
Marchen fantasy raising simulation 『Lullaby Days』 is a game where the goal is to grow a duckling girl into a hero. Your duckling girl will grow through education, part-time work, exploration, and more. Create 70 endings in the Kingdom of Oberebach with around 90 sub-characters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
갓겜
소질 시스템 : 병신 전투 시스템 : 병신 회차 시스템 : 병신 3병신 아웃 구체적으로 풀자면 초반에 호수 둘러보라면서 자연물 찾아서 그걸로 초반 능력치랑 소질이 결정되는 시스템은 소질별로 도전과제 수집하는거 이상의 의미가 없고 그냥 제자리에서 키워서 육성시간 아끼는 게 훨씬 나을 지경. 자연물이 전부 고정으로 존재하던가 자연물 찾는 동안 시간이 안 지나가도록 했으면 그냥 일정한 수고를 댓가로 초반 소질을 결정할 수 있는 거니까 차라리 나았는데 쓸데없는 귀찮음만 더해주는 사족에 불과한 요소. 전투 시스템은 도대체 이걸 왜 랜덤으로 해놨는지 알 수가 없음. 아무리 성장을 시켜도 공격카드가 나온다는 보장이 없어서 상위기술을 익혔는데도 불구하고 그냥 손에 안잡히면 쓸수가 없어서 답답함밖에 느껴지지 않음. 랜덤으로 뽑히게 할 거면 차라리 덱 형태로 줘서 확률 예측이라도 가능하게 하던가 그딴거도 없이 그냥 카드만 띡 뱉어내고 끝. 전략성도 뭣도 없고 그냥 유저 불쾌하게 만드는 요소일뿐. 회차 시스템이라고 썼는데 정확히 말하면 엔딩 보면 세이브 삭제가 되는 희한한 방식을 말하는 것, 육성게임의 묘미는 애써 키운 딸내미의 다양한 모습(엔딩)을 수집하는 거라고 할 수 있는데 엔딩수집에 시간단축하는 거 자체가 싫었는지 엔딩을 하나라도 보면 무조건 그 회차 세이브데이터가 날아가게 만들어놓았음. 덕분에 조건 비슷한 엔딩도 매번 처음부터 플레이를 다시 해서 엔딩을 봐야 하는데 그냥 귀찮기만 할 뿐임. 도대체 뭐하러 유저를 불편하고 귀찮게만 하는 시스템을 잔뜩 집어넣어두었는지 이해할 수가 없음. 귀찮고 불편한거랑 난이도는 다른거고 쓸데없이 반복플레이를 강요해서 플레이타임을 늘린다고 유저가 즐거워지는 것도 아닌데 도대체 왜? 재밌으려고 게임하지 불쾌하라고 게임하나? 소소하게 피로도 시스템 구조 때문에 초반에 무조건 체력 올리고 호수탐험 땡긴 다음에 학생대회에서 우승하고 이후로 원하는 육성을 하는게 가장 효율적이라 그쪽으로 플레이가 고정될 수밖에 없는 경향이 있는데 이건 위에서 지적한것들에 비하면 사소한 문제. 프메식 육성시뮬레이션 게임 자체가 비주류에 가뭄이 아니었으면 이딴 게임 손도 안 댔을 것
某プ〇メが好きなので買いました。 原作愛を感じる再現度とかわいいキャラクター達が良い!! 特に寝る時のふわふわアヒルが、好き 難易度はやや硬派な作りで、歯ごたえのある育成SLGを求めている人におすすめ。
전투 시발
전투시스템 개 병신이네 진짜
Lullaby Days is a whimsical and heartfelt life simulation game developed and published by Sunflo Labs that draws clear inspiration from classic “raising sims” like Princess Maker while infusing the genre with its own eccentric fantasy charm. The story begins with an endearing twist—you are entrusted with an egg that, once hatched, reveals a duckling girl destined to grow into a human hero. From this point, the player’s task is to nurture, educate, and guide her as she matures, shaping her personality, abilities, and future through hundreds of small choices. The setting, the kingdom of Oberebach, serves as both a home and a stage for her growth, filled with colorful townspeople, magical creatures, and opportunities for adventure. What sets Lullaby Days apart is its combination of nurturing simulation, light combat, and exploration, presented with an almost fairy-tale innocence that makes the experience feel simultaneously nostalgic and fresh. The heart of the game lies in its daily schedule system, where you assign activities that influence your daughter’s development. She can study, take part-time jobs, explore the wilderness, train for tournaments, or rest to recover her stamina. Each decision affects her stats and personality, creating a dynamic that encourages experimentation and replay. Unlike many life sims that advance strictly by age or calendar progression, Lullaby Days allows players to determine when their child grows to the next life stage through a “mana gauge.” This unique mechanic provides remarkable flexibility—you can rush through childhood for a quick run or linger to maximize her potential, making each playthrough distinct. Over time, the duckling girl evolves into a young woman, and through your choices, she can become anything from a humble farmer to a champion knight or even a world-saving hero. The game’s 70 possible endings and nearly 90 supporting characters ensure that every journey feels personal, even as familiar rhythms begin to emerge. Visually, the game’s charm is undeniable. Its art style is bright and warm, with expressive character portraits and gently animated environments that evoke the comfort of a storybook. The interface is simple and intuitive, encouraging relaxed play and easy immersion into the day-to-day life of the kingdom. The music, equally soothing, reinforces the atmosphere of whimsy and wonder that defines the experience. It’s clear that Sunflo Labs intended the player to feel emotionally connected to the duckling girl’s journey—there’s a real sense of pride and affection that comes from watching her grow, succeed, or even fail. Her interactions with other characters are endearing, and her dialogue changes subtly depending on her upbringing, which makes her feel more alive and responsive than many virtual children in similar games. For players who enjoy games that emphasize attachment and emotional storytelling, this connection becomes one of Lullaby Days’ most rewarding elements. The game’s exploration and combat systems add variety to the core life simulation loop, though they are somewhat uneven in execution. When exploring, the duckling travels through side-scrolling environments filled with monsters, treasure chests, and hidden encounters. The combat is turn-based, but largely dependent on luck, with randomness influencing outcomes more heavily than strategy. This design choice adds a sense of unpredictability but can also frustrate players seeking consistent control. Exploration often feels repetitive after a few runs, as the environments and enemy types do not vary significantly. Despite these flaws, these sections succeed in breaking up the routine of scheduling and training, and they reinforce the idea that the duckling’s journey is one of both personal growth and adventure beyond the safety of home. It’s a feature that could have benefitted from deeper mechanics but still contributes to the game’s pacing and thematic balance. Where Lullaby Days excels most is in its replay value and breadth of outcomes. With dozens of endings and countless combinations of traits, the game encourages experimentation and multiple playthroughs. Some endings are easily accessible, while others require careful planning or specific choices across different life stages. The branching structure rewards curiosity, making each run feel like a miniature narrative in itself. However, this same abundance can become overwhelming or repetitive for completionists aiming to unlock every possible outcome. Because many activities and routines remain similar between runs, the process of discovering all 70 endings can become a grind, especially when certain outcomes are only marginally different. The repetition is cushioned somewhat by the game’s charm and humor, but after several cycles, players may begin to wish for more variation in the midgame structure. Despite its rough edges, Lullaby Days succeeds at what it sets out to do: create a cozy, charming, and highly replayable raising sim that focuses more on heart and creativity than on precision or realism. The writing is lighthearted but occasionally introspective, touching on themes of responsibility, love, and the passage of time. The gameplay strikes a careful balance between structure and freedom, allowing players to tell their own story within a defined framework. It’s not a technically complex or mechanically deep game, but it thrives on personality and emotional engagement. The experience feels less about perfect optimization and more about the act of caring—watching your duckling girl learn, stumble, and become her own person, whether that person is a warrior, scholar, or dancer. Ultimately, Lullaby Days is a delightful and surprisingly touching experience that offers a playful twist on a beloved genre. Its humor, warmth, and earnestness make it easy to overlook its occasional mechanical shortcomings. Players who appreciate slow-paced, nurturing games with multiple endings will find themselves captivated by its world and the joy of raising their own little heroine. It’s a game that celebrates growth and individuality, wrapped in a quirky fantasy world that feels like a lullaby come to life—gentle, comforting, and full of imagination. Rating: 8/10
으앙 내 푸아그라가 강도가 되었엉
그녀는 . 내 어머니가 되어 주었을지도 모르는 여성이었따. 그녀는 .. 내 딸이 되어 주었을지도 모르는 여성이었따.. 그녀는 ... 내 아내가 되어 주었을지도 모르는 여성이었따... 한 해 두 해 세월이 흐르면서 상해가는 그녀를 보면서 나 또한 마음이 썩어가는것을 느꼈다..
재미있게 플레이했지만. 역시 전투가 불합리하다고 느껴지네요. 아쉬운 점은 딸을 꾸미는 요소의 부재와 육성 시뮬레이션 게임의 낭만인, 첫 트에 진엔딩이 불가능한 구조라서 아쉬웠습니다.
I love suffering
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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