
A 1-4 player co-op horror game where you must outsmart a monster that adapts to your every move. Enter a volatile Rift with shifting maps and objectives, scavenge rare resources, and extract together… or betray your friends for the lion’s share of the loot.
Modeled estimate, not a reported figure. How we estimate →
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About
Macabre is a high-stakes co-op horror game where stealth is survival and the Rift is never the same twice.
Maps shift, objectives change, and the monster adapts. Scavenge rare resources and fight the urge to panic as you stabilise each Rift before it collapses.
Survival isn’t guaranteed. Escape together or abandon your team to save yourself. Trust is fragile. Betrayal is easy.
One truth remains… It’s Macabre.









You will not be able to shoot your way out of this nightmare. Macabre is about stealth, cunning and wit. Stick together to survive, or betray your teammates to keep the loot for yourself.
Just remember, Macabre preys on those who stray from the pack.

Luckily, you meet a fellow Rift enthusiast named Banjo, an eccentric survivor who guides you with his knowledge and gear. He is your lifeline, offering equipment and upgrades that give you a fighting chance. Spend your resources wisely.

Macabre learns as you play. Rely on the same tricks and it will adapt. Each encounter forces you to improvise. Distractions, stuns and even sacrifices may be the only way out.

Every run is a gamble. To keep what you have scavenged, you must reach the Extract alive. If you die, you lose everything. The Rift does not forgive mistakes, and neither will your team. Greed, hesitation or betrayal can be just as deadly as the monster itself.

While avoiding Macabre, you will scavenge powerful artefacts and strange items from fractured timelines. Every piece of loot matters. The right equipment can reveal hidden truths, distract the monster or help you survive long enough to escape.

No two runs are ever the same. Each Rift reconfigures itself with randomised layouts, shifting objectives and unpredictable monster behaviour. You will never feel safe, no matter how many times you enter.

Macabre is a co-op survival horror game from Sydney-based Weforge Studio, an indie team with a passion for horror and multiplayer gaming. Our aim is to deliver one of the most immersive multiplayer horror experiences on Steam. Early Access marks the first step. Revenue from sales will be reinvested into continued development, and we plan to expand the game with new maps, monsters, puzzles and chapters as development progresses, guided by player feedback.
Macabre’s design is shaped by years of gaming experience. The adaptive AI channels the tension of Alien: Isolation. The extraction style risk and reward loop reflects the intensity of Hunt: Showdown and Escape from Tarkov. The social dynamics of trust, betrayal and chaotic teamwork take cues from DayZ, Phasmophobia and Dread Hunger.
At its heart, Macabre is about people. In-game VOIP creates unpredictable alliances, rivalries and betrayals. Just like our co-founders Jay and Jake, who first met through voice chat in DayZ, we want those connections to feel real.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've played 3 hours when it came out and it was so solid! It had it flaws and my hope was that they would improve it. Sadly I came back one month later only to find the SOLO EXPERIENCE is UNPLAYABLE and couldn't even play for 1 hour. The Monster will find your relentlessly and even kill you through obstacles making it more annoying than scary. Stop trying to be a friend slop game and take the horror aspects seriously, people will find it hard to compare you to Alien Isolation when you are pushing the friend slop agenda too hard. Stick with the gritty coop horror game where you and your friends have to outsmart the creature. But also think about the solo players right now that might want to enjoy the game before it blows up on socials. Here's a thumbs up to keep the developers going. I will check back in with the next big update.
[h3]Leggi [url=https://www.tanadelcobra.com/macabre-prime-impressioni/]l'articolo completo[/url] su [b]La Tana Del Cobra - tanadelcobra.com[/b]![/h3][hr][/hr] RECENSIONE EARLY ACCESS ... Il gameplay poi è piuttosto basilare, e ci vede semplicemente esplorare, scoprire\raccogliere e poi estrarre in un ciclo ripetitivo senza la presenza di una vera trama che dia un senso alle nostre azioni o la motivazione a proseguire missione dopo missione. Il mondo e le locazioni sono sempre simili a sé stesse, il pericolo é sempre lo stesso, e oggettivamente una delle poche motivazioni per giocare è quello di affrontare la sfida in compagnia; un po’ poco, viste le alternative in circolazione. Al tempo stesso però Macabre presenta caratteristiche che sono oggettivamente molto positive: oltre all’apprezzabile possibilità di rimappare l’interezza dei tasti, cosa purtroppo non scontata nel panorama dei giochi indie, il titolo di WeForge Studio ha la indubbia capacità di spaventare chi gioca grazie al buio pervasivo presente sul pianeta, alla fitta vegetazione che blocca la visuale e ai ringhi e ruggiti dei mostri che si aggirano non visti attorno a noi. ... [hr][/hr]Visita la nostra pagina [url=https://store.steampowered.com/curator/34194534-La-Tana-Del-Cobra/]Curatore di Steam[/url] per scoprire altre recensioni!
Joguei Macabre e achei que o jogo tem bastante potencial. A atmosfera é interessante e o clima misterioso realmente chama atenção, mas ainda falta uma tradução para PT-BR e um tutorial mais claro para que o jogador não se sinta tão perdido no começo. Apesar disso, o conceito é promissor e dá vontade de ver o jogo evoluir nas próximas atualizações. 🎥 Confira o vídeo completo: https://youtu.be/pPDVkPvgEeI 👉 Inscreva-se no canal e me acompanhe nas lives noturnas na Twitch.tv/rodolfoclash, sempre com novos jogos e muita conversa!
As a kickstarter, it has potential but needs a lot more updates. Will try again later at some point.
Не нужное мнение, в рамках короткого знакомства на "Безумном ключнике") https://www.twitch.tv/kir_lucky Не смог собрать кооп на эту игру, пошёл соло. 1. Картинка жутко мыльная и слепит 2. Монстр глупый, агриться на тебя через всю карту 3. Нефига не понятно в иге ) Даже за свои деньги,не могу посоветовать
Macabre has a great foundation for a unique extraction experience. My co-hosts and I talk about our first impression on episode 117 of the CoinDrop Podcast which you can find at the link below. To touch on some of the things this game does right; Coverage of Macabre starts at about 1:03:00 https://youtu.be/zSyZi6oOvE4?si=suynoX4hNpOs-9o0 - The tension is far more real and authentic than any other extraction-like because you can't really fight back against the monster. - The lack of music and focus on real world sounds builds tension rather than taking it away. I love that your character audibly starts to breath harder as the monster approches which really helps build the horror elements in this game with out over reliance on background music. - I'm looking forward to watching this game progress and grow as it moves through EA. I don't generally like Extraction games but Macabre has a chance to do something very special and very fun if they keep plugging away at it
I have waited for this game for years and it did not disappoint! This game is hard to play alone, so recommend getting a crew. Can't wait to see how this game continues to grow. See you in the rift birdies!
I like this
Macabre is a unique spin on the horror game genre, but still fails to execute anything even remotely well. Macabre utilises a very unique setting, the Australian outback, and is one of the best parts of the game. It even includes all of the sounds from native Australian animals which was an incredible addition. However, the gameplay itself is your simple run of the mill horror game, similar to Dead By Daylight or something like that. The objectives are quite simple, and of course you need to go around and collect items to porgress. The monster design isn't anything all that special either. I will admit though, the main tool that players use in Macabre is actually quite innovative, and is really cool to use. However Macabre has terrible optimisation and even the best PC will experience choppy gameplay. The graphics though, are quite the sight to behold, especialy for an indie game like this. Macabre, like majority of the other indie horror games before it that it is trying to replicate, has the potential to be fun, but as per usual, just isn't there yet. 4/10
This has amazing potential! If you like phasmophobia then youll like this, the visuals are appealing, items look interesting, its multiplayer at heart with integrated vc and typing features. Each run is max 40 minutes and the layout changes eveytime. (i played single player cause there was no one in the lobbies, and also played on easy for my first play run so this might influence some things.) The gameplay is relatively simple, your mission is to find rift holes and extract them with your portal gun and you try collecting as many high valuable items as you can by looting chests that you find in bunkers (8 inventory slots) which will help you buy objects from Banjo, which wiill help you distract the monster. A few nitpicks i have: The monster is heavily influenced by the sounds you make and will often just camp at your destination, during my first runs i had an issue with always getting killed at the same spot while trying to pick my items back up. If your playing on single player, it is really hard to shake the monster off because once again, it just follows your sound so no matter where you go so it just constantly follows you. Theres not really any concequence of always crounching, the speed in which you are c is almost the same as if you were running so the option to just crouch all the time to minimize your sound is the strat i used for my runs lol. the game is still in beta and despite my nitpicks this looks like a promising multiplayer game, cant wait for more!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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