
Experience LUXOR in stunning HD! Answer the call of the goddess, Isis, in this addictive marble-shooter game. Chains of colored spheres are working their way through ancient Egypt, and it’s up to you to stop them before they reach the pyramids.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game with my parents years back when I was a child. It gave me a good memory. When I found this game on Steam, I bought it without doubt. I wish to add Cloud service and achievements
Luxor has good fundamentals. I haven't played Zuma, the game's clear inspiration in gameplay and aesthetics, so I can't offer any substantive comparison, but on its own, the concept is sound, and it's designed competently. However, the execution frustrates me. The one and only music track for the gameplay gets on my nerves, it's too ostentatious and doesn't complement the gameplay, yet it will still burrow into your skull through constant repeat. The campaign is also way too long, with 86 indistinguishable levels. Several of these are identical and each attempt can take 4-5 minutes, which stacks should you fail a level and more so if you get a game over. There are other puzzle games that have similarly repetitive content, but they're usually presented as separate challenges, not a contiguous campaign. The game is also too slow on lower difficulties, when you stack too many combos and power ups, causing the train to halt and even backtrack out of range. These issues aren’t terrible, but they clash with the breezy pick-up-and-play casual game this is clearly supposed to be. These aren’t huge issues. I like the gameplay, or I think I would like it if the presentation was improved. The winding paths and obstacles require quick thinking and aggressive play as the difficulty ramps up, and blasting big color sections and setting up big chains is fun. You have to calculate the delay to your shots, and there’s a little inaccuracy to how the shots place themselves in the train, but they can be adjusted to. However, the game ultimately failed for me because it’s not consistently satisfying. While chaining combos and blasting a column with lightning might be satisfying, I cannot say the same for using the other power-ups, the fire and the wild ball. Catching falling gems and coins should give me shots of dopamine, but the visuals and sound effects don’t induce such reactions at all. I shouldn’t want such a monotonous game to be addictive, but I see the alternative here clear as day, an arduous and uninspiring slog through the desert. EDIT: Playing with the mouse seems to fix some of the issues with the gameplay, but for the presentational elements, skip this game and check out its sequel.
$10 is too expensive imo, best to get it while it's on a deep discount sale or from a bundle. If not, it is a fairly enjoyable game, but only if this type of Match-3 game is your cup of tea.
il + bello di sempre
Luxor HD is a high-definition revival of a classic casual puzzle experience, developed by MumboJumbo and published by Accelerate Games, that leans confidently into its roots while polishing the formula for modern displays. At its core, the game is built around the familiar and instantly understandable concept of stopping advancing chains of colored spheres before they reach their final destination, but it elevates this simple premise through careful pacing, audiovisual polish, and a steady stream of escalating challenges. Rather than trying to reinvent the genre, Luxor HD focuses on refinement, delivering a smooth and approachable experience that feels timeless rather than dated. The gameplay loop is straightforward yet consistently engaging. Players control a winged shooter positioned at the bottom of the screen, firing colored orbs into winding chains that snake across the playfield. Matching three or more spheres of the same color causes them to disappear, often triggering satisfying chain reactions when executed with precision. What begins as a relaxed test of aim and timing gradually transforms into a more demanding exercise in foresight and adaptability, as later levels increase the speed of the chains and introduce more complex paths. Success depends not only on quick reflexes but also on smart shot placement, color management, and the ability to anticipate how the chain will behave several moves ahead. One of the strengths of Luxor HD lies in the sheer volume and variety of its content. With dozens of levels spread across multiple modes, the game provides far more than a brief distraction. The main adventure mode steadily introduces new layouts and challenges, while alternative modes such as survival-style play and timed challenges offer different rhythms and goals. These variations keep the experience fresh and cater to different play styles, whether you prefer methodical progression or high-pressure endurance runs. Power-ups play a crucial role in maintaining momentum, dropping into the playfield as rewards for skillful play and temporarily shifting the balance in your favor with explosive effects, lightning strikes, or color-changing shots that can turn the tide in otherwise overwhelming situations. Visually, the high-definition upgrade does meaningful work. The ancient Egyptian theme is presented through richly detailed backgrounds, vibrant color palettes, and clear visual distinctions between sphere colors and environmental elements. This clarity is essential during hectic moments when multiple chains converge and the screen fills with motion. The art direction may not aim for realism, but it embraces a stylized grandeur that suits the mythic tone of the setting. Animations are smooth and readable, ensuring that feedback from successful matches and power-up activations feels immediate and rewarding without becoming visually cluttered. Audio design complements the visuals with a sense of adventurous momentum. The music draws on rhythmic, atmospheric cues that reinforce the game’s ancient theme while maintaining an energetic pace that keeps players engaged. Sound effects provide crisp, satisfying feedback for every successful match and chain reaction, reinforcing the tactile pleasure of the core mechanics. While the soundtrack may fade into the background during extended sessions, it consistently supports the flow of play rather than distracting from it, which is ideal for a game designed around sustained focus. What ultimately makes Luxor HD endure is its balance between accessibility and challenge. New players can grasp the fundamentals within minutes, enjoying early levels that feel forgiving and encouraging, while experienced players will find plenty of tension and satisfaction in mastering later stages and optional modes. The difficulty curve is firm but rarely unfair, and failure usually feels like a consequence of misjudgment rather than arbitrary design. This balance makes the game equally suited to short, casual play sessions and longer stretches of focused progression. Taken as a whole, Luxor HD stands as a polished example of classic puzzle design done right. It does not chase trends or attempt to complicate its identity, instead delivering a clean, focused experience built around mechanics that remain compelling years after their introduction. For fans of marble-shooter games, it offers a dependable and content-rich entry that respects the genre’s traditions while benefiting from modern presentation. Whether approached as a nostalgic return or a first encounter with the series, Luxor HD succeeds by offering satisfying gameplay, steady challenge, and a sense of timeless fun that makes it easy to keep playing just one more level. Rating: 8/10
非常优秀的一部作品,对比原作Luxor(2005) 有了相当大的改动,动态的地图背景焕然一新。一些地图进行了微调,主要目的是平衡难度或者适配16:9界面。有些改动则是趋近于二代的风格,比如局内intro、stage complete音效、sphere样式、achievement中统计的数据、游戏可选择的模式等。甚至有些是三代的元素,比如survival和practice的选关界面、stage complete的边框样式、how to play的背景以及mian menu背景等。需要提及的是本作虽然已经在Luxor HD(2011) 的基础上进行了游戏内容上的优化但依然存在少量bug:1.某一难度下通关13-10后选择进入下一难度,接着不打1-1直接到main menu,然后重进adventure会丢失之前的lives、score这些数据。2.不同机型(我不确定是机型原因还是windows版本原因)游玩时灵敏度可能有不同(有些情况下发射器相对于鼠标有延迟),虽然正常情况下的手感仍然不如Luxor 2 和 Luxor 3 。3.Achievement中spheres destoryed一栏Turquoise和Orange数量统计是反的,powerups collected中的这两个颜色也是反的。4.局内发射器偶现点击后未响应的问题,左键右键都有过(在后期关卡中一个球点一下发射不出去然后要再点一下还是很烦的,抑或是fireball想存在手里秒切右键发射结果fireball发射出去了)。5.局内多次右键偶现吞道具的问题,触发条件未知(貌似是在一直存道具直到一列消灭下一列出现才有可能触发这个bug)。以上是目前回想到的bug。总体来说本作创新性还是很高的,而且特效精美丰富、可玩性很强,还原性略有欠缺,不过还是值得推荐。
It's an oldie but a goody !
grave
Definitely one of my favorite casual games. Simple and decently addicting with pretty beautiful graphics even all those years later. Level designs are.. Rather simplistic, which I do not really mind, though I personally prefer the 3D backgrounds of later games. There's some short story if you care for that, but it's mostly about the gameplay for most people, myself included. You just shoot balls into other balls to match 3 of same color. Despite the game being simple, there's a lot of thinking and fast action to be found in here, especially on higher difficulty levels. Power ups exist to help you out of tougher situations, but which one you will get is entirely random. You get the power ups for every 3rd match that you make without being inaccurate with your shots. If you can be fast in thinking and acting, as well as accurate with your shots, most of the levels shouldn't be a problem for you, which makes for a nice adrenaline rush every now and then. If you just want more relax, you can go with Casual difficulty. A few extra modes such as trying your best to survive as long as you can on any of the levels you have unlocked during Adventure mode are also present - Good fun for when you are done with Adventure mode and don't want to just keep replaying it all the time. This game has a little bit of something for everyone, no matter your age, gender or skill level in gaming, high recommend in 2024 and all the years going forward <3.
good. fun. Long. Yes.
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