
Lux Alliance is a synchronized-turns strategy war game, inspired by the classic boardgames RISK, Diplomacy and Axis & Allies. Marshall your troops, collaborate with your allies, anticipate your opponents, and capture all the enemy HQs to win!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Like Small War Game!!!
Much more strategic and realistic than regular Lux. Units can only move 1 or 2 tiles per turn, so there's no massive stacks conquering the entire board every turn like late-game Lux normally results in. No cards either, which result in similarly swing-y games. The only downside: you dont get the thousands of fan-made maps that regular Lux has (as far as I'm aware). There's still a pretty good selection, and they're not hard to make yourself if you can be bothered.
Fun, not too heavy, and so many maps to download!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Swedish, Spanish - Spain, Simplified Chinese, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juegazooo
like the board game risk, quite good
j'ai tout aimé
It's risk...only better.
Just barely positive. If you are really bored and want to do something for a few minutes it's ok. Multiplayer doesn't work. Worth $3.00 at most.
Gameplay Mechanics: 6/10 Narrative: 3/10 Graphics: 4/10 Sound and Music: 4/10 Replayability: 6/10 Innovation: 5/10 Lux Alliance is a light, turn-based strategy game inspired by Risk, but with added mechanics like simultaneous turns and fog of war. It’s a decent pick for players who want a quick, accessible strategy experience without diving into complex systems—but it lacks the depth or polish to stand out. Gameplay mechanics are straightforward. You control armies, capture territories, and outmaneuver your opponents in turn-based combat. The simultaneous turns make for a faster-paced feel, and there’s some strategic edge in how you allocate your forces. Still, the simplicity means there’s only so much tactical depth. Score: 6/10. Narrative is nearly nonexistent. There’s no story campaign or context beyond basic team setups and maps. This is pure mechanics-driven gameplay. Score: 3/10. Graphics are extremely minimalistic. The game uses simple maps, icons, and flat design. It’s functional, but lacks any visual flair. Score: 4/10. Sound and music are very barebones. There are a few sound effects and simple music loops, but they don’t contribute much to the atmosphere. Score: 4/10. Replayability is okay. The game includes multiple maps, team-based setups, and local/online multiplayer, which gives it some legs if you enjoy the core gameplay. Score: 6/10. Innovation is modest. The simultaneous turns and team-based focus add a small twist to the classic Risk-style formula, but it doesn’t do much to push the genre forward. Score: 5/10. Bottom line: Lux Alliance is a simple, fast-paced tactical game that’s great for casual matches or short sessions. It's a fun time-killer for fans of classic strategy board games, but don't expect deep systems or strong presentation. Best enjoyed with friends in quick skirmishes.
Do you like strategy games? But do you get tired of playing a spreadsheet? Get tired of fiddly, micromanage-y tedium? Lux Alliance might be for you! It's simple and has almost no tedium. It can be quite hard to win, with maps and starting positions varying widely. The Hex Lords map is a good one to learn on. More details? It's like Risk in an hour. Each turn, you can spend income to recruit defender units (often foot soldiers), attacker units (often cavalry), or maybe a base (like a castle). You earn income based on territories controlled, some of which are worth more and on maps with rivers, bridges, mountains, and mountain passes, etc. Attack or defend, be attacked, control choke points, etc. Think ahead a bit b/c defenders move slowly and attackers cost more. You can set the bot personalities to influence how reckless or cautious they usually are. No fog of war, no unit upgrades, no diplomacy (though you often are in an alliance with bots and it's team victory). No fortifications. No cheaty RNG. No province improvements. Most importantly, NO hours staring at spreadsheets agonizing over how to squeeze a teensy bit more income to make the tiniest bit of improvement in one backwater province because the only way some strategy game devs understand to create challenge is to force you to try to manage all of an empire with the budget of a middle school kid's allowance. Instead, players can immediately hire some units and do some stuff with them, although the bots may do much more effective things and defeat me in 15 minutes. There are lots of player-created maps too, iirc, and an map creator to build your own. (played this off line a lot just not recently.) It's great single player. Tried and failed a lot to play one time to play with friends -could have been just us not figuring it out though.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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