
With a set built entirely out of paper and cardboard, and sumptuously filmed, Lume is a game with a style unlike any other.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice game but short its like a demo for the other game lumino city i like the graphics its nice art and puzzles but its not worth the full price i guess.
A very short point and click adventure whose charming, physically-modeled visual aesthetic provides insufficient cover for its obtuse puzzles. Lume serves well enough as a proof of concept for State of Play’s first engine, but the logic puzzles are muddled (they felt improperly translated to me, despite the dev being form the UK), and the lack of player direction only works because the game comprises about 6 screens total. In the final analysis, Lume is a quaint little music box and may well push you to sample its greatly improved sequel Lumino City—but I'd advise you to simply start there. [b]Notables![/b] [list] [*] The conservation theme and novel art design place it squarely in what feels like a very different world of the late aughts [/list] [b]Cons:[/b] [list] [*] As a Flash-native title, this runs windowed and cannot be resized or scaled within Steam—making many of the details and hitboxes excruciatingly small at modern resolutions
Nice visuals but it's yet another point & click adventure game with puzzles you just have to guess what the developer wanted you to do.
Lume is a game that a lot of people would probably find hard to recommend in 2021. It is basically a point and click puzzle game where you are trying to generate power by building a wind turbine for your grandpa (there is a power outage), which is kind of a fun little premise. You have to explore your grandpa's house and complete a series of puzzles to collect the things you need to complete the task. Some of the puzzles are pretty challenging, but I enjoyed them, even as somebody who doesn't normally like playing puzzle games. I firmly disagree with anyone that suggests the puzzles didn't have a logical basis EXCEPT for the one where you have to input three codes into a lock. That one is dumb, but I think the rest are all pretty well designed. You just have to take a few moments and try to approach things in a couple of different ways. I really like the atmosphere this game gives off - I've been playing a lot of games with really heavy and dark themes lately, and this was a really great change of pace. The music is very chill and soothing and the art style is this gorgeous mix of a background set made of paper and cardboard and the characters animated over top of it. Unfortunately, Lume's graphics don't hold up super well in the current day - you'll either have to play it in a very small window or deal with things being blown up (read: blurry) way more than the developers would've intended. The other major issue I think most people will have with this game is its length. On HLTB it seems to indicate that beating Lume will take you about an hour, but that seems on the high end - I beat this game in under half an hour, and some of that was idle time. If you have trouble with the puzzles that might stretch out to be a bit longer, but either way I don't think $6.49CAD for about an hour of gameplay is great value to most people. TL;DR if you want to sit down and play a cute little point and click game that you can beat in one short session, Lume is worth looking into, but probably only on a significant sale. I enjoyed it despite its short length and small issues, so I'm giving it the thumbs up.
O visual e som de Lume, é impecável, muito bonito e a música muito agradável. Além disso, o visual merece atenção, é diferente, feito de maneira bem original. Maaas, nem só de visual e música é um jogo. Eu achei os puzzles praticamente impossíveis e não foi por não entender inglês, mas foi porque realmente são difíceis, com dicas mega ocultas e não ser tão nítido o que é para se fazer. Odeio isso, mas tive que recorrer a um gameplay para terminar o jogo. Não recomendo comprarem, tem puzzles muito melhores que esse.
adorable art style! a huge plus point for photo shooting real-world objects like paper mache into the game. but the puzzle itself is totally missing the sweet spot. the first puzzle is easy but very tedious (solar panel), and the later puzzle are just uncompletable w/o walkthrough. i sill give it a thumb up in case if you [i]love[/i] the sequel, lumino city, and just want to explore more on this idea. otherwise just enjoy the sequel.
A tiny and charming point-and-click puzzle game with a unique handcrafted look. It serves as a prologue to a larger (but just as cute) game "Lumino City" -- if you like the style, check that out too.
nič moc hra je to len po anglicky - žiadné menu
A very short point-and-click which more-or-less serves as a demo for the expanded title Lumino City. Art style here is unique, but there isn't enough substance for this to operate as a standalone title.
frustratingly difficult simple puzzle game with great artwork and ambiance.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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