
Lulu’s Temple is a mysterious action-adventure about an archeologist venturing deep inside a horrifying pyramid with only his torch and gun to protect him.
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Languages: English*, Norwegian*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Once upon a Time there was a nameless Archeologist … Oh no, i don´t like nameless. Lets give him a Name. Well, Retro Game, Pyramid, Archeologist with Gun… Yes, lets call him Rick. He has an older Brother from the Commodore 64 Era, called „Rick Dangerous“. So, once upon a Time there was a nameless archeologist called Rick. Rick found a Pyramid and was going to explore it, but somehow he stumbled and triggered a trap. In the End he was caught in the Pyramid. After a long, well, ehm, lets call it a typical „Archeologist Rick Greeting“ (Psssst, he is cursing very long and loud, but you don´t know it from me.) our Friend Rick has only one way out. To go through the Pyramid… NO… to go through Lulu´s Temple! So welcome to ( *DRUMROLL*) LULU`S TEMPLE! LULU`S TEMPLE is a 2D Puzzle Plattformer in Pixel Style. Did you ever wanted to know how it was to play Commodore 64 Games in the 80´s? Here you can get a Taste o it. https://steamcommunity.com/sharedfiles/filedetails/?id=2807053841 This Game purely reminds of the good old RICK DANGEROUS Games. While the old Rick got a Gun and Dynamit our new Rick got a Gun and a Torch. But believe me, this Torch will go very explosiv later in the Game. LULU`S TEMPLE has a well executed Light and Darkness mechanic. While it is mostly dark in the Pyramid, you can work on it with your Torch. Light other torches and more to get more lights. You can throw it everywhere to light Areas to see your way, traps and enemys. Oh and don´t worry if you throw the Torch into a Trap. In the Beginning of the Game you will meet a nice Scarab, that accompanies you. This nice Partner will get you your Torch back, wherever it is. https://steamcommunity.com/sharedfiles/filedetails/?id=2807053916 Speaking of Enemies. There are different Monsters hunting your three Lifepoints. From slow Mummys over really fast Scorpions to flying Skulls and other Monsters, there is everything your hearts don´t desire. Oh and there is one mean Monster that likes to stab you in the dark, so be really, really carefull. And what does every Pyramid has? You´re right. Traps! So watch your Step and light your way. Back to the Monsters. You can shoot them with your Gun. Use a normal single shot, or wait a moment to release a salvo fire. Give´em hell!! Later your Torch will be upgraded and turns into a Weapon that will be very helpfull. Believe me. https://steamcommunity.com/sharedfiles/filedetails/?id=2807053991 The Game has different Levels. In the Beginning very easy, but then more and more challenging but never unfair. In each you have to find a Key to remove a special door to continue to the final Door for leaving a Level. For the first playthrough expect 2 Hours, but it is able to beat the Game in 25 Minutes when you know what you are dealing with. LULU`S TEMPLE has fantastic C64 Style Pixel Graphics, that brings back good old memories OR share new ones. Our Archeologist Rick is nice animated and the Controls via Keyboard+Mouse or Controller are very well done. The Soundtrack with it egyptian Tunes is very nice. The Soundeffects also. So in the End, LULU`s TEMPLE is a wonderfull Gaming Experience. I have had very much fun with it and i will try to get all the Achievements. As i said before, the Game gets more and more challenging but never unfair. So if you want to have a nice Retro Plattformer with Indiana Jones Flair, you will like it. Thanks to the Developer for kicking me into his Pyramid, i have had a great Time. So, what are you waiting for? Help Rick to escape this Trap. Thank you for reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] If you like this Review and want to read more like this then Follow our AWG Curator! You`re always welcome. [/url][/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hello Readers and (hopefully) Dev, this game is amazing, but only if you don't overdo it. When I found the game I liked the trailer and reviews. It said short, enjoyable. I started it up, got my torch stuck in the ceiling and had to restart. But the game was super fun. My first clear was like 1,5h-2h just exploring every nook and cranny. BUT then I saw the achievements and my god, those are god awful. Most are automatically awarded, but the speedrun and no hit challenge are a grindfest unless you are semi-skilled and lucky af. It made me learn the game by heart; I've cut my runtime from initially 45min to a mere 15min per hitless run! Only to die to weird bugs at the end. I HAD TO REPEAT THE GAME SO MANY TIMES, I STARTED TO SEE THINGS NOT MEANT TO BE SEEN. LIKE: - not picking up scarab (feature) new music - nvm player gets stuck in the light-block stage - what if no torch upgrades (untested, feature?) - scarab revival/redo prior to scarab, redo doesn't reset no hit challenge - torch throws while accessing treasure chest, being inside portal and delaying spawn & through room walls, - using portal while getting hit, getting hit by falling rock while loading out-of-portal - character air walking, unable to fall, redo didnt fix it, main menu did - character gets stuck in thin air/while walking over tiny height difference plattforms - character often jumps back up/doesn't move but camera is when slipping downwards through multiple plattforms - regular chests, not treasure ones, aka boxes, knocked back but no damaged by explosive torch also mobs at times - mobs immune to damage after using light-blocks out of vision, mobs glitching through ledges, - mobs with awkward pathing / torch knockback enter different rooms (feature?) - ranged mobs sometimes shoot their projectile even while dying, and aim predictive instead of on the current location - ghost mob sometimes can't follow the player despite being a room away / in touching distance and at other times chases from 3 rooms over - hand mob sometimes gets repeatedly intimate with the player instead of hunting for the torch (feature?) - (empty) hand mob can get stuck in place when losing sight of player - boss immune to damage when triggering next stage (animation) while repair is completing - boss flamebreath attack partially invisible as it's white on white background - ghost stage it is possible to hit the ghosts when spawning as the player's torch doesn't register yet - ironflail stage the last fire doesnt heal - escape stage spikes directed downwards hit targets through wall upwards/sideways - enemys that stack on top of one another get hit by the same bullets - scarab explosion exponentially scales with nearby/hit enemy count - spike traps after disarm still hit for 0.5 seconds delay - game menu can't be accessed when ensnared by frog tongue - sometimes dialog can't be skipped with esc, usually left mouse / space bar must be spammed first, - in particular if one starts a run spamming esc you can disable music in the menu and make esc unable skip the starting sequence entirely - PLEASE make "disable" feature for screen shake (fully loaded torch toss), actions miss, annoying, some people can't cope with graphical seizures like it anyways - (loaded) weapon sprite glitching when using regular doors ... I have more, but I'm tired of typing. I'm not a steam person, but I made some pictures here feel free to see. I came for fun and for 3h was having a good time, worth the money! Well done game! But my god, I do hate the achievements here. GONNA RECOMMEND THIS NOW WITH CAUTION. If the dev does read it, fix issues at will, but if at all possible, make a scarabless run viable PLEASE, the atmosphere was tense!!! After repeating the game like a broken robot I'd also enjoy a slight focus on more riddles than mindless hack&slay, the ironflail stage was meh but the lightblocks stage was fun every run.
[h1]All You Need Is (A) Torch[/h1] [i]All you need is (a) torch All you need is (a) torch All you need is (a) torch, (a) torch (A) Torch is all you need All you need is (a) torch (all together now) All you need is (a) torch (everybody) All you need is (a) torch, (a) torch (A) Torch is all you need[/i] Short but sweet. 9 torches out of 10 Would burn my fingers again. ----------------------------------------------------------------- [h1]Doc Verified?[/h1] Yes. The store page says "unknown" at the time of this review, but Dr. Nonu can confirm that it runs great on Steam Deck and that he also played and enjoyed it completely from A to Z on the Deck.
fun enough and brief, but incredibly weird tonally. game culminates in an offensive last boss which is impossible to overlook in how gross it was.
[h1]Краткая версия: [b]Просто и со вкусом. [/b][/h1] ПОДРОБНЕЕ: Все начинается с археолога, который оказывается в ловушке внутри пирамиды. Он на эмоциях выкрикивает несколько откровенных ругательств, а затем начинает исследование. Сразу же он обнаруживает дружелюбного скарабея, который начинает следовать за ним повсюду. Цель игры и ваша - выбраться из ловушки. В любом случае, сюжет тут не важен... Из-за намеренной ограниченности цветовой палитры графика игры напоминает проекты со старинных Commodore 64 или Spectrum. И это, как по мне, замечательная идея. Источником света является факел, который держит главный герой. Вокруг героя небольшой круг со все более уменьшающимся зрением показывает, как далеко может распространяться свет. И это очень интересное геймплейное решение. Факел, кстати, можно подбросить, чтобы осветить путь впереди или поджечь другие факелы, установленные на подставках. Вы никогда не потеряете ваш факел, так как скарабей отправится за ним, даже если вы бросите его в опасную яму или забудете несколько экранов назад. В другой руке у вас есть второй источник света, хотя он и не так эффективен. Это ваш надежный пистолет. Он может стрелять одиночными пулями или очередью, если вы будете удерживать кнопку в течение нескольких секунд. Зарядка занимает всего несколько секунд и сигнализируется вспышкой и дымом, выходящим из пистолета. Части игры, где вам приходится двигаться вперед без фонарика, стреляя маленькими огоньками в темноту, одновременно и ужасны и невероятны. Вспышка пули длится едва ли секунду, но вы все равно можете увидеть, как что-то скрывается в тени. Цель игры состоит в том, чтобы пройти через каждый этаж храма, пока вы не достигнете вершины. На каждом этаже есть место возрождения на случай, если вы умрете, а также ключи, которые необходимо найти, чтобы открыть очередную дверь. Мумии, летучие мыши и другие существа стоят на вашем пути, и все это можно легко уничтожить с помощью вашего пистолета. кстати, самое лучшее воврагах то, что они взрываются ужасным взрывом осколков мяса🙂. Этапы пронизаны ловушками, которых нужно избегать, осторожно перепрыгивая через них или зажигая факелом пол. Однако вы должны соблюдать осторожность, посылая своего летающего спутника за факелом, так как скарабей также может спровоцировать врагов на атаку. Призраки с ножами, преследующие вас в темноте, - это всего лишь один из монстров. Но когда вы светите им в глаза фонариком, они превращаются в безобидные иероглифы. Несмотря на наличие трех сердечек( трех жизней) и точек возрождения на каждом уровне, игра довольно сложная. Каждый последующий этаж добавляет в игру все больше ловушек и врагов, а тот факт, что каждый удар отбрасывает вас назад и заставляет уронить факел, добавляет сложности. Кстати, игра может быть пройдена буквально за час ( особенно на геймпаде, а не на клавиатуре+мыши, как в моем случае), но вы также можете попробовать пройти игру без единого удара и спидраном( за 25 минут), для чего реализованы соответствующие ачивки. [code][h1]ИТОГ: Вы когда-нибудь хотели узнать, каково это было — играть в игры на Commodore 64 в 80-х годах? Так вот он, ваш шанс! Перед вами красивый и сложный ретро-платформер с колоритом ИНДИаны Джонса и в целом замечательный (особенно для инди студии) игровой проект. ВЕЩЬ!!! Уж поверьте тому, кто терпеть не может инди игры в принципе🙂 [/h1][/code] [b]С Огромным Уважением, Ваш [url=http://steamcommunity.com/id/allanairmaxx/] Allanairmaxx [/url] . Играйте только в хорошие [url=http://store.steampowered.com/curator/26791809/] игры [/url] и смотрите только хорошие [url=http://steamcommunity.com/groups/OLDGAMERDOTRU/discussions/3/] фильмы[/url], друзья![/b] [h1][b][i]Специально для [url=http://steamcommunity.com/groups/OLDGAMERDOTRU] OLDGAMER.RU [/url] [/i][/b][/h1]
Quick Score: 5/5 Notes: Great game all around. Its relatively short for an initial playthrough, taking about an hour. But there are 2 relatively challenging achievements that incentivize replaying the game which should push you to about 4+ hours playtime if you go for them. Visuals/Audio are great Gameplay is fun and relatively unique No real complaints at all. Would also suggest you check out some of the other games by this dev.
about 7 enemy types, 1 boss, cursing, racist stereotypes, unfinished visual assets and a running time of under an hour, with an achievement to beat it in 25 minutes. Why is there a price tag on this?
Very nice little exploration game where you can only see as far as your torch shines so thread carefully. Luckily you can throw your torch to light the pad ahead and you have a gun to deal with any enemies creeping around the pyramid. Easy recommendation so far
short but enjoyable platformer with some combat. Keeps up a good pace and ends in about 2 hours. works great on Deck
How do you play a game in the dark!?!? You carry a torch! Which is not only a light source but a weapon too. I had a lot of fun working my way through the pyramid with my scarab friend. They're very helpful, especially since they will collect my torch and bring it back to me. Keep in mind the game is short but always has something new. The later levels get some light puzzles along with challenging enemies. I'm glad the developer didn't try and expand the game with fluff. Please watch the full video below for more details. More information, https://youtu.be/-r12MFhkLa8 [url=https://store.steampowered.com/curator/26701155-The-Pepp-Selection] Click to see my curator for more reviews![/url]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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