
Turn-based pirate strategy for 2–4. Race your clan home across a 15×15 sea. Capture rivals, survive storms, and spend every dice roll with intent. Four asymmetric clans—defence, speed, aggression, control. Solo vs bots or online multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 15, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.8M | 12K | 94% | $7.99 | |
| approximately $1.8M | 10K | 78% | $6.99 | |
| approximately $1.1M | 2.9K | 92% | $13.99 | |
| approximately $529.9K | 2.3K | 75% | $12.99 | |
| approximately $892.2K | 3.3K | 93% | $9.99 | |
| approximately $414.5K | 1.4K | 70% | $14.99 |