
Addictive and exciting, Luxor is an action-puzzler that takes you on a thrilling adventure across Ancient Egypt. Isis has enlisted you to battle Set and his evil minions. Use your scarab to shoot and destroy the approaching spheres before they reach the pyramids. Use Isis magic by catching talismans, gems, and Ankh coins.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's fine. It's an old game and the first of the saga so I will rate it as such. The levels in later chapters are too long. It also has other generic luxor issues like lack of achievements, repeating levels, overstaying its welcome, lack of variety, etc.
After applying a patch to remove the SWF calls, it works like a dream. I just wish it were easier to integer-upscale old software like this so it isn't so tiny. And it works even [b]better[/b] on Linux, no patching necessary,
En fait avec Windows 11 ce jeu se lance mais on ne le voit pas sur l'écran du PC J'ai fait une demande de remboursement à STEAM
The game is bugged and you have to play the whole game again
Luxor is a match 3 arcade game with a twist - the orbs move on a path. The goal is to shoot colored balls at the "trains" or segments moving along the path and match all of the balls before it reaches the end. More and more segments are required to complete the level with more colors being introduced, and the segment getting a farther head start incrementally ramps up the difficulty. Rinse and repeat for the 100 or so levels then the glory of the Egyptians gods will be restored. The graphics look fine and the UI functions as intended. The audio gives proper feedback and has a nice thematic sountrack. No bugs were encountered in my playthrough, but a few complaints. Later Luxor games offer more power-ups with awesome, unique abilities, which this game sorely needs. The "catch up" mechanic of the segments seems to be very weird or unfair at times when making numerous match chains. Overall, an addictive and good time killing experience for anyone. Also, yes, I am aware that many can not play the game. The game doesn't work as intended with new hardware, but an easily to comprehend patch exists for many of the Luxor games
Aside from the game normally being priced at $9.99 and being difficult to get running on modern computers, Luxor has a few other issues I feel are worth mentioning: 1) There is no difficulty selection, and by extension, no way for players to practice difficult levels. 2) The hit-detection on the balls seem a little sketchy. They sometimes don't slot into where you shot them at. I have not noticed this issue in other marble-shooter games I have played. 3) The default shooting speed feels a little too slow for the pace the game sets after stage 3. This makes catching the speed power-ups a necessity. This issue is compounded by the lack of a practice mode I mentioned above. Despite this the game is still mostly enjoyable, with an attractive and consistent Ancient Egyptian-themed art style complimented by appropriate sound design and music, as well as simple and addicting game play. Wait for the game to go on a big sale, or just play the newer entries in the series. The newer Luxor games have difficulty selection, better ball accuracy, and are easier to get running on your PC.
works on steamdeck, doesnt work on win11
perfect classic
passando horas jogando, muito bom
Great game that I played alot of times during my childhood and will play during my adulthood. I love the visuals, the sounds, the "BACK" of cleopatra, the AA-AA-AA of 5-coin collecting. Probably easy to play for colorblinded folks. Though, mechanically vise the Luxor 2 is peak
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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