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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes.
macdows 95 is a very creative puzzle game - more specifically, it consists of a large number of smaller, random puzzles. Said puzzles range in difficulty and complexity, but all of them are doable, either due to being very intuitive or thanks to the ingame hint system. The game itself quite short - I have finished it in about 2 hours, with 30 minutes more to collect every achievement. My only two problems with the game were: - some achievements are impossible to complete after the ending, forcing you to reset your game through erasing some files, - the ending does not make it clear you have finished the game - I spent 10 minutes on the ending screen thinking there is still one more puzzle to solve. Those problems are ultimately rather insignificant, so the overall enjoyment of the game remains unaffected. As such, I highly reccomend the game for anyone who enjoys short, creative puzzles that sometimes require out-of-the-box thinking. The game is quite cheap already and is certainly worth buying, whether or not it is currently on sale.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok
익숙한데 참신한, 친숙한데 생각을 하게 만드는 퍼즐 모음집
If you like puzzles, sure.
解密不错。
Macdows 95 é aquele tipo de jogo estranho no melhor sentido possível. A estética inspirada no Windows antigo, o humor absurdo e a sensação constante de estar explorando algo proibido ou quebrado, criam uma experiência única. Mesmo sendo curto e caótico, ele consegue divertir justamente por não tentar ser convencional.
I completed it twice, and the puzzle remained the same. 0_0
Le principe d'une interface mimant un Système d'Exploitation est surprenante lors de la prise en main. Problème : la vingtaine de minis-jeux/puzzles ne dépassent jamais ce stade et ne développent pas vraiment le concept. Ces minis-puzzles sont parfois même agaçants : prise en main ou manque d'information sur ce qui est attendu (n'est pas The Witness qui veut). Le système d'indices progressifs (2 ou 3 par puzzle), découverts en dépensant une "ressource" que l'on peut elle-même récupérer par un mini-jeu de type flipper, est une belle idée. Malheureusement, celle-ci est plutôt gâchée par la nature des indices, qui trop souvent, ne font pas avancer la réflexion (le 1er indice est trop souvent évident, et il faut aller chercher le 2ème ou 3ème pour avoir un début d'aide). Jeu très court (~2h) mais le faible intérêt des puzzles ne donne pas vraiment envie de prolonger les efforts.
acho que esse é um dos poucos jogos que não são relacionados à enigmas que possuem a atmosfera de um enigma
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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