein Spiel nach dem anderen raus. Man bekommt gar keinen Bezug mehr zu ihnen, wenn man innerhalb kürzester Zeit das revolutionäre Hauptspiel, das Addon, die Fortsetzung und das Spinn-Off schneller rausknallt, als ein T4 Förderband bei Factorio liefern kann. Es gibt eine gewaltige Menge an Themensets für die Spiele, aber nur einen willkürlich gesetzten Hype. Da sind zu Spielbeginn aus irgendeinem Grund Handballspiele total angesagt und Farmspiele nicht, ohne dass es einen Grund dafür gibt. Man kann keinen Hype erzeugen, man kann kein Genre, keine Technik oder sonst etwas spürbar revolutionieren. Einzig die Plattformen auf denen das Spiel angeboten wird, werden durch die Spiel Verkäufe scheinbar positiv beeinflusst. Es ist einfach nur langweilig, wenn man aus tausend Optionen auswählen kann es aber keine echten Auswirkungen auf die Gameswelt gibt und sich das dann so schnell wiederholt, dass man keine Lust mehr hat wieder die tollsten Optionen zu finden nur um wieder einen 80+% rauszuhauen. SCHADE!
经营游戏公司游戏里找不到对手的水平,毋庸置疑的top1
Como ser la única y maldita dueña del entretenimiento mundial: el simulador. Básicamente compré Sony, Micro$oft, Bugisoft, Bugthesda, Nintendo y a cualquier pobre infeliz que hiciera jueguitos. Ahora mismo soy el monopolio absoluto, no solo fabrico todas las consolas del mercado, mi plan maestro para exterminar el formato físico salió mejor que el de Sony y Rockstar y nadie me critico... Saque GTA 7 antes que saliera el 6. 10/10, ideal para calmar tus ansias de tiranía corporativa capitalista sin ir preso.
ist ein sehr gutes spiel macht sehr viel spass
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.4K | 91% | $14.99 | |
| $198.9K | 661 | 71% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6M | 7.8K | 94% | $22.99 | |
| $251.9K | 445 | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $6.9M | 17.4K | 90% | $19.99 | |
| $6.9M | 13.3K | 90% | $19.99 | |
| $6.9M | 29K | 73% | $9.99 |