
Escape from an incredibly dangerous, randomly generated tower in a slapstick, roguelite adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 1 → 3/day in the week after.
About
Evelius’s Tower awaits you, adventurers. Do you have what it takes to make it out alive?

Lucky Tower Ultimate is an absurd adventure that will bamboozle you in its difficulty, while enchanting you with its absurdly funny charm. Be prepared to perish at the hands of the uncompromising Tower's traps and monsters countless times before you can even think about escaping to the local village - and only then can progression be earned.

Embark on a quest with the delightfully narcissistic knight, Von Wanst, as he finds himself zapped into the perplexing Tower with no armor, weapons, or clear path to escape. Seek aid (and extra firepower) from a lovable cast of quirky companions. With each death, Von Wanst is transported back to the top of the randomly generated Tower to start again, ensuring that no two journeys are ever the same.
Lucky Tower encourages improvisation, mastery, and learning as you play. Experiment with puzzles and enemies, and take your time to learn the twists and tricks of the Tower if you want to survive.

Lucky Tower Ultimate is infused with slapstick humor and a hand-drawn aesthetic, making each run feel like an immersive cartoon. As a continuation of the cult classic Flash game series about choosing between three mysterious doors, the Lucky Tower beckons seasoned fans and new players alike to experience the unique pleasure of getting all geared up... just to slip on a banana peel and die.

From broccoli to dead enemies, everything in the game can be used as a weapon
A village for commerce, meta-progression, and a customizable home awaits you after you escape the tower
Companions and enemies react to the way you treat them - friends turn to foes if you step on their toes, and villains can open doors for you if you help them out along the way
Journey through the tower to find 200+ items, ranging from Golden Armor to a honk horn, and 40+ traps, like barrels of dynamite and bee hives
For those who seek to truly become the ultimate knight, the True Ending and final boss fight will be added for the launch of version 1.0!

Randomly generated levels and haircuts keeps every playthrough fresh
Hand-drawn 2D graphics that feel like an immersive cartoon
Full voice acting makes for kickin’ times and smashing punchlines
Multiple ways to exit the tower, including a dark and atmospheric Cave
Learn and experiment without limitations (or hand holding)
Unlock companion quests by escaping the tower with them by your side

Our Discord is the best place to go for insights into the game’s development, and provide feedback during Early Access. Join our Discord via the links section of our Steam page, under the listed Languages!
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
风格诙谐但游戏设计原始,重复的流程与差劲的引导让人玩起来十分空虚
Funny moments in game play make's it feel like I'm playing through a comic strip more then a game worth the price and all I can say is I hope there's more to come
No sé muy bien qué decir de este juego, salvo que le metí 116 horas para sacar todos los logros y, sinceramente, disfruté todas y cada una de ellas. Nunca fui de platinar juegos. De hecho, normalmente me importa bastante poco conseguir todos los logros. No sé si fue el humor, los personajes, la cantidad de cosas por descubrir o simplemente lo divertido que es jugarlo, pero terminé diciendo “Ya fue, lo platino” Lo empecé sin esperar demasiado y terminó siendo de lo mejor que jugué en muchísimo tiempo. Tiene un humor absurdo, personajes memorables y esa combinación de exploración, decisiones y situaciones completamente pelotudas que hace que siempre quiera ver qué pasa si hago “esa cosa” que claramente no debería hacer. Y lo mejor es que, incluso después de tantas horas, seguía encontrando cosas que me hacían reír o que no había visto antes. Lucky Tower es una joyita. De esos juegos que empezás sin demasiadas expectativas y terminás recomendándole a todo el mundo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 45/day in the week to Jul 16 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Turkish*languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não tão rápido. Um enigma deve ser resolvido para passar Sou um castelo onde a sorte sorri e trai. Cada porta promete liberdade, mas pode esconder seu fim. Um príncipe perdido sobe e desce entre armaduras, monstros e risos inesperados. Para vencer, não basta força: é preciso escolher, arriscar e recomeçar. Que jogo sou eu? Jogo 10/10, divertido e irritante ao mesmo tempo kkkk.
Llevo 1h jugada al juego y ya me basta para recomendarlo, no paro de reirme!! he muerto de mil maneras distintas y espero morir de otras mil maneras diferentes, este juego es PERFECTO.
funny and cool game very addicted
Достойное наследие классической флешки из ньюграундса десятого года Меня убила пчела
Интересно вначале, а потом тупо убивалка времени. Однообразно.
Loved the 2010 flash game, Loved the fully realized 1.0 on steam. The whole experience feels like a Matt Groening skit. Hundreds and hundreds of voicelines, and entirely random experience each time. I absolutely adore the unapologetically goofy charm this has. It was a genuine blast to creep through while learning all about every little interaction and hidden property each item you can find has, like weight, material, damage, and so on to really make the most in a run from knowledge alone. It's no Binding of Isaac as far as random roguelikes go, and I've certainly been more captivated than the average player as far as playtime goes. You'll graze over a majority of the game's content in just a couple hours; but the joy comes in figuring out the place, it's items, armors, and potions inside & out. More on that, trying new approaches and strategies that fall outside of your comfort zone to progress; stitching together a win or a painful death. I loved my time! but I get it's definitely not for everyone. maybe get it on a sale if you've got some time to kill~
Hermoso y nostalgico, recomendado 1000
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $301K | 693 | 96% | $14.99 | |
| $120.8K | 477 | 81% | $11.99 | |
| $165.4K | 398 | 83% | $19.99 | |
| $89.3K | 261 | 93% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $813.9K | 1.7K | 84% | $19.99 | |
| $814.1K | 1.5K | 87% | $16.99 | |
| $813.6K | 1.5K | 83% | $19.99 | |
| $813.3K | 7.5K | 98% | $5.99 | |
| $813.3K | 3K | 90% | $12.99 | |
| $814.7K | 1.5K | 70% | $29.99 |