
Lunaris is a fast-paced sci-fi top-down roguelite shooter: survive escalating enemy waves, stack powerful passive and active abilities, craft wild build synergies, and turn the arena into a neon storm of lasers and explosions. Every run feels fresh and intense.
Modeled estimate, not a reported figure. How we estimate →
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About
Lunaris is a fast, stylish sci-fi top-down roguelite shooter where every run escalates into a high-intensity battle of movement, firepower, and build strategy.
Pilot your ship through deadly wave-based combat, dodge incoming threats, and adapt on the fly as the arena fills with enemies, projectiles, and explosive effects. Early waves test precision and survival, while later stages reward smart scaling and strong synergy choices.
Build your power through passive DPS weapons and impactful active abilities. Mix close-range burst, long-range pressure, crowd control, and sustain to create a playstyle that fits your tempo.
Key Features:
Fast top-down combat focused on movement, positioning, and timing
Roguelite run flow with escalating waves, shop choices, and scaling builds
A wide pool of passive and active abilities for deep synergy crafting
Multiple viable playstyles: aggressive burst, safe poke, control, or hybrid
Strong sci-fi presentation with neon visuals, space atmosphere, and explosive action
In Lunaris, no two runs feel exactly the same. Experiment, adapt, and push your build from fragile beginnings to full late-run dominance.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Arabic, Hungarian, Vietnamese, Indonesian, Spanish - Latin America, Simplified Chinese +9 more
Reviews
LUNARIS is a top-down space roguelite built around a tight wave → shop → power-up loop. Each wave runs on a timer: you fly your ship, dodge swarms, collect credits, and survive until intermission. Then the shop opens — and that’s where the run really starts. Between waves you’re rolling and buying passive weapons (turrets, rockets, chain lightning, drones, mines, and more), active abilities (dash, EMP, singularity beacon, support frigate, coin magnet), and passive items that reshape your build. Runs escalate fast: early on you’re scraping by, mid-run you’re a flying arsenal with six systems firing at once. Boss waves are a clear step up — Star Reaper, Rubicon, Void Anchor, Brood Nexus — with real pressure and spectacle, not just bigger HP bars. There’s meta progression between runs (HP, damage, starting credits, extra waves), plus crystal quests that add optional goals mid-run. The game-over screen with a damage breakdown is a nice touch — you actually see what killed you. Co-op is Steam friends lobby, up to 4 players. Everyone runs their own arena for now (shared boss waves coming), but it already feels social: ready up, host picks difficulty, party HUD with stats. Best part: if you die but a teammate reaches the shop, you revive at intermission instead of losing everything. Verdict: confident indie roguelite with strong buildcrafting, readable combat, and a co-op foundation that’s smarter than most early implementations. If you like survivors/roguelites with active ship combat and a shop that matters — worth your time. Recommended.
в принципе игра довольно не плохая для рогалика, но за время прохождения столкнулся с двумя багами, которые руинили игру. Отписал разработчику, так то в скором времени будет пофикшено.
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Concurrent players on Steam, sampled daily since tracking started.
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