
Photographs is a Narrative Tragedy Puzzle Game? What the hell does that mean
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Цикл историй с логическими загадками [/h1] [code] Необычно поданная игра в пиксельном варианте. Нам рассказывают истории, разбавленные загадками [/code] Отлично всё сделано: музыка, герои, интересно читать и фотографировать...но загадки бесят, игра воспринимается именно как чтение с некоторыми действиями. Было бы неплохо добавить быстрый "скип" головоломок. Пусть кто-то и воспринимает их как обязательную составляющую, но мне кажется, что и без них игра необычная и интересная. https://www.youtube.com/watch?v=2DrQgj1RXjA [i] Всё что вы хотели знать об играх и боялись спросить, подписывайтесь на куратора [/i] [url=http://store.steampowered.com/curator/33768709/] Activation from: October 19 [/url]
I really like the game's narrative, the heartstring pulling stories, the beautifully detailed pixel graphics complimented and explored with the camera lens mechanics. What ruined the emotional experience for me were the puzzles. The game is divided into five characters' tragic tales, each character has their own puzzle game. The puzzles are fine maybe even a bit fun but not enough for me to play that same buggy puzzle ten times per character, it gets irritating very fast. A single character segment is 30 minutes long at most but only 5 of those minutes are devoted to the story while during the other 25 we're forced into puzzles that don't work well half the time (puzzles froze on me so I had to force the game off and on to finish them) and get aggravating really fast. The way story and puzzles are combined and exchanged is the worst. You begin with a fraction of the story that's 30 seconds long than you get a puzzle 2 minuteslong if you're smart, come back to the story for 30 more seconds, forced back into that same puzzle, 30 seconds more of story, puzzle again, copy and paste for 30 minutes. You finished that character, do the same for four more characters, 5 minutes of storytelling accompanied with 25 minutes of annoying iffy puzzles per character. When you've finished the 5 character segments, you will play the role of God and choose which character to grant them, not a happy ending, a less tragic ending. The choice is not straightforward since you have to play essentially a tug of war game between the characters to reach your chosen one, which I like as it makes choosing emotionally harder especially when they're pleading for your help. When you have chosen your character, what's your reward? You don't get additional story. Instead you play those ♥♥♥♥♥♥♥ puzzles again 3 more ♥♥♥♥♥♥♥ times and then greeted with the credits with extra character images. Honestly, I didn't even reach one character's ending let alone five. As soon as those puzzles showed up again, I got fed up, turned off the game and watched the endings online. These stories really beautiful so humanly painful. Characters coming from all walks of life, they're paths are diverse colorful yet so sad I adore them. But those puzzles ruined my emotional investment in the stories. What emotions I had for the the characters were quickly replaced by frustration. So frustrating for so little story, all so one character can get a less painful conclusion and you don't even see it conveyed properly, lousy payoff. The developers should really put more time and quality to the stories, take more advantage of the camera mechanics and cut down on those puzzles. If you're still interested the game, wait for it to go on sale.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una corta experiencia que habla sobre las decisiones que tomamos en nuestra vida y los giros positivos o hasta terribles que pueden surgir. Todo construido en un gameplay sencillo y un bello pixelart. Incluso hay momentos en este juego que me hicieron sufrir por todo lo que les sucede a los personajes y el como tu solo puedes ver sin actuar demasiado. Excelente juego que, por momentos, me llegó muy fuerte. Más reseñas en mi mentoría de Steam: https://store.steampowered.com/curator/41176368-El-Blog-de-DanielKaze/
The stories and art are breathtaking! The puzzles now have hints making it easier to pass when my brain just could not see the way to solve. The puzzles are actually easy, but I played through every character in one sitting, so I got a bit burnt out and bored with all the puzzles. If you are not into puzzles this game might not be right for you, personally the stories and art made it worth getting through the puzzles
游戏本身不错,但是PC适配得不好,分辨率的下拉框都不正常,更别说要求用鼠标做出很多手机动作(如滑动翻页之类的)。 干脆在iOS又买了一份通关了——小游戏幸亏有“跳过”,否则大概率通关不了。
剧情一般,小游戏可跳过给好评,最终就是五选一,从个人感觉来说这种重选对当事人来说根本没有意义,好奇又有极大折扣时可以考虑入手,勉强推荐吧
Despite the minor bugs, I really enjoyed the game. Beware tho: the stories are quite depressing. Make sure you're in a good headspace before playing!
EXTREME violation of privacy at the end where they turn on your camera?? like why? why EVER do that? with no warning and just doing it. On top of no warning besides "tragedy puzzle game" in the description for the ending to the first story for a suicide that is very graphic for pixel art. The puzzles are simple slider games (2 of them), tanagrams, match 3, and a very easy to solve 'physics' thing where you launch a ball into a targets - but it shows a path all the way so there is no thinking involved really. Like with that the most complicated level I just moved the bars until it showed I had it right then went for it. I do like how the game shows the story through the puzzles but it does it literally 1 layer deep and then the story is over - no hard puzzles and no complex thinking. The stories don't make you think about it outside "yeah that tracks" and "wow that sucks". Like the only one that I would put any thought into is the prisoner story and my only thoughts are: why did you let these people do any of what they did? It should have ended the moment you were starving but I guess that would have been too short for the game. Also currently it is on sale for 60% off (4.79) and the 2 year low is 3.59. On mobile however it is 3.99. Why are you charging 3 times more for your game at base price and still more even on sale? I guess they expect people to go "oh look an indie game on steam lets play" and never look into it further. If you are interested in this game at all and what it has to offer look up playthroughs as it would be less of a waste of time and money than playing this.
写真は真実を明かす。 誰しも負い目はあるもの。それを追体験して、事実改変をして、最良の未来を導く。 パズルはそんなに難しくないです。
다 좋은데 다른 엔딩 보려면 다시 플레이 해야 하는 점이 번거로움
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| NecroAttack! | $61.1K | 269 | 75% | $9.99 |
| Apostle | $61.1K | 528 | 83% | $5.99 |
| Umihara Kawase | $61.1K | 242 | 93% | $9.99 |
| Stuck Together | $61.1K | 214 | 89% | $11.99 |
| 活字引擎 | $61.1K | 269 | 96% | $13.99 |
| TRAPPED | $61.1K | 460 | 36% | $4.99 |
Related
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| Euro Truck Simulator 2 | $75.9M | 746.6K | 97% | $4.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| DAVE THE DIVER | $66.9M | 158.7K | 97% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.2M | 69.6K | 66% | $29.99 |
| House Flipper | $58.4M | 91.9K | 94% | $24.99 |