
Lumina: Last Bloom is an atmosphere-focused short adventure game about spending the final seven days with a girl afflicted by the mysterious “Hanazaki Disease.” Explore a quiet fantasy world, uncover memories through conversations, and experience an emotional story told through pixel-art visuals.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.4M | 3.1K | 83% | $19.99 | |
| approximately $1.3M | 2.9K | 82% | $24.99 | |
| approximately $369.9K | 1.6K | 78% | $19.99 | |
| approximately $210.6K | 405 | 92% | $19.99 | |
| approximately $201.5K | 563 | 87% | $24.99 | |
| approximately $13.2K | 54 | 94% | $19.99 |